Some adjustments, next: fix time control handling + finish corr play
[vchess.git] / server / routes / games.js
index 35beb25..ec824f7 100644 (file)
@@ -2,14 +2,13 @@ router.get("/games", access.logged, access.ajax, (req,res) => {
   const excluded = req.query["excluded"]; //TODO: think about query params here
 });
 
-// TODO: adapt for correspondance play
-
 var router = require("express").Router();
 var UserModel = require("../models/User");
+var sendEmail = require('../utils/mailer');
 var GameModel = require('../models/Game');
 var VariantModel = require('../models/Variant');
-var ObjectId = require("bson-objectid");
 var access = require("../utils/access");
+var params = require("../config/parameters");
 
 // Notify about a game (start, new move)
 function tryNotify(uid, gid, vname, subject)
@@ -17,36 +16,28 @@ function tryNotify(uid, gid, vname, subject)
        UserModel.getOne("id", uid, (err,user) => {
                if (!!err && user.notify)
                {
-                       maild.send({
-                               from: params.mailFrom,
-                               to: user.email,
-                               subject: subject,
-                               body: params.siteURL + "?v=" + vname + "&g=" + gid
-                       }, err => {
-                               // TODO: log error somewhere.
-                       });
+                       sendEmail(params.mailFrom, user.email, subject,
+                               params.siteURL + "?v=" + vname + "&g=" + gid, err => {
+                                 res.json(err || {}); // TODO: log error somewhere.
+                         }
+      );
                }
        )};
 }
 
-// From variant page, start game between player 0 and 1
+// From main hall, start game between player 0 and 1
 router.post("/games", access.logged, access.ajax, (req,res) => {
-       let variant = JSON.parse(req.body.variant);
-       let players = JSON.parse(req.body.players);
-       if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
+       const gameInfo = JSON.parse(req.body.gameInfo);
+       if (!gameInfo.players.some(p => p.id == req.user.id))
                return res.json({errmsg: "Cannot start someone else's game"});
        let fen = req.body.fen;
-       // Randomly shuffle colors white/black
-       if (Math.random() < 0.5)
-               players = [players[1],players[0]];
-       GameModel.create(
-               ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
+       GameModel.create(gameInfo.vid,
+    gameInfo.fen, gameInfo.mainTime, gameInfo.increment, gameInfo.players,
                (err,game) => {
                        access.checkRequest(res, err, game, "Cannot create game", () => {
                                if (!!req.body.offlineOpp)
-                                       UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
-                               game.movesLength = game.moves.length; //no need for all moves here
-                               delete game["moves"];
+                                       UserModel.tryNotify(req.body.offlineOpp, game.id, variant.name,
+            "New game: " + "game link"); //TODO: give game link
                                res.json({game: game});
                        });
                }
@@ -55,14 +46,29 @@ router.post("/games", access.logged, access.ajax, (req,res) => {
 
 // game page
 router.get("/games", access.ajax, (req,res) => {
-       let gameID = req.query["gid"];
-       GameModel.getById(ObjectId(gameID), (err,game) => {
-               access.checkRequest(res, err, game, "Game not found", () => {
-                       res.json({game: game});
-               });
-       });
+       const gameId = req.query["gid"];
+       if (!!gameId)
+  {
+    GameModel.getOne(gameId, (err,game) => {
+                 access.checkRequest(res, err, game, "Game not found", () => {
+                         res.json({game: game});
+                 });
+         });
+  }
+  else
+  {
+    // Get by (non-)user ID:
+    const userId = req.query["uid"];
+    const excluded = !!req.query["excluded"];
+    GameModel.getByUser(userId, excluded, (err,games) => {
+                 access.checkRequest(res, err, games, "Games not found", () => {
+                         res.json({games: games});
+                 });
+         });
+  }
 });
 
+// TODO:
 router.put("/games", access.logged, access.ajax, (req,res) => {
        let gid = ObjectId(req.body.gid);
        let result = req.body.result;