Add 'display' DB field for nicer variants display. Remove join on Variants table...
[vchess.git] / server / models / Game.js
index e6c2616..7c3c808 100644 (file)
@@ -84,15 +84,11 @@ const GameModel = {
     db.serialize(function() {
       let query =
         "SELECT " +
-          "g.id, g.fen, g.fenStart, g.cadence, g.created, " +
-          "g.white, g.black, g.randomness, g.score, g.scoreMsg, " +
-          "g.chatReadWhite, g.chatReadBlack, g.drawOffer, " +
-          // TODO: vid and vname are redundant
-          "g.rematchOffer, v.id as vid, v.name AS vname " +
-        "FROM Games g " +
-        "JOIN Variants v " +
-        "  ON g.vid = v.id " +
-        "WHERE g.id = " + id;
+          "id, vid, fen, fenStart, cadence, created, " +
+          "white, black, randomness, score, scoreMsg, " +
+          "chatReadWhite, chatReadBlack, drawOffer, rematchOffer " +
+        "FROM Games " +
+        "WHERE id = " + id;
       db.get(query, (err, gameInfo) => {
         if (!gameInfo) {
           cb(err || { errmsg: "Game not found" }, undefined);
@@ -118,13 +114,12 @@ const GameModel = {
               "WHERE gid = " + id;
             db.all(query, (err4, chats) => {
               const game = Object.assign(
-                {},
-                gameInfo,
                 {
                   players: players,
                   moves: moves,
                   chats: chats
-                }
+                },
+                gameInfo
               );
               cb(null, game);
             });
@@ -186,11 +181,8 @@ const GameModel = {
   getRunning: function(uid, cb) {
     db.serialize(function() {
       let query =
-        "SELECT g.id, g.cadence, g.created, " +
-          "g.white, g.black, v.name AS vname " +
-        "FROM Games g " +
-        "JOIN Variants v " +
-        "  ON g.vid = v.id " +
+        "SELECT id, vid, cadence, created, white, black " +
+        "FROM Games " +
         "WHERE score = '*' AND (white = " + uid + " OR black = " + uid + ")";
       db.all(query, (err, games) => {
         // Get movesCount (could be done in // with next query)
@@ -240,12 +232,9 @@ const GameModel = {
   getCompleted: function(uid, cursor, cb) {
     db.serialize(function() {
       let query =
-        "SELECT g.id, g.cadence, g.created, g.score, g.scoreMsg, " +
-          "g.white, g.black, g.deletedByWhite, g.deletedByBlack, " +
-          "v.name AS vname " +
-        "FROM Games g " +
-        "JOIN Variants v " +
-        "  ON g.vid = v.id " +
+        "SELECT id, vid, cadence, created, score, scoreMsg, " +
+          "white, black, deletedByWhite, deletedByBlack " +
+        "FROM Games " +
         "WHERE " +
         "  score <> '*' AND" +
         "  created < " + cursor + " AND" +
@@ -279,7 +268,7 @@ const GameModel = {
               g => {
                 return {
                   id: g.id,
-                  vname: g.vname,
+                  vid: g.vid,
                   cadence: g.cadence,
                   created: g.created,
                   score: g.score,
@@ -321,8 +310,7 @@ const GameModel = {
       ) && (
         !obj.rematchOffer || !!(obj.rematchOffer.match(/^[wbn]$/))
       ) && (
-        // TODO: check if commas are still used (probably not)
-        !obj.fen || !!(obj.fen.match(/^[a-zA-Z0-9,. /-]*$/))
+        !obj.fen || !!(obj.fen.match(/^[a-zA-Z0-9,.:{}\[\]" /-]*$/))
       ) && (
         !obj.score || !!(obj.score.match(/^[012?*\/-]+$/))
       ) && (
@@ -473,7 +461,7 @@ const GameModel = {
     const day = 86400000;
     db.serialize(function() {
       let query =
-        "SELECT id, created " +
+        "SELECT id, created, cadence, score " +
         "FROM Games";
       db.all(query, (err, games) => {
         query =
@@ -490,25 +478,51 @@ const GameModel = {
             };
           });
           // Remove games still not really started,
-          // with no action in the last 2 weeks:
+          // with no action in the last 2 weeks, or result != '*':
           let toRemove = [];
+          let lostOnTime = [ [], [] ];
           games.forEach(g => {
             if (
               (
                 !movesGroups[g.id] &&
-                tsNow - g.created > 14*day
+                (g.score != '*' || tsNow - g.created > 14*day)
               )
               ||
               (
                 !!movesGroups[g.id] &&
                 movesGroups[g.id].nbMoves == 1 &&
-                tsNow - movesGroups[g.id].lastMaj > 14*day
+                (g.score != '*' || tsNow - movesGroups[g.id].lastMaj > 14*day)
               )
             ) {
               toRemove.push(g.id);
             }
+            // Set score if lost on time and >= 2 moves:
+            else if (
+              g.score == '*' &&
+              !!movesGroups[g.id] &&
+              movesGroups[g.id].nbMoves >= 2 &&
+              tsNow - movesGroups[g.id].lastMaj >
+                // cadence in days * nb seconds per day:
+                parseInt(g.cadence.slice(0, -1), 10) * day
+            ) {
+              lostOnTime[movesGroups[g.id].nbMoves % 2].push(g.id);
+            }
           });
           if (toRemove.length > 0) GameModel.remove(toRemove);
+          if (lostOnTime.some(l => l.length > 0)) {
+            db.parallelize(function() {
+              for (let i of [0, 1]) {
+                if (lostOnTime[i].length > 0) {
+                  const score = (i == 0 ? "0-1" : "1-0");
+                  const query =
+                    "UPDATE Games " +
+                    "SET score = '" + score + "', scoreMsg = 'Time' " +
+                    "WHERE id IN (" + lostOnTime[i].join(',') + ")";
+                  db.run(query);
+                }
+              }
+            });
+          }
         });
       });
     });