Fixes
[vchess.git] / server / sockets.js
index 3637c8f..45e003f 100644 (file)
@@ -1,6 +1,7 @@
 const url = require('url');
 
 // Node version in Ubuntu 16.04 does not know about URL class
+// NOTE: url is already transformed, without ?xxx=yyy... parts
 function getJsonFromUrl(url)
 {
   const query = url.substr(2); //starts with "/?"
@@ -17,45 +18,124 @@ module.exports = function(wss) {
   wss.on("connection", (socket, req) => {
     const query = getJsonFromUrl(req.url);
     const sid = query["sid"];
-    // TODO: later, allow duplicate connections (shouldn't be much more complicated)
-    if (!!clients[sid])
-      return socket.send(JSON.stringify({code:"duplicate"}));
-    clients[sid] = {sock: socket, page: query["page"]};
-    const notifyRoom = (page,code) => {
+    const notifyRoom = (page,code,obj={},excluded=[]) => {
       Object.keys(clients).forEach(k => {
+        if (k in excluded)
+          return;
         if (k != sid && clients[k].page == page)
-          clients[k].sock.send(JSON.stringify({code:code,sid:sid}));
+        {
+          clients[k].sock.send(JSON.stringify(Object.assign(
+            {code:code, from:sid}, obj)));
+        }
       });
     };
-    notifyRoom(query["page"],"connect");
-    socket.on("message", objtxt => {
+    const messageListener = (objtxt) => {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
       switch (obj.code)
       {
+        case "duplicate":
+          // Turn off message listening, and send disconnect if needed:
+          socket.removeListener("message", messageListener);
+          socket.removeListener("close", closeListener);
+          // From obj.page to clients[sid].page (TODO: unclear)
+          if (clients[sid].page != obj.page)
+          {
+            notifyRoom(obj.page, "disconnect");
+            if (obj.page.indexOf("/game/") >= 0)
+              notifyRoom("/", "gdisconnect");
+          }
+          break;
+        // Wait for "connect" message to notify connection to the room,
+        // because if game loading is slow the message listener might
+        // not be ready too early.
+        case "connect":
+        {
+          const curPage = clients[sid].page;
+          notifyRoom(curPage, "connect"); //Hall or Game
+          if (curPage.indexOf("/game/") >= 0)
+            notifyRoom("/", "gconnect"); //notify main hall
+          break;
+        }
         case "pollclients":
+        {
           const curPage = clients[sid].page;
           socket.send(JSON.stringify({code:"pollclients",
             sockIds: Object.keys(clients).filter(k =>
-              k != sid && clients[k].page == curPage)}));
+              k != sid && clients[k].page == curPage
+            )}));
+          break;
+        }
+        case "pollgamers":
+          socket.send(JSON.stringify({code:"pollgamers",
+            sockIds: Object.keys(clients).filter(k =>
+              k != sid && clients[k].page.indexOf("/game/") >= 0
+            )}));
           break;
         case "pagechange":
+          // page change clients[sid].page --> obj.page
+          // TODO: some offline rooms don't need to receive disconnect event
           notifyRoom(clients[sid].page, "disconnect");
+          if (clients[sid].page.indexOf("/game/") >= 0)
+            notifyRoom("/", "gdisconnect");
           clients[sid].page = obj.page;
-          notifyRoom(obj.page, "connect");
+          // No need to notify connection: it's self-sent in .vue file
+          //notifyRoom(obj.page, "connect");
+          if (obj.page.indexOf("/game/") >= 0)
+            notifyRoom("/", "gconnect");
           break;
         case "askidentity":
           clients[obj.target].sock.send(JSON.stringify(
             {code:"askidentity",from:sid}));
           break;
+        case "asklastate":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"asklastate",from:sid}));
+          break;
         case "askchallenge":
           clients[obj.target].sock.send(JSON.stringify(
             {code:"askchallenge",from:sid}));
           break;
+        case "askgames":
+        {
+          // Check all clients playing, and send them a "askgame" message
+          let gameSids = {}; //game ID --> [sid1, sid2]
+          const regexpGid = /\/[a-zA-Z0-9]+$/;
+          Object.keys(clients).forEach(k => {
+            if (k != sid && clients[k].page.indexOf("/game/") >= 0)
+            {
+              const gid = clients[k].page.match(regexpGid)[0];
+              if (!gameSids[gid])
+                gameSids[gid] = [k];
+              else
+                gameSids[gid].push(k);
+            }
+          });
+          // Request only one client out of 2 (TODO: this is a bit heavy)
+          // Alt: ask game to all, and filter later?
