Experimental simplification in Game.vue (next step: check move validity when receiving)
[vchess.git] / server / models / Game.js
index 7c3c808..f05d2fe 100644 (file)
@@ -15,7 +15,7 @@ const UserModel = require("./User");
  *   created: datetime
  *   drawOffer: char ('w','b' or '' for none)
  *   rematchOffer: char (similar to drawOffer)
- *   randomness: integer
+ *   options: varchar
  *   deletedByWhite: boolean
  *   deletedByBlack: boolean
  *   chatReadWhite: datetime
@@ -40,7 +40,6 @@ const GameModel = {
     return (
       g.vid.toString().match(/^[0-9]+$/) &&
       g.cadence.match(/^[0-9dhms +]+$/) &&
-      g.randomness.toString().match(/^[0-2]$/) &&
       g.fen.match(/^[a-zA-Z0-9, /-]*$/) &&
       g.players.length == 2 &&
       g.players.every(p => p.id.toString().match(/^[0-9]+$/))
@@ -57,22 +56,22 @@ const GameModel = {
     });
   },
 
-  create: function(vid, fen, randomness, cadence, players, cb) {
+  create: function(vid, fen, options, cadence, players, cb) {
     db.serialize(function() {
       let query =
         "INSERT INTO Games " +
         "(" +
-          "vid, fenStart, fen, randomness, " +
+          "vid, fenStart, fen, options, " +
           "white, black, " +
           "cadence, created" +
         ") " +
         "VALUES " +
         "(" +
-          vid + ",'" + fen + "','" + fen + "'," + randomness + "," +
+          vid + ",'" + fen + "','" + fen + "',?," +
           players[0].id + "," + players[1].id + "," +
           "'" + cadence + "'," + Date.now() +
         ")";
-      db.run(query, function(err) {
+      db.run(query, options, function(err) {
         cb(err, { id: this.lastID });
       });
     });
@@ -85,7 +84,7 @@ const GameModel = {
       let query =
         "SELECT " +
           "id, vid, fen, fenStart, cadence, created, " +
-          "white, black, randomness, score, scoreMsg, " +
+          "white, black, options, score, scoreMsg, " +
           "chatReadWhite, chatReadBlack, drawOffer, rematchOffer " +
         "FROM Games " +
         "WHERE id = " + id;
@@ -133,7 +132,7 @@ const GameModel = {
   getObserved: function(uid, cursor, cb) {
     db.serialize(function() {
       let query =
-        "SELECT id, vid, cadence, created, score, white, black " +
+        "SELECT id, vid, cadence, options, created, score, white, black " +
         "FROM Games " +
         "WHERE created < " + cursor + " ";
       if (uid > 0) {
@@ -145,6 +144,7 @@ const GameModel = {
         "ORDER BY created DESC " +
         "LIMIT 20"; //TODO: 20 hard-coded...
       db.all(query, (err, games) => {
+        games = games || [];
         // Query players names
         let pids = {};
         games.forEach(g => {
@@ -152,6 +152,7 @@ const GameModel = {
           if (!pids[g.black]) pids[g.black] = true;
         });
         UserModel.getByIds(Object.keys(pids), (err2, users) => {
+          users = users || [];
           let names = {};
           users.forEach(u => { names[u.id] = u.name; });
           cb(
@@ -162,6 +163,7 @@ const GameModel = {
                   id: g.id,
                   vid: g.vid,
                   cadence: g.cadence,
+                  options: g.options,
                   created: g.created,
                   score: g.score,
                   players: [
@@ -181,10 +183,11 @@ const GameModel = {
   getRunning: function(uid, cb) {
     db.serialize(function() {
       let query =
-        "SELECT id, vid, cadence, created, white, black " +
+        "SELECT id, vid, cadence, options, created, white, black " +
         "FROM Games " +
         "WHERE score = '*' AND (white = " + uid + " OR black = " + uid + ")";
       db.all(query, (err, games) => {
+        games = games || [];
         // Get movesCount (could be done in // with next query)
         query =
           "SELECT gid, COUNT(*) AS nbMoves " +
@@ -201,6 +204,7 @@ const GameModel = {
             if (!pids[g.black]) pids[g.black] = true;
           });
           UserModel.getByIds(Object.keys(pids), (err2, users) => {
+            users = users || [];
             let names = {};
             users.forEach(u => { names[u.id] = u.name; });
             cb(
@@ -209,8 +213,9 @@ const GameModel = {
                 g => {
                   return {
                     id: g.id,
-                    vname: g.vname,
+                    vid: g.vid,
                     cadence: g.cadence,
+                    options: g.options,
                     created: g.created,
                     score: g.score,
                     movesCount: movesCounts[g.id] || 0,
@@ -232,7 +237,7 @@ const GameModel = {
   getCompleted: function(uid, cursor, cb) {
     db.serialize(function() {
       let query =
-        "SELECT id, vid, cadence, created, score, scoreMsg, " +
+        "SELECT id, vid, cadence, options, created, score, scoreMsg, " +
           "white, black, deletedByWhite, deletedByBlack " +
         "FROM Games " +
         "WHERE " +
@@ -253,6 +258,7 @@ const GameModel = {
         "ORDER BY created DESC " +
         "LIMIT 20";
       db.all(query, (err, games) => {
+        games = games || [];
         // Query player names
         let pids = {};
         games.forEach(g => {
@@ -260,6 +266,7 @@ const GameModel = {
           if (!pids[g.black]) pids[g.black] = true;
         });
         UserModel.getByIds(Object.keys(pids), (err2, users) => {
+          users = users || [];
           let names = {};
           users.forEach(u => { names[u.id] = u.name; });
           cb(
@@ -270,6 +277,7 @@ const GameModel = {
                   id: g.id,
                   vid: g.vid,
                   cadence: g.cadence,
+                  options: g.options,
                   created: g.created,
                   score: g.score,
                   scoreMsg: g.scoreMsg,