Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / server / sockets.js
index 206c780..7de7abb 100644 (file)
@@ -2,8 +2,7 @@ const url = require('url');
 
 // Node version in Ubuntu 16.04 does not know about URL class
 // NOTE: url is already transformed, without ?xxx=yyy... parts
-function getJsonFromUrl(url)
-{
+function getJsonFromUrl(url) {
   const query = url.substr(2); //starts with "/?"
   let result = {};
   query.split("&").forEach((part) => {
@@ -14,8 +13,7 @@ function getJsonFromUrl(url)
 }
 
 // Helper to safe-send some message through a (web-)socket:
-function send(socket, message)
-{
+function send(socket, message) {
   if (!!socket && socket.readyState == 1)
     socket.send(JSON.stringify(message));
 }
@@ -23,21 +21,39 @@ function send(socket, message)
 module.exports = function(wss) {
   // Associative array page --> sid --> tmpId --> socket
   // "page" is either "/" for hall or "/game/some_gid" for Game,
+  // or "/mygames" for Mygames page (simpler: no 'people' array).
   // tmpId is required if a same user (browser) has different tabs
   let clients = {};
+  let sidToPages = {};
+  let idToSid = {};
   wss.on("connection", (socket, req) => {
     const query = getJsonFromUrl(req.url);
     const sid = query["sid"];
+    const id = query["id"];
     const tmpId = query["tmpId"];
     const page = query["page"];
     const notifyRoom = (page,code,obj={}) => {
-      if (!clients[page])
-        return;
+      if (!clients[page]) return;
       Object.keys(clients[page]).forEach(k => {
         Object.keys(clients[page][k]).forEach(x => {
-          if (k == sid && x == tmpId)
-            return;
-          send(clients[page][k][x], Object.assign({code:code, from:sid}, obj));
+          if (k == sid && x == tmpId) return;
+          send(
+            clients[page][k][x].socket,
+            Object.assign({ code: code, from: sid }, obj)
+          );
+        });
+      });
+    };
+    // For focus events: no need to target self
+    const notifyAllBut = (page,code,obj={},except) => {
+      if (!clients[page]) return;
+      Object.keys(clients[page]).forEach(k => {
+        if (except.includes(k)) return;
+        Object.keys(clients[page][k]).forEach(x => {
+          send(
+            clients[page][k][x].socket,
+            Object.assign({ code: code, from: sid }, obj)
+          );
         });
       });
     };
@@ -45,101 +61,103 @@ module.exports = function(wss) {
       if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
         return; //job already done
       delete clients[page][sid][tmpId];
-      if (Object.keys(clients[page][sid]).length == 0)
-      {
+      if (Object.keys(clients[page][sid]).length == 0) {
         delete clients[page][sid];
-        if (Object.keys(clients[page]) == 0)
+        const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+        sidToPages[sid].splice(pgIndex, 1);
+        if (Object.keys(clients[page]).length == 0)
           delete clients[page];
+        // Am I totally offline?
+        if (sidToPages[sid].length == 0) {
+          delete sidToPages[sid];
+          delete idToSid[id];
+        }
       }
     };
+
     const doDisconnect = () => {
       deleteConnexion();
-      if (!clients[page] || !clients[page][sid])
-      {
+      // Nothing to notify when disconnecting from MyGames page:
+      if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
         // I effectively disconnected from this page:
         notifyRoom(page, "disconnect");
         if (page.indexOf("/game/") >= 0)
-          notifyRoom("/", "gdisconnect", {page:page});
+          notifyRoom("/", "gdisconnect", { page:page });
       }
     };
     const messageListener = (objtxt) => {
       let obj = JSON.parse(objtxt);
-      switch (obj.code)
-      {
+      switch (obj.code) {
         // Wait for "connect" message to notify connection to the room,
         // because if game loading is slow the message listener might
         // not be ready too early.
-        case "connect":
-        {
+        case "connect": {
           notifyRoom(page, "connect");
           if (page.indexOf("/game/") >= 0)
-            notifyRoom("/", "gconnect", {page:page});
+            notifyRoom("/", "gconnect", { page:page });
           break;
         }
         case "disconnect":
           // When page changes:
           doDisconnect();
           break;
-        case "killme":
-        {
+        case "killme": {
           // Self multi-connect: manual removal + disconnect
           const doKill = (pg) => {
             Object.keys(clients[pg][obj.sid]).forEach(x => {
-              send(clients[pg][obj.sid][x], {code: "killed"});
+              send(clients[pg][obj.sid][x].socket, { code: "killed" });
             });
             delete clients[pg][obj.sid];
           };
           const disconnectFromOtherConnexion = (pg,code,o={}) => {
             Object.keys(clients[pg]).forEach(k => {
-              if (k != obj.sid)
-              {
+              if (k != obj.sid) {
                 Object.keys(clients[pg][k]).forEach(x => {
-                  send(clients[pg][k][x], Object.assign({code:code, from:obj.sid}, o));
+                  send(
+                    clients[pg][k][x].socket,
+                    Object.assign({ code: code, from: obj.sid }, o)
+                  );
                 });
               }
             });
           };
           Object.keys(clients).forEach(pg => {
-            if (!!clients[pg][obj.sid])
-            {
+            if (clients[pg][obj.sid]) {
               doKill(pg);
               disconnectFromOtherConnexion(pg, "disconnect");
-              if (pg.indexOf("/game/") >= 0 && !!clients["/"])
-                disconnectFromOtherConnexion("/", "gdisconnect", {page:pg});
+              if (pg.indexOf("/game/") >= 0 && clients["/"])
+                disconnectFromOtherConnexion("/", "gdisconnect", { page: pg });
             }
           });
           break;
         }
-        case "pollclients": //from Hall or Game
-        {
+        case "pollclients": {
+          // From Hall or Game
           let sockIds = [];
           Object.keys(clients[page]).forEach(k => {
             // Avoid polling myself: no new information to get
-            if (k != sid)
-              sockIds.push(k);
+            if (k != sid) sockIds.push(k);
           });
-          send(socket, {code:"pollclients", sockIds:sockIds});
+          send(socket, { code: "pollclients", sockIds: sockIds });
           break;
         }
-        case "pollclientsandgamers": //from Hall
-        {
+        case "pollclientsandgamers": {
+          // From Hall
           let sockIds = [];
           Object.keys(clients["/"]).forEach(k => {
             // Avoid polling myself: no new information to get
-            if (k != sid)
-              sockIds.push({sid:k});
+            if (k != sid) sockIds.push({sid:k});
           });
           // NOTE: a "gamer" could also just be an observer
           Object.keys(clients).forEach(p => {
-            if (p != "/")
-            {
+            if (p.indexOf("/game/") >= 0) {
               Object.keys(clients[p]).forEach(k => {
-                if (k != sid)
-                  sockIds.push({sid:k, page:p}); //page needed for gamers
+                // 'page' indicator is needed for gamers
+                if (k != sid) sockIds.push({ sid:k, page:p });
               });
             }
           });
-          send(socket, {code:"pollclientsandgamers", sockIds:sockIds});
+          send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
           break;
         }
 