+          Object.keys(gameSids).forEach(gid => {
+            const L = gameSids[gid].length;
+            const idx = L > 1
+              ? Math.floor(Math.random() * Math.floor(L))
+              : 0;
+            const rid = gameSids[gid][idx];
+            clients[rid].sock.send(JSON.stringify(
+              {code:"askgame", from: sid}));
+          });
+          break;
+        }
         case "askgame":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"askgame",from:sid}));
+            {code:"askgame", from:sid}));
+          break;
+        case "askfullgame":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"askfullgame", from:sid}));
+          break;
+        case "fullgame":
+          clients[obj.target].sock.send(JSON.stringify(
+            {code:"fullgame", game:obj.game}));
           break;
         case "identity":
           clients[obj.target].sock.send(JSON.stringify(
@@ -78,17 +158,25 @@ module.exports = function(wss) {
             {code:"challenge", chall:obj.chall, from:sid}));
           break;
         case "game":
-          clients[obj.target].sock.send(JSON.stringify(
-            {code:"game", game:obj.game, from:sid}));
+          if (!!obj.target)
+          {
+            clients[obj.target].sock.send(JSON.stringify(
+              {code:"game", game:obj.game, from:sid}));
+          }
+          else
+          {
+            // Notify all room except opponent and me:
+            notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]);
+          }
           break;
         case "newchat":
-          clients[obj.target].sock.send(JSON.stringify(
-            {code:"newchat",msg:obj.msg}));
+          notifyRoom(clients[sid].page, "newchat", {chat:obj.chat});
           break;
         // TODO: WebRTC instead in this case (most demanding?)
+        // --> Or else: at least do a "notifyRoom" (also for draw, resign...)
         case "newmove":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"newmove",move:obj.move}));
+            {code:"newmove", move:obj.move}));
           break;
         case "lastate":
           clients[obj.target].sock.send(JSON.stringify(
@@ -96,11 +184,11 @@ module.exports = function(wss) {
           break;
         case "resign":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"resign"}));
+            {code:"resign", side:obj.side}));
           break;
         case "abort":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"abort",msg:obj.msg}));
+            {code:"abort"}));
           break;
         case "drawoffer":
           clients[obj.target].sock.send(JSON.stringify(
@@ -108,14 +196,25 @@ module.exports = function(wss) {
           break;
         case "draw":
           clients[obj.target].sock.send(JSON.stringify(
-            {code:"draw"}));
+            {code:"draw", message:obj.message}));
           break;
       }
-    });
-    socket.on("close", () => {
+    };
+    const closeListener = () => {
       const page = clients[sid].page;
       delete clients[sid];
       notifyRoom(page, "disconnect");
-    });
+      if (page.indexOf("/game/") >= 0)
+        notifyRoom("/", "gdisconnect"); //notify main hall
+    };
+    if (!!clients[sid])
+    {
+      // Turn off old sock through current client:
+      clients[sid].sock.send(JSON.stringify({code:"duplicate"}));
+    }
+    // Potentially replace current connection:
+    clients[sid] = {sock: socket, page: query["page"]};
+    socket.on("message", messageListener);
+    socket.on("close", closeListener);
   });
 }