Separate timeControl logic into utils/timeControl
[vchess.git] / server / sockets.js
index 333fe77..09b21ea 100644 (file)
@@ -33,7 +33,7 @@ module.exports = function(wss) {
        wss.on("connection", (socket, req) => {
                const query = getJsonFromUrl(req.url);
                const sid = query["sid"];
-               // Ignore duplicate connections (on the same live game that we play):
+    // Ignore duplicate connections (on the same live game that we play):
                if (!!clients[sid])
                        return socket.send(JSON.stringify({code:"duplicate"}));
                clients[sid] = socket;
@@ -49,24 +49,34 @@ module.exports = function(wss) {
       //console.log(obj.code);
                        switch (obj.code)
                        {
-        case "askclients":
-          socket.send(JSON.stringify({code:"clients", sockIds:Object.keys(clients).filter(k => k != sid)}));
+        case "pollclients":
+          socket.send(JSON.stringify({code:"pollclients",
+            sockIds:Object.keys(clients).filter(k => k != sid)}));
           break;
         case "askidentity":
-          clients[obj.target].send(JSON.stringify({code:"identify",from:sid}));
+          clients[obj.target].send(
+            JSON.stringify({code:"askidentity",from:sid}));
+          break;
+        case "askchallenge":
+          clients[obj.target].send(
+            JSON.stringify({code:"askchallenge",from:sid}));
+          break;
+        case "askgame":
+          clients[obj.target].send(
+            JSON.stringify({code:"askgame",from:sid}));
           break;
         case "identity":
-          clients[obj.target].send(JSON.stringify({code:"identity",user:obj.user}));
+          clients[obj.target].send(
+            JSON.stringify({code:"identity",user:obj.user}));
           break;
-        case "askchallenges":
-          // TODO: ask directly to people (webRTC)
-          // TODO... + clarify socket system
+        case "challenge":
+          // Relay challenge to other player
+          break;
+        case "game":
+          // Relay (live) game to other player
           break;
         case "newchallenge":
           clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall}));
-        case "askgames":
-          // TODO: ask directly to people (webRTC)
-          break;
                                case "newchat":
           clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
                                        break;