Fixes. TODO: autofocus on forms, and understand why email autofill in name field
[vchess.git] / server / routes / games.js
index 8bd9131..4000ac7 100644 (file)
@@ -54,32 +54,47 @@ router.get("/games", access.ajax, (req,res) => {
   }
 });
 
-// New move + fen update + score + chats...
+// FEN update + score(Msg) + draw status / and new move + chats
 router.put("/games", access.logged, access.ajax, (req,res) => {
   const gid = req.body.gid;
   const obj = req.body.newObj;
   if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj))
   {
     GameModel.getPlayers(gid, (err,players) => {
-      if (players.some(p => p.id == req.userId))
+      if (players.some(p => p.uid == req.userId))
       {
-        GameModel.update(gid, obj);
-        if (obj.move || obj.score)
-        {
-          // Notify opponent if he enabled notifications:
-          const oppid = players[0].uid == req.userId
-            ? players[1].uid
-            : players[0].uid;
-          const messagePrefix = obj.move
-            ? "New move in game: "
-            : "Game ended: ";
-          UserModel.tryNotify(oppid,
-            messagePrefix + params.siteURL + "/#/game/" + gid);
-        }
-        res.json({});
+        GameModel.update(gid, obj, (err) => {
+          if (!err && (obj.move || obj.score))
+          {
+            // Notify opponent if he enabled notifications:
+            const oppid = players[0].uid == req.userId
+              ? players[1].uid
+              : players[0].uid;
+            const messagePrefix = obj.move
+              ? "New move in game: "
+              : "Game ended: ";
+            UserModel.tryNotify(oppid,
+              messagePrefix + params.siteURL + "/#/game/" + gid);
+          }
+          res.json(err || {});
+        });
       }
     });
   }
 });
 
+// TODO: chats deletion here, but could/should be elsewhere.
+// Moves update also could, although logical unit in a game.
+router.delete("/chats", access.logged, access.ajax, (req,res) => {
+  const gid = req.query["gid"];
+  GameModel.getPlayers(gid, (err,players) => {
+    if (players.some(p => p.uid == req.userId))
+    {
+      GameModel.update(gid, {delchat: true}, () => {
+        res.json({});
+      });
+    }
+  });
+});
+
 module.exports = router;