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Some fixes. TODO: game.mode must be analyze when score is not '*' ==> simplify Board...
[vchess.git]
/
server
/
sockets.js
diff --git
a/server/sockets.js
b/server/sockets.js
index
274d70a
..
d92778c
100644
(file)
--- a/
server/sockets.js
+++ b/
server/sockets.js
@@
-31,6
+31,7
@@
module.exports = function(wss) {
wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
+ // TODO: later, allow duplicate connections (shouldn't be much more complicated)
// Ignore duplicate connections (on the same live game that we play):
if (!!clients[sid])
return socket.send(JSON.stringify({code:"duplicate"}));
// Ignore duplicate connections (on the same live game that we play):
if (!!clients[sid])
return socket.send(JSON.stringify({code:"duplicate"}));