Some fixes, add basic preview logic for new problem
authorBenjamin Auder <benjamin.auder@somewhere>
Tue, 18 Dec 2018 11:04:44 +0000 (12:04 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Tue, 18 Dec 2018 11:04:44 +0000 (12:04 +0100)
TODO
public/javascripts/base_rules.js
public/javascripts/components/game.js
public/javascripts/components/problems.js

diff --git a/TODO b/TODO
index 4d99536..3684a84 100644 (file)
--- a/TODO
+++ b/TODO
@@ -1,4 +1,4 @@
+Set problems style (maybe will fix strange flashing bug?)
 global lang cookie, + display (remember in each variant what is shown...)
 translations (how ? switch on index page only, then find ideas...)
 global lang cookie, + display (remember in each variant what is shown...)
 translations (how ? switch on index page only, then find ideas...)
-for each variant, adapt FEN (Crazyhouse, Grand, Loser, ...)
 Improve style for various screen sizes
 Improve style for various screen sizes
index ae0800c..7f27e85 100644 (file)
@@ -273,7 +273,7 @@ class ChessRules
                        turn: fenParts[1],
                };
                let nextIdx = 2;
                        turn: fenParts[1],
                };
                let nextIdx = 2;
-               if (V.hasFlags)
+               if (V.HasFlags)
                        Object.assign(res, {flags: fenParts[nextIdx++]});
                if (V.HasEnpassant)
                        Object.assign(res, {enpassant: fenParts[nextIdx]});
                        Object.assign(res, {flags: fenParts[nextIdx++]});
                if (V.HasEnpassant)
                        Object.assign(res, {enpassant: fenParts[nextIdx]});
@@ -307,7 +307,7 @@ class ChessRules
                                                position += emptyCount;
                                                emptyCount = 0;
                                        }
                                                position += emptyCount;
                                                emptyCount = 0;
                                        }
-                                       fen += V.board2fen(this.board[i][j]);
+                                       position += V.board2fen(this.board[i][j]);
                                }
                        }
                        if (emptyCount > 0)
                                }
                        }
                        if (emptyCount > 0)
@@ -438,7 +438,7 @@ class ChessRules
                // Set flags and enpassant:
                const parsedFen = V.ParseFen(fen);
                if (V.HasFlags)
                // Set flags and enpassant:
                const parsedFen = V.ParseFen(fen);
                if (V.HasFlags)
-                       this.setFlags(fenParsed.flags);
+                       this.setFlags(parsedFen.flags);
                if (V.HasEnpassant)
                {
                        const epSq = parsedFen.enpassant != "-"
                if (V.HasEnpassant)
                {
                        const epSq = parsedFen.enpassant != "-"
@@ -1013,7 +1013,7 @@ class ChessRules
                if (!!ingame)
                {
                        // Hash of current game state *after move*, to detect repetitions
                if (!!ingame)
                {
                        // Hash of current game state *after move*, to detect repetitions
-                       move.hash = hex_md5(this.getFen();
+                       move.hash = hex_md5(this.getFen());
                }
        }
 
