Chat is working
[vchess.git] / server / sockets.js
index e94f623..c2fd552 100644 (file)
@@ -12,112 +12,113 @@ function getJsonFromUrl(url)
   return result;
 }
 
-// Removal in array of strings (socket IDs)
-function remInArray(arr, item)
-{
-  const idx = arr.indexOf(item);
-  if (idx >= 0)
-    arr.splice(idx, 1);
-}
-
-// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
-// --> si secret ne matche pas celui trouvé en DB, stop
-// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
-// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
-//TODO: programmatic re-navigation on current game if we receive a move and are not there
-
 module.exports = function(wss) {
   let clients = {}; //associative array sid --> socket
   wss.on("connection", (socket, req) => {
     const query = getJsonFromUrl(req.url);
     const sid = query["sid"];
-    // Ignore duplicate connections (on the same live game that we play):
+    // TODO: later, allow duplicate connections (shouldn't be much more complicated)
     if (!!clients[sid])
       return socket.send(JSON.stringify({code:"duplicate"}));
-    clients[sid] = socket;
-    // Notify room:
-    Object.keys(clients).forEach(k => {
-      if (k != sid)
-        clients[k].send(JSON.stringify({code:"connect",sid:sid}));
-    });
+    clients[sid] = {sock: socket, page: query["page"]};
+    const notifyRoom = (page,code,obj) => {
+      Object.keys(clients).forEach(k => {
+        if (k != sid && clients[k].page == page)
+        {
+          clients[k].sock.send(JSON.stringify(Object.assign(
+            {code:code}, obj)));
+        }
+      });
+    };
+    notifyRoom(query["page"],"connect",{sid:sid});
     socket.on("message", objtxt => {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
-      //console.log(obj.code);
       switch (obj.code)
       {
         case "pollclients":
+          const curPage = clients[sid].page;
           socket.send(JSON.stringify({code:"pollclients",
-            sockIds:Object.keys(clients).filter(k => k != sid)}));
+            sockIds: Object.keys(clients).filter(k =>
+              k != sid && clients[k].page == curPage)}));
+          break;
+        case "pagechange":
+          notifyRoom(clients[sid].page, "disconnect", {sid:sid});
+          clients[sid].page = obj.page;
+          notifyRoom(obj.page, "connect", {sid:sid});
           break;
         case "askidentity":
-          clients[obj.target].send(
-            JSON.stringify({code:"askidentity",from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askidentity",from:sid}));
           break;
         case "askchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"askchallenge",from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askchallenge",from:sid}));
           break;
         case "askgame":
-          clients[obj.target].send(
-            JSON.stringify({code:"askgame",from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askgame",from:sid}));
           break;
         case "identity":
-          clients[obj.target].send(
-            JSON.stringify({code:"identity",user:obj.user}));
-          break;
-        case "challenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
-          break;
-        case "acceptchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
-          break;
-        case "withdrawchallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"identity",user:obj.user}));
           break;
         case "refusechallenge":
-          clients[obj.target].send(
-            JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"refusechallenge", cid:obj.cid, from:sid}));
+          break;
+        case "deletechallenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"deletechallenge", cid:obj.cid, from:sid}));
           break;
         case "newgame":
-          clients[obj.target].send(JSON.stringify(
+          clients[obj.target].sock.send(JSON.stringify(
             {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
           break;
+        case "challenge":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"challenge", chall:obj.chall, from:sid}));
+          break;
         case "game":
-          // TODO: relay (live) game to other player
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"game", game:obj.game, from:sid}));
           break;
         case "newchat":
-          clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
+          notifyRoom(query["page"], "newchat",
+            {msg:obj.msg, name:obj.name, sid:sid})
           break;
-        // Transmit chats and moves to current room
         // TODO: WebRTC instead in this case (most demanding?)
         case "newmove":
-          clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
-          break;
-        // TODO: generalize that for several opponents
-        case "ping":
-          socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"newmove",move:obj.move}));
           break;
         case "lastate":
-          const oppId = obj.target;
-          obj.oppid = sid; //I'm the opponent of my opponent(s)
-          clients[oppId].send(JSON.stringify(obj));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"lastate", state:obj.state}));
           break;
         case "resign":
-          clients[obj.target].send(JSON.stringify({code:"resign"}));
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"resign"}));
+          break;
+        case "abort":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"abort",msg:obj.msg}));
+          break;
+        case "drawoffer":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"drawoffer"}));
+          break;
+        case "draw":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"draw"}));
           break;
       }
     });
     socket.on("close", () => {
+      const page = clients[sid].page;
       delete clients[sid];
-      // Notify every other connected client
-      Object.keys(clients).forEach( k => {
-        clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
-      });
+      notifyRoom(page, "disconnect");
     });
   });
 }