Fix challenge send+accept. Now debug game launch from server
[vchess.git] / server / routes / games.js
index d1f233b..24e9747 100644 (file)
@@ -1,40 +1,28 @@
 var router = require("express").Router();
 var UserModel = require("../models/User");
-var sendEmail = require('../utils/mailer');
+var ChallengeModel = require('../models/Challenge');
 var GameModel = require('../models/Game');
 var VariantModel = require('../models/Variant');
 var access = require("../utils/access");
 var params = require("../config/parameters");
 
-// Notify about a game (start, new move)
-function tryNotify(uid, gid, vname, subject)
-{
-       UserModel.getOne("id", uid, (err,user) => {
-               if (!!err && user.notify)
-               {
-                       sendEmail(params.mailFrom, user.email, subject,
-                               params.siteURL + "?v=" + vname + "&g=" + gid, err => {
-                                 res.json(err || {}); // TODO: log error somewhere.
-                         }
-      );
-               }
-       });
-}
-
 // From main hall, start game between players 0 and 1
 router.post("/games", access.logged, access.ajax, (req,res) => {
-       const gameInfo = JSON.parse(req.body.gameInfo);
-       if (!gameInfo.players.some(p => p.id == req.user.id))
+  const gameInfo = req.body.gameInfo;
+       if (!gameInfo.players.some(p => p.id == req.userId))
                return res.json({errmsg: "Cannot start someone else's game"});
-       let fen = req.body.fen;
+  const cid = req.body.cid;
+  ChallengeModel.remove(cid);
+       const fen = req.body.fen;
        GameModel.create(
     gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
-               (err,game) => {
-                       access.checkRequest(res, err, game, "Cannot create game", () => {
-                               if (!!req.body.offlineOpp)
-                                       UserModel.tryNotify(req.body.offlineOpp, game.id, variant.name,
-            "New game: " + "game link"); //TODO: give game link
-                               res.json({game: game});
+               (err,ret) => {
+                       access.checkRequest(res, err, ret, "Cannot create game", () => {
+        const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
+        const oppId = gameInfo.players[oppIdx].id;
+        UserModel.tryNotify(oppId,
+          "New game: " + params.siteURL + "/game/" + ret.gid);
+                               res.json({gameId: ret.gid});
                        });
                }
        );
@@ -56,19 +44,21 @@ router.get("/games", access.ajax, (req,res) => {
     const userId = req.query["uid"];
     const excluded = !!req.query["excluded"];
     GameModel.getByUser(userId, excluded, (err,games) => {
-                 access.checkRequest(res, err, games, "Games not found", () => {
-                         res.json({games: games});
-                 });
+                 if (!!err)
+        return res.json({errmsg: err.errmsg || err.toString()});
+                       res.json({games: games});
          });
   }
 });
 
-// TODO:
+//////////////////////////////////
+
+// TODO: new move
 router.put("/games", access.logged, access.ajax, (req,res) => {
        let gid = ObjectId(req.body.gid);
        let result = req.body.result;
        // NOTE: only game-level life update is "gameover"
-       GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
+       GameModel.gameOver(gid, result, ObjectId(req.userId), (err,game) => {
                access.checkRequest(res, err, game, "Cannot find game", () => {
                        res.json({});
                });