Separate timeControl logic into utils/timeControl
[vchess.git] / server / sockets.js
index 8a0614b..09b21ea 100644 (file)
@@ -1,5 +1,4 @@
 const url = require('url');
-const VariantModel = require("./models/Variant");
 
 // Node version in Ubuntu 16.04 does not know about URL class
 function getJsonFromUrl(url)
@@ -13,145 +12,115 @@ function getJsonFromUrl(url)
        return result;
 }
 
+// Removal in array of strings (socket IDs)
+function remInArray(arr, item)
+{
+       const idx = arr.indexOf(item);
+       if (idx >= 0)
+               arr.splice(idx, 1);
+}
+
 // TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
 // --> si secret ne matche pas celui trouvé en DB, stop
-
-// TODO: this file in the end will be much simpler, just tracking connect/disconnect
+// TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect
 // (everything else using WebRTC)
+// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
+// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
+//TODO: programmatic re-navigation on current game if we receive a move and are not there
 
 module.exports = function(wss) {
-       VariantModel.getAll((err,variants) => {
-               let clients = { "index": {} };
-               let games = {}; //pending games (player sid)
-               for (const v of variants)
-                       clients[v.id] = {};
-               // No-op function as a callback when sending messages
-               const noop = () => { };
-               wss.on("connection", (socket, req) => {
-//                             const params = new URL("http://localhost" + req.url).searchParams;
-//                             const sid = params.get("sid");
-//                             const page = params.get("page");
-                       var query = getJsonFromUrl(req.url);
-                       const sid = query["sid"];
-                       const page = query["page"];
-                       // Ignore duplicate connections:
-                       if (!!clients[page][sid])
+       let clients = {}; //associative array sid --> socket
+       wss.on("connection", (socket, req) => {
+               const query = getJsonFromUrl(req.url);
+               const sid = query["sid"];
+    // Ignore duplicate connections (on the same live game that we play):
+               if (!!clients[sid])
+                       return socket.send(JSON.stringify({code:"duplicate"}));
+               clients[sid] = socket;
+               // Notify room:
+    Object.keys(clients).forEach(k => {
+      if (k != sid)
+        clients[k].send(JSON.stringify({code:"connect",sid:sid}));
+    });
+    socket.on("message", objtxt => {
+                       let obj = JSON.parse(objtxt);
+      if (!!obj.target && !clients[obj.target])
+        return; //receiver not connected, nothing we can do
+      //console.log(obj.code);
+                       switch (obj.code)
                        {
-                               socket.send(JSON.stringify({code:"duplicate"}));
-                               return;
+        case "pollclients":
+          socket.send(JSON.stringify({code:"pollclients",
+            sockIds:Object.keys(clients).filter(k => k != sid)}));
+          break;
+        case "askidentity":
+          clients[obj.target].send(
+            JSON.stringify({code:"askidentity",from:sid}));
+          break;
+        case "askchallenge":
+          clients[obj.target].send(
+            JSON.stringify({code:"askchallenge",from:sid}));
+          break;
+        case "askgame":
+          clients[obj.target].send(
+            JSON.stringify({code:"askgame",from:sid}));
+          break;
+        case "identity":
+          clients[obj.target].send(
+            JSON.stringify({code:"identity",user:obj.user}));
+          break;
+        case "challenge":
+          // Relay challenge to other player
+          break;
+        case "game":
+          // Relay (live) game to other player
+          break;
+        case "newchallenge":
+          clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall}));
+                               case "newchat":
+          clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
+                                       break;
+                               // Transmit chats and moves to current room
+                               // TODO: WebRTC instead in this case (most demanding?)
+                               case "newmove":
+          clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
+                                       break;
+                               // TODO: generalize that for several opponents
+                               case "ping":
+                                       socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+                                       break;
+                               case "lastate":
+          const oppId = obj.target;
+          obj.oppid = sid; //I'm the opponent of my opponent(s)
+          clients[oppId].send(JSON.stringify(obj));
+                                       break;
+                               // TODO: moreover, here, game info should be sent (through challenge; not stored here)
+                               case "newgame":
+          clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game}));
+                                       break;
+                               case "cancelnewgame": //if a user cancel his seek
+                                       // TODO: just transmit event
+                                       //delete games[page];
+                                       break;
+                               // TODO: also other challenge events
+                               case "resign":
+          clients[obj.target].send(JSON.stringify({code:"resign"}));
+                                       break;
+                               // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
+                               // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
+        case "newchallenge":
+          console.log("challenge received");
+          console.log(obj.sender);
+          console.log(obj);
+          break;
                        }
-                       clients[page][sid] = socket;
-                       if (page == "index")
-                       {
-                               // Send counting info
-                               const countings = {};
-                               for (const v of variants)
-                                       countings[v.id] = Object.keys(clients[v.id]).length;
-                               socket.send(JSON.stringify({code:"counts",counts:countings}));
-                       }
-                       else
-                       {
-                               // Send to every client connected on index an update message for counts
-                               Object.keys(clients["index"]).forEach( k => {
-                                       clients["index"][k].send(
-                                               JSON.stringify({code:"increase",vid:page}), noop);
-                               });
