'update'
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 3 Feb 2020 04:09:31 +0000 (05:09 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 3 Feb 2020 04:09:31 +0000 (05:09 +0100)
client/src/base_rules.js
client/src/components/BaseGame.vue
client/src/components/ComputerGame.vue
client/src/views/Analyze.vue
client/src/views/Game.vue
client/src/views/Rules.vue

index 8cf86a8..cc8292c 100644 (file)
@@ -512,12 +512,6 @@ export const ChessRules = class ChessRules
     return (color=="w" ? "b" : "w");
   }
 
     return (color=="w" ? "b" : "w");
   }
 
-  // Get next color (for compatibility with 3 and 4 players games)
-  static GetNextCol(color)
-  {
-    return V.GetOppCol(color);
-  }
-
   // Pieces codes (for a clearer code)
   static get PAWN() { return 'p'; }
   static get ROOK() { return 'r'; }
   // Pieces codes (for a clearer code)
   static get PAWN() { return 'p'; }
   static get ROOK() { return 'r'; }
index 595f9aa..dd8c5c8 100644 (file)
@@ -11,6 +11,8 @@ div#baseGame(tabindex=-1 @click="() => focusBg()"
       Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
         :user-color="game.mycolor" :orientation="orientation"
         :vname="game.vname" @play-move="play")
       Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
         :user-color="game.mycolor" :orientation="orientation"
         :vname="game.vname" @play-move="play")
+      #turnIndicator(v-if="game.vname=='Dark' && game.mode!='analyze'")
+        | {{ turn }}
       #controls
         button(@click="gotoBegin") <<
         button(@click="() => undo()") <
       #controls
         button(@click="gotoBegin") <<
         button(@click="() => undo()") <
@@ -20,8 +22,10 @@ div#baseGame(tabindex=-1 @click="() => focusBg()"
       #pgnDiv
         a#download(href="#")
         button(@click="download") {{ st.tr["Download PGN"] }}
       #pgnDiv
         a#download(href="#")
         button(@click="download") {{ st.tr["Download PGN"] }}
-        button(v-if="game.mode!='analyze'" @click="analyzePosition")
+        button(v-if="game.vname!='Dark' && game.mode!='analyze'"
+            @click="analyzePosition")
           | {{ st.tr["Analyze"] }}
           | {{ st.tr["Analyze"] }}
+        button(@click="showRules") {{ st.tr["Rules"] }}
     #movesList
       MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
         :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
     #movesList
       MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
         :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
@@ -72,6 +76,15 @@ export default {
     showMoves: function() {
       return this.game.vname != "Dark" || this.game.mode=="analyze";
     },
     showMoves: function() {
       return this.game.vname != "Dark" || this.game.mode=="analyze";
     },
+    turn: function() {
+      let color = "";
+      const L = this.moves.length;
+      if (L == 0 || this.moves[L-1].color == "b")
+        color = "White";
+      else //if (this.moves[L-1].color == "w")
+        color = "Black";
+      return color + " turn";
+    },
   },
   created: function() {
     if (!!this.game.fenStart)
   },
   created: function() {
     if (!!this.game.fenStart)
@@ -128,6 +141,10 @@ export default {
           this.play();
       }
     },
           this.play();
       }
     },
+    showRules: function() {
+      //this.$router.push("/variants/" + this.game.vname);
+      window.open("#/variants/" + this.game.vname, "_blank"); //better
+    },
     re_setVariables: function() {
       this.endgameMessage = "";
       this.orientation = this.game.mycolor || "w"; //default orientation for observed games
     re_setVariables: function() {
       this.endgameMessage = "";
       this.orientation = this.game.mycolor || "w"; //default orientation for observed games
@@ -158,8 +175,10 @@ export default {
     analyzePosition: function() {
       const newUrl = "/analyze/" + this.game.vname +
         "/?fen=" + this.vr.getFen().replace(/ /g, "_");
     analyzePosition: function() {
       const newUrl = "/analyze/" + this.game.vname +
         "/?fen=" + this.vr.getFen().replace(/ /g, "_");
-      //window.open("#" + newUrl); //to open in a new tab
-      this.$router.push(newUrl); //better
+      if (this.game.type == "live")
+        this.$router.push(newUrl); //open in same tab: against cheating...
+      else
+        window.open("#" + newUrl); //open in a new tab: more comfortable
     },
     download: function() {
       const content = this.getPgn();
     },
     download: function() {
       const content = this.getPgn();
@@ -285,7 +304,7 @@ export default {
