Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / routes / games.js
diff --git a/routes/games.js b/routes/games.js
deleted file mode 100644 (file)
index 808c258..0000000
+++ /dev/null
@@ -1,113 +0,0 @@
-// TODO: adapt for correspondance play
-
-var router = require("express").Router();
-var UserModel = require("../models/User");
-var GameModel = require('../models/Game');
-var VariantModel = require('../models/Variant');
-var ObjectId = require("bson-objectid");
-var access = require("../utils/access");
-
-// Notify about a game (start, new move)
-function tryNotify(uid, gid, vname, subject)
-{
-       UserModel.getOne("id", uid, (err,user) => {
-               if (!!err && user.notify)
-               {
-                       maild.send({
-                               from: params.mailFrom,
-                               to: user.email,
-                               subject: subject,
-                               body: params.siteURL + "?v=" + vname + "&g=" + gid
-                       }, err => {
-                               // TODO: log error somewhere.
-                       });
-               }
-       )};
-}
-
-// From variant page, start game between player 0 and 1
-router.post("/games", access.logged, access.ajax, (req,res) => {
-       let variant = JSON.parse(req.body.variant);
-       let players = JSON.parse(req.body.players);
-       if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
-               return res.json({errmsg: "Cannot start someone else's game"});
-       let fen = req.body.fen;
-       // Randomly shuffle colors white/black
-       if (Math.random() < 0.5)
-               players = [players[1],players[0]];
-       GameModel.create(
-               ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
-               (err,game) => {
-                       access.checkRequest(res, err, game, "Cannot create game", () => {
-                               if (!!req.body.offlineOpp)
-                                       UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
-                               game.movesLength = game.moves.length; //no need for all moves here
-                               delete game["moves"];
-                               res.json({game: game});
-                       });
-               }
-       );
-});
-
-// game page
-router.get("/games", access.ajax, (req,res) => {
-       let gameID = req.query["gid"];
-       GameModel.getById(ObjectId(gameID), (err,game) => {
-               access.checkRequest(res, err, game, "Game not found", () => {
-                       res.json({game: game});
-               });
-       });
-});
-
-router.put("/games", access.logged, access.ajax, (req,res) => {
-       let gid = ObjectId(req.body.gid);
-       let result = req.body.result;
-       // NOTE: only game-level life update is "gameover"
-       GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
-               access.checkRequest(res, err, game, "Cannot find game", () => {
-                       res.json({});
-               });
-       });
-});
-
-// variant page
-router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
-       if (req.query["uid"] != req.user._id)
-               return res.json({errmsg: "Not your games"});
-       let uid = ObjectId(req.query["uid"]);
-       let vid = ObjectId(req.query["vid"]);
-       GameModel.getByVariant(uid, vid, (err,gameArray) => {
-               // NOTE: res.json already stringify, no need to do it manually
-               res.json(err || {games: gameArray});
-       });
-});
-
-// For index: only moves count + myColor
-router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
-       if (req.query["uid"] != req.user._id)
-               return res.json({errmsg: "Not your games"});
-       let uid = ObjectId(req.query["uid"]);
-       GameModel.getByPlayer(uid, (err,games) => {
-               res.json(err || {games: games});
-       });
-});
-
-// TODO: if newmove fail, takeback in GUI
-// TODO: check move structure
-// TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
-router.post("/moves", access.logged, access.ajax, (req,res) => {
-       let gid = ObjectId(req.body.gid);
-       let fen = req.body.fen;
-       let vname = req.body.vname; //defined only if !!offlineOpp
-       // NOTE: storing the moves encoded lead to double stringify --> error at parsing
-       let move = JSON.parse(req.body.move);
-       GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
-               access.checkRequest(res, err, game, "Cannot find game", () => {
-                       if (!!req.body.offlineOpp)
-                               UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
-                       res.json({});
-               });
-       });
-});
-
-module.exports = router;