Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / server / sockets.js
index e420b8c..7de7abb 100644 (file)
@@ -21,11 +21,15 @@ function send(socket, message) {
 module.exports = function(wss) {
   // Associative array page --> sid --> tmpId --> socket
   // "page" is either "/" for hall or "/game/some_gid" for Game,
+  // or "/mygames" for Mygames page (simpler: no 'people' array).
   // tmpId is required if a same user (browser) has different tabs
   let clients = {};
+  let sidToPages = {};
+  let idToSid = {};
   wss.on("connection", (socket, req) => {
     const query = getJsonFromUrl(req.url);
     const sid = query["sid"];
+    const id = query["id"];
     const tmpId = query["tmpId"];
     const page = query["page"];
     const notifyRoom = (page,code,obj={}) => {
@@ -34,7 +38,20 @@ module.exports = function(wss) {
         Object.keys(clients[page][k]).forEach(x => {
           if (k == sid && x == tmpId) return;
           send(
-            clients[page][k][x],
+            clients[page][k][x].socket,
+            Object.assign({ code: code, from: sid }, obj)
+          );
+        });
+      });
+    };
+    // For focus events: no need to target self
+    const notifyAllBut = (page,code,obj={},except) => {
+      if (!clients[page]) return;
+      Object.keys(clients[page]).forEach(k => {
+        if (except.includes(k)) return;
+        Object.keys(clients[page][k]).forEach(x => {
+          send(
+            clients[page][k][x].socket,
             Object.assign({ code: code, from: sid }, obj)
           );
         });
@@ -46,14 +63,22 @@ module.exports = function(wss) {
       delete clients[page][sid][tmpId];
       if (Object.keys(clients[page][sid]).length == 0) {
         delete clients[page][sid];
+        const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+        sidToPages[sid].splice(pgIndex, 1);
         if (Object.keys(clients[page]).length == 0)
           delete clients[page];
+        // Am I totally offline?
+        if (sidToPages[sid].length == 0) {
+          delete sidToPages[sid];
+          delete idToSid[id];
+        }
       }
     };
 
     const doDisconnect = () => {
       deleteConnexion();
-      if (!clients[page] || !clients[page][sid]) {
+      // Nothing to notify when disconnecting from MyGames page:
+      if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
         // I effectively disconnected from this page:
         notifyRoom(page, "disconnect");
         if (page.indexOf("/game/") >= 0)
@@ -80,7 +105,7 @@ module.exports = function(wss) {
           // Self multi-connect: manual removal + disconnect
           const doKill = (pg) => {
             Object.keys(clients[pg][obj.sid]).forEach(x => {
-              send(clients[pg][obj.sid][x], {code: "killed"});
+              send(clients[pg][obj.sid][x].socket, { code: "killed" });
             });
             delete clients[pg][obj.sid];
           };
@@ -89,7 +114,7 @@ module.exports = function(wss) {
               if (k != obj.sid) {
                 Object.keys(clients[pg][k]).forEach(x => {
                   send(
-                    clients[pg][k][x],
+                    clients[pg][k][x].socket,
                     Object.assign({ code: code, from: obj.sid }, o)
                   );
                 });
@@ -125,7 +150,7 @@ module.exports = function(wss) {
           });
           // NOTE: a "gamer" could also just be an observer
           Object.keys(clients).forEach(p => {
-            if (p != "/") {
+            if (p.indexOf("/game/") >= 0) {
               Object.keys(clients[p]).forEach(k => {
                 // 'page' indicator is needed for gamers
                 if (k != sid) sockIds.push({ sid:k, page:p });
@@ -140,7 +165,7 @@ module.exports = function(wss) {
         // but the requested resource can be from any tmpId (except current!)
         case "askidentity":
         case "asklastate":
-        case "askchallenge":
+        case "askchallenges":
         case "askgame":
         case "askfullgame": {
           const pg = obj.page || page; //required for askidentity and askgame
@@ -154,7 +179,7 @@ module.exports = function(wss) {
             }
             const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
             send(
-              clients[pg][obj.target][tmpIds[tmpId_idx]],
+              clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
               { code: obj.code, from: [sid,tmpId,page] }
             );
           }
@@ -167,7 +192,7 @@ module.exports = function(wss) {
           Object.keys(clients[page][obj.target]).forEach(x => {
             if (obj.target != sid || x != tmpId)
               send(
-                clients[page][obj.target][x],
+                clients[page][obj.target][x].socket,
                 { code: obj.code, data: obj.data }
               );
           });
@@ -176,22 +201,30 @@ module.exports = function(wss) {
         // Notify all room: mostly game events
         case "newchat":
         case "newchallenge":
+        case "deletechallenge_s":
         case "newgame":
-        case "deletechallenge":
         case "resign":
         case "abort":
         case "drawoffer":
+        case "rematchoffer":
         case "draw":
           notifyRoom(page, obj.code, {data: obj.data});
           break;
 