           else
             this.moves = this.moves.slice(0,this.cursor).concat([move]);
         }
           else
             this.moves = this.moves.slice(0,this.cursor).concat([move]);
         }
-        if (!navigate && this.game.mode != "analyze")
+        if (!navigate && this.game.mode!="analyze")
           this.$emit("newmove", move); //post-processing (e.g. computer play)
         // Is opponent in check?
         this.incheck = this.vr.getCheckSquares(this.vr.turn);
           this.$emit("newmove", move); //post-processing (e.g. computer play)
         // Is opponent in check?
         this.incheck = this.vr.getCheckSquares(this.vr.turn);
@@ -347,7 +366,7 @@ export default {
       this.gotoMove(this.moves.length-1);
     },
     flip: function() {
       this.gotoMove(this.moves.length-1);
     },
     flip: function() {
-      this.orientation = V.GetNextCol(this.orientation);
+      this.orientation = V.GetOppCol(this.orientation);
     },
   },
 };
     },
   },
 };
@@ -374,6 +393,8 @@ export default {
 @media screen and (min-width: 768px)
   #controls
     max-width: 400px
 @media screen and (min-width: 768px)
   #controls
     max-width: 400px
+#turnIndicator
+  text-align: center
 #pgnDiv
   text-align: center
   margin-left: auto
 #pgnDiv
   text-align: center
   margin-left: auto
index 78f6eb4..a4a53f6 100644 (file)
@@ -113,6 +113,8 @@ export default {
       this.compWorker.postMessage(["askmove"]);
     },
     processMove: function(move) {
       this.compWorker.postMessage(["askmove"]);
     },
     processMove: function(move) {
+      if (this.game.score != "*")
+        return;
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove",move]);
       // subTurn condition for Marseille (and Avalanche) rules
       // Send the move to web worker (including his own moves)
       this.compWorker.postMessage(["newmove",move]);
       // subTurn condition for Marseille (and Avalanche) rules
index d7e812f..0c23a28 100644 (file)
@@ -51,7 +51,13 @@ export default {
   created: function() {
     this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
     this.gameRef.vname = this.$route.params["vname"];
   created: function() {
     this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
     this.gameRef.vname = this.$route.params["vname"];
-    this.initialize(this.loadGame);
+    if (this.gameRef.vname != "Dark")
+      this.initialize(this.loadGame);
+    else
+    {
+      alert("Please, analyze in Dark mode makes no sense ~_^");
+      history.back(); //or this.$router.go(-1)
+    }
   },
   methods: {
     initialize: async function(callback) {
   },
   methods: {
     initialize: async function(callback) {
@@ -61,6 +67,7 @@ export default {
       callback();
     },
     loadGame: function() {
       callback();
     },
     loadGame: function() {
+      // NOTE: no need to set score (~unused)
       this.game.vname = this.gameRef.vname;
       this.game.fen = this.gameRef.fen;
       this.curFen = this.game.fen;
       this.game.vname = this.gameRef.vname;
       this.game.fen = this.gameRef.fen;
       this.curFen = this.game.fen;
index e6cb1e7..8f9b946 100644 (file)
@@ -551,7 +551,8 @@ export default {
       document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
     },
     finishSendChat: function(chat) {
       document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
     },
     finishSendChat: function(chat) {
-      if (this.game.type == "corr")
+      // NOTE: anonymous chats in corr games are not stored on server (TODO?)
+      if (this.game.type == "corr" && this.st.user.id > 0)
         GameStorage.update(this.gameRef.id, {chat: chat});
     },
     processChat: function() {
         GameStorage.update(this.gameRef.id, {chat: chat});
     },
     processChat: function() {
index 82a4a40..2541661 100644 (file)
@@ -10,7 +10,8 @@ main
           | Practice
         button(v-show="gameInProgress" @click="() => stopGame()")
           | Stop game
           | Practice
         button(v-show="gameInProgress" @click="() => stopGame()")
           | Stop game
-        button(@click="gotoAnalyze") Analyze
+        button(v-if="gameInfo.vname!='Dark'" @click="gotoAnalyze")
+          | {{ st.tr["Analyze"] }}
       .section-content(v-show="display=='rules'" v-html="content")
   ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
     @game-over="stopGame" @game-stopped="gameStopped")
       .section-content(v-show="display=='rules'" v-html="content")
   ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
     @game-over="stopGame" @game-stopped="gameStopped")