Fix challenge send+accept. Now debug game launch from server
[vchess.git] / server / routes / games.js
index 808c258..24e9747 100644 (file)
-// TODO: adapt for correspondance play
-
 var router = require("express").Router();
 var UserModel = require("../models/User");
+var ChallengeModel = require('../models/Challenge');
 var GameModel = require('../models/Game');
 var VariantModel = require('../models/Variant');
-var ObjectId = require("bson-objectid");
 var access = require("../utils/access");
+var params = require("../config/parameters");
 
-// Notify about a game (start, new move)
-function tryNotify(uid, gid, vname, subject)
-{
-       UserModel.getOne("id", uid, (err,user) => {
-               if (!!err && user.notify)
-               {
-                       maild.send({
-                               from: params.mailFrom,
-                               to: user.email,
-                               subject: subject,
-                               body: params.siteURL + "?v=" + vname + "&g=" + gid
-                       }, err => {
-                               // TODO: log error somewhere.
-                       });
-               }
-       )};
-}
-
-// From variant page, start game between player 0 and 1
+// From main hall, start game between players 0 and 1
 router.post("/games", access.logged, access.ajax, (req,res) => {
-       let variant = JSON.parse(req.body.variant);
-       let players = JSON.parse(req.body.players);
-       if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
+  const gameInfo = req.body.gameInfo;
+       if (!gameInfo.players.some(p => p.id == req.userId))
                return res.json({errmsg: "Cannot start someone else's game"});
-       let fen = req.body.fen;
-       // Randomly shuffle colors white/black
-       if (Math.random() < 0.5)
-               players = [players[1],players[0]];
+  const cid = req.body.cid;
+  ChallengeModel.remove(cid);
+       const fen = req.body.fen;
        GameModel.create(
-               ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
-               (err,game) => {
-                       access.checkRequest(res, err, game, "Cannot create game", () => {
-                               if (!!req.body.offlineOpp)
-                                       UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
-                               game.movesLength = game.moves.length; //no need for all moves here
-                               delete game["moves"];
-                               res.json({game: game});
+    gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players,
+               (err,ret) => {
+                       access.checkRequest(res, err, ret, "Cannot create game", () => {
+        const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
+        const oppId = gameInfo.players[oppIdx].id;
+        UserModel.tryNotify(oppId,
+          "New game: " + params.siteURL + "/game/" + ret.gid);
+                               res.json({gameId: ret.gid});
                        });
                }
        );
 });
 
-// game page
 router.get("/games", access.ajax, (req,res) => {
-       let gameID = req.query["gid"];
-       GameModel.getById(ObjectId(gameID), (err,game) => {
-               access.checkRequest(res, err, game, "Game not found", () => {
-                       res.json({game: game});
-               });
-       });
+       const gameId = req.query["gid"];
+       if (!!gameId)
+  {
+    GameModel.getOne(gameId, (err,game) => {
+                 access.checkRequest(res, err, game, "Game not found", () => {
+                         res.json({game: game});
+                 });
+         });
+  }
+  else
+  {
+    // Get by (non-)user ID:
+    const userId = req.query["uid"];
+    const excluded = !!req.query["excluded"];
+    GameModel.getByUser(userId, excluded, (err,games) => {
+                 if (!!err)
+        return res.json({errmsg: err.errmsg || err.toString()});
+                       res.json({games: games});
+         });
+  }
 });
 
+//////////////////////////////////
+
+// TODO: new move
 router.put("/games", access.logged, access.ajax, (req,res) => {
        let gid = ObjectId(req.body.gid);
        let result = req.body.result;
        // NOTE: only game-level life update is "gameover"
-       GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
+       GameModel.gameOver(gid, result, ObjectId(req.userId), (err,game) => {
                access.checkRequest(res, err, game, "Cannot find game", () => {
                        res.json({});
                });
        });
 });
 
-// variant page
-router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
-       if (req.query["uid"] != req.user._id)
-               return res.json({errmsg: "Not your games"});
-       let uid = ObjectId(req.query["uid"]);
-       let vid = ObjectId(req.query["vid"]);
-       GameModel.getByVariant(uid, vid, (err,gameArray) => {
-               // NOTE: res.json already stringify, no need to do it manually
-               res.json(err || {games: gameArray});
-       });
-});
-
-// For index: only moves count + myColor
-router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
-       if (req.query["uid"] != req.user._id)
-               return res.json({errmsg: "Not your games"});
-       let uid = ObjectId(req.query["uid"]);
-       GameModel.getByPlayer(uid, (err,games) => {
-               res.json(err || {games: games});
-       });
-});
-
 // TODO: if newmove fail, takeback in GUI
 // TODO: check move structure
-// TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
+// TODO: move should contain an optional "message" field ("corr chat" !)
 router.post("/moves", access.logged, access.ajax, (req,res) => {
        let gid = ObjectId(req.body.gid);
        let fen = req.body.fen;