@@ -147,25 +165,22 @@ module.exports = function(wss) {
         // but the requested resource can be from any tmpId (except current!)
         case "askidentity":
         case "asklastate":
-        case "askchallenge":
+        case "askchallenges":
         case "askgame":
-        case "askfullgame":
-        {
+        case "askfullgame": {
           const pg = obj.page || page; //required for askidentity and askgame
           // In cas askfullgame to wrong SID for example, would crash:
-          if (clients[pg] && clients[pg][obj.target])
-          {
+          if (!!clients[pg] && !!clients[pg][obj.target]) {
             const tmpIds = Object.keys(clients[pg][obj.target]);
-            if (obj.target == sid) //targetting myself
-            {
+            if (obj.target == sid) {
+              // Targetting myself
               const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
-              if (idx_myTmpid >= 0)
-                tmpIds.splice(idx_myTmpid, 1);
+              if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
             }
             const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
             send(
-              clients[pg][obj.target][tmpIds[tmpId_idx]],
-              {code:obj.code, from:[sid,tmpId,page]}
+              clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
+              { code: obj.code, from: [sid,tmpId,page] }
             );
           }
           break;
@@ -176,51 +191,110 @@ module.exports = function(wss) {
         case "startgame":
           Object.keys(clients[page][obj.target]).forEach(x => {
             if (obj.target != sid || x != tmpId)
-              send(clients[page][obj.target][x], {code:obj.code, data:obj.data});
+              send(
+                clients[page][obj.target][x].socket,
+                { code: obj.code, data: obj.data }
+              );
           });
           break;
 