                }
        }
 
index 9d7bb1f..16e1fdb 100644 (file)
@@ -1162,7 +1162,7 @@ Vue.component('my-game', {
                        {
                                this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
                        {
                                this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
-                                       this.playComputerMove();
+                                       setTimeout(this.playComputerMove, 100); //small delay for drawing board
                        }
                        //else: against a (IRL) friend or problem solving: nothing more to do
                },
                        }
                        //else: against a (IRL) friend or problem solving: nothing more to do
                },
@@ -1170,7 +1170,7 @@ Vue.component('my-game', {
                        const timeStart = Date.now();
                        const compMove = this.vr.getComputerMove();
                        // (first move) HACK: avoid selecting elements before they appear on page:
                        const timeStart = Date.now();
                        const compMove = this.vr.getComputerMove();
                        // (first move) HACK: avoid selecting elements before they appear on page:
-                       const delay = Math.max(500-(Date.now()-timeStart), 0);
+                       const delay = Math.max(250-(Date.now()-timeStart), 0);
                        setTimeout(() => {
                                if (this.mode == "computer") //Warning: mode could have changed!
                                        this.play(compMove, "animate")
                        setTimeout(() => {
                                if (this.mode == "computer") //Warning: mode could have changed!
                                        this.play(compMove, "animate")
@@ -1360,7 +1360,7 @@ Vue.component('my-game', {
                                }
                        }
                        if (this.mode == "computer" && this.vr.turn != this.mycolor)
                                }
                        }
                        if (this.mode == "computer" && this.vr.turn != this.mycolor)
-                               this.playComputerMove;
+                               setTimeout(this.playComputerMove, 250); //small delay for animation
                },
                undo: function() {
                        // Navigate after game is over
                },
                undo: function() {
                        // Navigate after game is over
index 68830a4..3bd13f6 100644 (file)
@@ -1,7 +1,13 @@
 Vue.component('my-problems', {
        data: function () {
                return {
 Vue.component('my-problems', {
        data: function () {
                return {
-                       problems: problemArray //initial value
+                       problems: problemArray, //initial value
+                       newProblem: {
+                               fen: V.GenRandInitFen(),
+                               instructions: "",
+                               solution: "",
+                               stage: "nothing", //or "preview" after new problem is filled
+                       },
                };
        },
        template: `
                };
        },
        template: `
@@ -14,32 +20,31 @@ Vue.component('my-problems', {
                        </my-problem-summary>
                        <input type="checkbox" id="modal-newproblem" class="modal">
                        <div role="dialog" aria-labelledby="newProblemTxt">
                        </my-problem-summary>
                        <input type="checkbox" id="modal-newproblem" class="modal">
                        <div role="dialog" aria-labelledby="newProblemTxt">
-                               <div class="card newproblem">
+                               <div v-show="newProblem.stage=='nothing'" class="card newproblem-form">
                                        <label for="modal-newproblem" class="modal-close"></label>
                                        <h3 id="newProblemTxt">Add problem</h3>
                                        <label for="modal-newproblem" class="modal-close"></label>
                                        <h3 id="newProblemTxt">Add problem</h3>
-                                       <form @submit.prevent="postNewProblem">
+                                       <form @submit.prevent="previewNewProblem">
                                                <fieldset>
                                                        <label for="newpbFen">Fen</label>
                                                <fieldset>
                                                        <label for="newpbFen">Fen</label>
-                                                       <input type="text" id="newpbFen"
-                                                               placeholder="Position [+ flags [+ turn]]"/>
+                                                       <input id="newpbFen" type="text" v-model="newProblem.fen"/>
                                                </fieldset>
                                                <fieldset>
                                                </fieldset>
                                                <fieldset>
-                                                       <p class="emphasis">
-                                                               Allowed HTML tags:
-                                                               &lt;p&gt;,&lt;br&gt;,&lt,ul&gt;,&lt;ol&gt;,&lt;li&gt;
-                                                       </p>
+                                                       <p class="emphasis">Safe HTML tags allowed</p>
                                                        <label for="newpbInstructions">Instructions</label>
                                                        <label for="newpbInstructions">Instructions</label>
-                                                       <textarea id="newpbInstructions" placeholder="Explain the problem here"/>
+                                                       <textarea id="newpbInstructions" v-model="newProblem.instructions"
+                                                               placeholder="Explain the problem here"/>
                                                        <label for="newpbSolution">Solution</label>
                                                        <label for="newpbSolution">Solution</label>
-                                                       <textarea id="newpbSolution" placeholder="How to solve the problem?"/>
-                                                       <button class="center-btn">Send</button>
+                                                       <textarea id="newpbSolution" v-model="newProblem.solution"
+                                                               placeholder="How to solve the problem?"/>
+                                                       <button class="center-btn">Preview</button>
                                                </fieldset>
                                                </fieldset>
-                                               <p class="mistake-newproblem">
-                                                       Note: if you made a mistake, please let me know at
-                                                       <a :href="mailErrProblem">contact@vchess.club</a>
-                                               </p>
                                        </form>
                                </div>
                                        </form>
                                </div>
+                               <div v-show="newProblem.stage=='preview'" class="card newproblem-preview">
+                                       // TODO: we don't want exactly the same display (-date +solution)
+                                       <my-problem-summary v-bind:prob="newProblem"></my-problem-summary>
+                                       <button @click="sendNewProblem()" class="center-btn">Send</button>
+                               </div>
                        </div>
                </div>
        `,
                        </div>
                </div>
        `,
@@ -82,18 +87,20 @@ Vue.component('my-problems', {
                showNewproblemModal: function() {
                        document.getElementById("modal-newproblem").checked = true;
                },
                showNewproblemModal: function() {
                        document.getElementById("modal-newproblem").checked = true;
                },
-               postNewProblem: function() {
-                       const fen = document.getElementById("newpbFen").value;
-                       if (!V.IsGoodFen(fen))
+               previewNewProblem: function() {
+                       if (!V.IsGoodFen(this.newProblem.fen))
                                return alert("Bad FEN string");
                                return alert("Bad FEN string");
-                       const instructions = document.getElementById("newpbInstructions").value;
-                       const solution = document.getElementById("newpbSolution").value;
+                       this.newProblem.stage = "preview";
+               },
+               sendNewProblem: function() {
+                       // Send it to the server and close modal
                        ajax("/problems/" + variant, "POST", {
                        ajax("/problems/" + variant, "POST", {
-                               fen: fen,
-                               instructions: instructions,
-                               solution: solution,
+                               fen: this.newProblem.fen,
+                               instructions: this.newProblem.instructions,
+                               solution: this.newProblem.solution,
                        }, response => {
                                document.getElementById("modal-newproblem").checked = false;
                        }, response => {
                                document.getElementById("modal-newproblem").checked = false;
+                               this.newProblem.stage = "nothing";
                        });
                },
        },
                        });
                },
        },