socket rooms correspnding to pages. TODO: Hall+Game (split live and corr? shared...
[vchess.git] / server / sockets.js
index 04422f4..fe82f6e 100644 (file)
@@ -20,12 +20,14 @@ module.exports = function(wss) {
     // TODO: later, allow duplicate connections (shouldn't be much more complicated)
     if (!!clients[sid])
       return socket.send(JSON.stringify({code:"duplicate"}));
-    clients[sid] = socket;
-    // Notify room:
-    Object.keys(clients).forEach(k => {
-      if (k != sid)
-        clients[k].send(JSON.stringify({code:"connect",sid:sid}));
-    });
+    clients[sid] = {sock: socket, page: query["page"]};
+    const notifyRoom = (page,code) => {
+      Object.keys(clients).forEach(k => {
+        if (k != sid && clients[k].page == page)
+          clients[k].sock.send(JSON.stringify({code:code,sid:sid}));
+      });
+    };
+    notifyRoom(query["page"],"connect");
     socket.on("message", objtxt => {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
@@ -34,50 +36,56 @@ module.exports = function(wss) {
       {
         case "pollclients":
           socket.send(JSON.stringify({code:"pollclients",
-            sockIds:Object.keys(clients).filter(k => k != sid)}));
+            sockIds: Object.keys(clients).filter(k =>
+              k != sid && clients[k].page == obj.page)}));
+          break;
+        case "pagechange":
+          notifyRoom(clients[sid].page, "disconnect");
+          clients[sid].page = obj.page;
+          notifyRoom(obj.page, "connect");
           break;
         case "askidentity":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"askidentity",from:sid}));
           break;
         case "askchallenge":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"askchallenge",from:sid}));
           break;
         case "askgame":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"askgame",from:sid}));
           break;
         case "identity":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"identity",user:obj.user}));
           break;
         case "refusechallenge":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
           break;
         case "deletechallenge":
-          clients[obj.target].send(
+          clients[obj.target].sock.send(
             JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid}));
           break;
         case "newgame":
-          clients[obj.target].send(JSON.stringify(
+          clients[obj.target].sock.send(JSON.stringify(
             {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
           break;
         case "challenge":
-          clients[obj.target].send(JSON.stringify(
+          clients[obj.target].sock.send(JSON.stringify(
             {code:"challenge", chall:obj.chall, from:sid}));
           break;
         case "game":
-          clients[obj.target].send(JSON.stringify(
+          clients[obj.target].sock.send(JSON.stringify(
             {code:"game", game:obj.game, from:sid}));
           break;
         case "newchat":
-          clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
+          clients[obj.target].sock.send(JSON.stringify({code:"newchat",msg:obj.msg}));
           break;
         // TODO: WebRTC instead in this case (most demanding?)
         case "newmove":
-          clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
+          clients[obj.target].sock.send(JSON.stringify({code:"newmove",move:obj.move}));
           break;
         case "ping":
           // If this code is reached, then obj.target is connected
@@ -85,29 +93,27 @@ module.exports = function(wss) {
           break;
         case "lastate":
           const oppId = obj.target;
-          obj.oppid = sid; //I'm the opponent of my opponent(s)
-          clients[oppId].send(JSON.stringify(obj));
+          obj.oppid = sid; //I'm the opponent of my opponent
+          clients[oppId].sock.send(JSON.stringify(obj));
           break;
         case "resign":
-          clients[obj.target].send(JSON.stringify({code:"resign"}));
+          clients[obj.target].sock.send(JSON.stringify({code:"resign"}));
           break;
         case "abort":
-          clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg}));
+          clients[obj.target].sock.send(JSON.stringify({code:"abort",msg:obj.msg}));
           break;
         case "drawoffer":
-          clients[obj.target].send(JSON.stringify({code:"drawoffer"}));
+          clients[obj.target].sock.send(JSON.stringify({code:"drawoffer"}));
           break;
         case "draw":
-          clients[obj.target].send(JSON.stringify({code:"draw"}));
+          clients[obj.target].sock.send(JSON.stringify({code:"draw"}));
           break;
       }
     });
     socket.on("close", () => {
+      const page = clients[sid].page;
       delete clients[sid];
-      // Notify every other connected client
-      Object.keys(clients).forEach( k => {
-        clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
-      });
+      notifyRoom(page, "disconnect");
     });
   });
 }