         // Notify all room: mostly game events
         case "newchat":
         case "newchallenge":
+        case "deletechallenge_s":
         case "newgame":
-        case "deletechallenge":
-        case "newmove":
         case "resign":
         case "abort":
         case "drawoffer":
+        case "rematchoffer":
         case "draw":
-        {
-          notifyRoom(page, obj.code, {data:obj.data});
-          const mygamesPg = "/mygames";
-          if (obj.code == "newmove" && clients[mygamesPg])
-          {
-            // Relay newmove info to myGames page
-            // NOTE: the move itself is not needed (for now at least)
-            const gid = page.split("/")[2]; //format is "/game/gid"
-            obj.data.players.forEach(pSid => {
-              if (clients[mygamesPg][pSid])
-              {
-                Object.keys(clients[mygamesPg][pSid]).forEach(x => {
+          notifyRoom(page, obj.code, {data: obj.data});
+          break;
+
+        case "rnewgame":
+          // A rematch game started:
+          // NOTE: no need to explicitely notify Hall: the game will be sent
+          notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
+          notifyRoom("/mygames", "newgame", {data: obj.data});
+          break;
+
+        case "newmove": {
+          const dataWithFrom = { from: [sid,tmpId], data: obj.data };
+          // Special case re-send newmove only to opponent:
+          if (!!obj.target && !!clients[page][obj.target]) {
+            Object.keys(clients[page][obj.target]).forEach(x => {
+              send(
+                clients[page][obj.target][x].socket,
+                Object.assign({ code: "newmove" }, dataWithFrom)
+              );
+            });
+          } else {
+            // NOTE: data.from is useful only to opponent
+            notifyRoom(page, "newmove", dataWithFrom);
+          }
+          break;
+        }
+        case "gotmove":
+          if (
+            !!clients[page][obj.target[0]] &&
+            !!clients[page][obj.target[0]][obj.target[1]]
+          ) {
+            send(
+              clients[page][obj.target[0]][obj.target[1]].socket,
+              { code: "gotmove" }
+            );
+          }
+          break;
+
+        case "result":
+          // Special case: notify all, 'transroom': Game --> Hall
+          notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
+          break;
+
+        case "mabort": {
+          const gamePg = "/game/" + obj.gid;
+          if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
+            Object.keys(clients[gamePg][obj.target]).forEach(x => {
+              send(
+                clients[gamePg][obj.target][x].socket,
+                { code: "abort" }
+              );
+            });
+          }
+          break;
+        }
+
+        case "notifyscore":
+        case "notifyturn":
+        case "notifynewgame":
+          if (!!clients["/mygames"]) {
+            obj.targets.forEach(t => {
+              const k = t.sid || idToSid[t.id];
+              if (!!clients["/mygames"][k]) {
+                Object.keys(clients["/mygames"][k]).forEach(x => {
                   send(
-                    clients[mygamesPg][pSid][x],
-                    {code:"newmove", gid:gid}
+                    clients["/mygames"][k][x].socket,
+                    { code: obj.code, data: obj.data }
                   );
                 });
               }
             });
           }
           break;
-        }
 
-        case "result":
-          // Special case: notify all, 'transroom': Game --> Hall
-          notifyRoom("/", "result", {gid:obj.gid, score:obj.score});
+        case "getfocus":
+        case "losefocus":
+          if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+          else {
+            // Notify game room + Hall:
+            notifyAllBut(page, obj.code, {}, [sid]);
+            notifyAllBut("/", obj.code, { page: page }, [sid]);
+          }
           break;
 
         // Passing, relaying something: from isn't needed,
         // but target is fully identified (sid + tmpId)
-        case "challenge":
+        case "challenges":
         case "fullgame":
         case "game":
         case "identity":
@@ -228,9 +302,13 @@ module.exports = function(wss) {
         {
           const pg = obj.target[2] || page; //required for identity and game
           // NOTE: if in game we ask identity to opponent still in Hall,
-          // but leaving Hall, clients[pg] or clients[pg][target] could be ndefined
-          if (clients[pg] && clients[pg][obj.target[0]])
-            send(clients[pg][obj.target[0]][obj.target[1]], {code:obj.code, data:obj.data});
+          // but leaving Hall, clients[pg] or clients[pg][target] could be undefined
+          if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
+            send(
+              clients[pg][obj.target[0]][obj.target[1]].socket,
+              { code:obj.code, data:obj.data }
+            );
+          }
           break;
         }
       }
@@ -240,12 +318,18 @@ module.exports = function(wss) {
       doDisconnect();
     };
     // Update clients object: add new connexion
+    const newElt = { socket: socket, focus: true };
     if (!clients[page])
-      clients[page] = {[sid]: {[tmpId]: socket}};
+      clients[page] = { [sid]: {[tmpId]: newElt } };
     else if (!clients[page][sid])
-      clients[page][sid] = {[tmpId]: socket};
+      clients[page][sid] = { [tmpId]: newElt };
     else
-      clients[page][sid][tmpId] = socket;
+      clients[page][sid][tmpId] = newElt;
+    // Also update helper correspondances
+    if (!idToSid[id]) idToSid[id] = sid;
+    if (!sidToPages[sid]) sidToPages[sid] = [];
+    const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+    if (pgIndex === -1) sidToPages[sid].push(page);
     socket.on("message", messageListener);
     socket.on("close", closeListener);
   });