+        case "rnewgame":
+          // A rematch game started:
+          // NOTE: no need to explicitely notify Hall: the game will be sent
+          notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
+          notifyRoom("/mygames", "newgame", {data: obj.data});
+          break;
+
         case "newmove": {
           const dataWithFrom = { from: [sid,tmpId], data: obj.data };
           // Special case re-send newmove only to opponent:
           if (!!obj.target && !!clients[page][obj.target]) {
             Object.keys(clients[page][obj.target]).forEach(x => {
               send(
-                clients[page][obj.target][x],
+                clients[page][obj.target][x].socket,
                 Object.assign({ code: "newmove" }, dataWithFrom)
               );
             });
@@ -207,8 +240,8 @@ module.exports = function(wss) {
             !!clients[page][obj.target[0]][obj.target[1]]
           ) {
             send(
-              clients[page][obj.target[0]][obj.target[1]],
-              { code: "gotmove", data: obj.data }
+              clients[page][obj.target[0]][obj.target[1]].socket,
+              { code: "gotmove" }
             );
           }
           break;
@@ -218,32 +251,12 @@ module.exports = function(wss) {
           notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
           break;
 
-        case "mconnect":
-          // Special case: notify some game rooms that
-          // I'm watching game state from MyGames
-          // TODO: this code is ignored for now
-          obj.gids.forEach(gid => {
-            const pg = "/game/" + gid;
-            Object.keys(clients[pg]).forEach(s => {
-              Object.keys(clients[pg][s]).forEach(x => {
-                send(
-                  clients[pg][s][x],
-                  { code: "mconnect", data: obj.data }
-                );
-              });
-            });
-          });
-          break;
-        case "mdisconnect":
-          // TODO
-          // Also TODO: pass newgame to MyGames, and gameover (result)
-          break;
         case "mabort": {
           const gamePg = "/game/" + obj.gid;
           if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
             Object.keys(clients[gamePg][obj.target]).forEach(x => {
               send(
-                clients[gamePg][obj.target][x],
+                clients[gamePg][obj.target][x].socket,
                 { code: "abort" }
               );
             });
@@ -251,9 +264,37 @@ module.exports = function(wss) {
           break;
         }
 
+        case "notifyscore":
+        case "notifyturn":
+        case "notifynewgame":
+          if (!!clients["/mygames"]) {
+            obj.targets.forEach(t => {
+              const k = t.sid || idToSid[t.id];
+              if (!!clients["/mygames"][k]) {
+                Object.keys(clients["/mygames"][k]).forEach(x => {
+                  send(
+                    clients["/mygames"][k][x].socket,
+                    { code: obj.code, data: obj.data }
+                  );
+                });
+              }
+            });
+          }
+          break;
+
+        case "getfocus":
+        case "losefocus":
+          if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+          else {
+            // Notify game room + Hall:
+            notifyAllBut(page, obj.code, {}, [sid]);
+            notifyAllBut("/", obj.code, { page: page }, [sid]);
+          }
+          break;
+
         // Passing, relaying something: from isn't needed,
         // but target is fully identified (sid + tmpId)
-        case "challenge":
+        case "challenges":
         case "fullgame":
         case "game":
         case "identity":
@@ -264,7 +305,7 @@ module.exports = function(wss) {
           // but leaving Hall, clients[pg] or clients[pg][target] could be undefined
           if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
             send(
-              clients[pg][obj.target[0]][obj.target[1]],
+              clients[pg][obj.target[0]][obj.target[1]].socket,
               { code:obj.code, data:obj.data }
             );
           }
@@ -277,12 +318,18 @@ module.exports = function(wss) {
       doDisconnect();
     };
     // Update clients object: add new connexion
+    const newElt = { socket: socket, focus: true };
     if (!clients[page])
-      clients[page] = { [sid]: {[tmpId]: socket } };
+      clients[page] = { [sid]: {[tmpId]: newElt } };
     else if (!clients[page][sid])
-      clients[page][sid] = { [tmpId]: socket };
+      clients[page][sid] = { [tmpId]: newElt };
     else
-      clients[page][sid][tmpId] = socket;
+      clients[page][sid][tmpId] = newElt;
+    // Also update helper correspondances
+    if (!idToSid[id]) idToSid[id] = sid;
+    if (!sidToPages[sid]) sidToPages[sid] = [];
+    const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+    if (pgIndex === -1) sidToPages[sid].push(page);
     socket.on("message", messageListener);
     socket.on("close", closeListener);
   });