- obj.oppid = sid; //I'm the opponent of my opponent(s)
- clients[oppId].send(JSON.stringify(obj));
- break;
- // TODO: moreover, here, game info should be sent (through challenge; not stored here)
- case "newgame":
- clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game}));
- break;
- case "cancelnewgame": //if a user cancel his seek
- // TODO: just transmit event
- //delete games[page];
- break;
- // TODO: also other challenge events
- case "resign":
- clients[obj.target].send(JSON.stringify({code:"resign"}));
- break;
- // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
- // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
- case "newchallenge":
- console.log("challenge received");
- console.log(obj.sender);
- console.log(obj);
- break;
- }
- });
- socket.on("close", () => {
- delete clients[sid];
- // Notify every other connected client
- Object.keys(clients).forEach( k => {
- clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
- });
- });
- });
+ obj.oppid = sid; //I'm the opponent of my opponent
+ clients[oppId].sock.send(JSON.stringify(obj));
+ break;
+ case "resign":
+ clients[obj.target].sock.send(JSON.stringify({code:"resign"}));
+ break;
+ case "abort":
+ clients[obj.target].sock.send(JSON.stringify({code:"abort",msg:obj.msg}));
+ break;
+ case "drawoffer":
+ clients[obj.target].sock.send(JSON.stringify({code:"drawoffer"}));
+ break;
+ case "draw":
+ clients[obj.target].sock.send(JSON.stringify({code:"draw"}));
+ break;
+ }
+ });
+ socket.on("close", () => {
+ const page = clients[sid].page;
+ delete clients[sid];
+ notifyRoom(page, "disconnect");
+ });
+ });