-                               // Also notify potential opponents:
-                               // hit all clients which check if sid corresponds
-                               Object.keys(clients[page]).forEach( k => {
-                                       clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop);
-                               });
-                               socket.on("message", objtxt => {
-                                       let obj = JSON.parse(objtxt);
-                                       switch (obj.code)
-                                       {
-                                               case "newchat":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(
-                                                                       JSON.stringify({code:"newchat",msg:obj.msg}), noop);
-                                                       }
-                                                       break;
-                                               case "newmove":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(
-                                                                       JSON.stringify({code:"newmove",move:obj.move}), noop);
-                                                       }
-                                                       break;
-                                               case "ping":
-                                                       if (!!clients[page][obj.oppid])
-                                                               socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
-                                                       break;
-                                               case "myname":
-                                                       // Reveal my username to opponent
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               clients[page][obj.oppid].send(JSON.stringify({
-                                                                       code:"oppname", name:obj.name}));
-                                                       }
-                                                       break;
-                                               case "lastate":
-                                                       if (!!clients[page][obj.oppid])
-                                                       {
-                                                               const oppId = obj.oppid;
-                                                               obj.oppid = sid; //I'm oppid for my opponent
-                                                               clients[page][oppId].send(JSON.stringify(obj), noop);
-                                                       }
-                                                       break;
-                                               case "newgame":
-                                                       if (!!games[page])
-                                                       {
-                                                               // Start a new game
-                                                               const oppId = games[page]["id"];
-                                                               const fen = games[page]["fen"];
-                                                               const gameId = games[page]["gameid"];
-                                                               delete games[page];
-                                                               const mycolor = (Math.random() < 0.5 ? 'w' : 'b');
-                                                               socket.send(JSON.stringify(
-                                                                       {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId}));
-                                                               if (!!clients[page][oppId])
-                                                               {
-                                                                       clients[page][oppId].send(
-                                                                               JSON.stringify(
-                                                                                       {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}),
-                                                                               noop);
-                                                               }
-                                                       }
-                                                       else
-                                                               games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent
-                                                       break;
-                                               case "cancelnewgame": //if a user cancel his seek
-                                                       delete games[page];
-                                                       break;
-                                               case "resign":
-                                                       if (!!clients[page][obj.oppid])
-                                                               clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop);
-                                                       break;
-                                               // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
-                                               // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
-                                       }
-                               });
-                       }
-                       socket.on("close", () => {
-                               delete clients[page][sid];
-                               // Remove potential pending game
-                               if (!!games[page] && games[page]["id"] == sid)
-                                       delete games[page];
-                               if (page != "index")
-                               {
-                                       // Send to every client connected on index an update message for counts
-                                       Object.keys(clients["index"]).forEach( k => {
-                                               clients["index"][k].send(
-                                                       JSON.stringify({code:"decrease",vid:page}), noop);
-                                       });
-                               }
-                               // Also notify potential opponents:
-                               // hit all clients which check if sid corresponds
-                               Object.keys(clients[page]).forEach( k => {
-                                       clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop);
-                               });
-                       });
+               });
+               socket.on("close", () => {
+                       delete clients[sid];
+      // Notify every other connected client
+      Object.keys(clients).forEach( k => {
+        clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
+      });
                });
        });
 }