Bugs fixing, finalization of rules in french+english
[vchess.git] / public / javascripts / variants / Wildebeest.js
index 9b07410..293b3b1 100644 (file)
@@ -10,20 +10,67 @@ class WildebeestRules extends ChessRules
        static get CAMEL() { return 'c'; }
        static get WILDEBEEST() { return 'w'; }
 
-       static get PIECES() {
+       static get PIECES()
+       {
                return ChessRules.PIECES.concat([V.CAMEL,V.WILDEBEEST]);
        }
 
-       static get steps() {
+       static get steps()
+       {
                return Object.assign(
                        ChessRules.steps, //add camel moves:
                        {'c': [ [-3,-1],[-3,1],[-1,-3],[-1,3],[1,-3],[1,3],[3,-1],[3,1] ]}
                );
        }
 
+       static IsGoodEnpassant(enpassant)
+       {
+               if (enpassant != "-")
+               {
+                       const squares = enpassant.split(",");
+                       if (squares.length > 2)
+                               return false;
+                       for (let sq of squares)
+                       {
+                               const ep = V.SquareToCoords(sq);
+                               if (isNaN(ep.x) || !V.OnBoard(ep))
+                                       return false;
+                       }
+               }
+               return true;
+       }
+
+       // There may be 2 enPassant squares (if pawn jump 3 squares)
+       getEnpassantFen()
+       {
+               const L = this.epSquares.length;
+               if (!this.epSquares[L-1])
+                       return "-"; //no en-passant
+               let res = "";
+               this.epSquares[L-1].forEach(sq => {
+                       res += V.CoordsToSquare(sq) + ",";
+               });
+               return res.slice(0,-1); //remove last comma
+       }
+
        // En-passant after 2-sq or 3-sq jumps
-       getEpSquare(move)
+       getEpSquare(moveOrSquare)
        {
+               if (!moveOrSquare)
+                       return undefined;
+               if (typeof moveOrSquare === "string")
+               {
+                       const square = moveOrSquare;
+                       if (square == "-")
+                               return undefined;
+                       let res = [];
+                       square.split(",").forEach(sq => {
+                               res.push(V.SquareToCoords(sq));
+                       });
+                       return res;
+               }
+               // Argument is a move:
+               const move = moveOrSquare;
                const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x];
                if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2)
                {
@@ -63,79 +110,66 @@ class WildebeestRules extends ChessRules
                const color = this.turn;
                let moves = [];
                const [sizeX,sizeY] = [V.size.x,V.size.y];
-               const shift = (color == "w" ? -1 : 1);
+               const shiftX = (color == "w" ? -1 : 1);
                const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]);
                const lastRank = (color == "w" ? 0 : sizeX-1);
+               const finalPieces = x + shiftX == lastRank
+                       ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
+                       : [V.PAWN];
 
-               if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank)
+               if (this.board[x+shiftX][y] == V.EMPTY)
                {
-                       // Normal moves
-                       if (this.board[x+shift][y] == V.EMPTY)
+                       // One square forward
+                       for (let piece of finalPieces)
+                               moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece}));
+                       if (startRanks.includes(x))
                        {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y]));
-                               if (startRanks.includes(x) && this.board[x+2*shift][y] == V.EMPTY)
+                               if (this.board[x+2*shiftX][y] == V.EMPTY)
                                {
                                        // Two squares jump
-                                       moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
-                                       if (x == startRanks[0] && this.board[x+3*shift][y] == V.EMPTY)
+                                       moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
+                                       if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY)
                                        {
-                                               // 3-squares jump
-                                               moves.push(this.getBasicMove([x,y], [x+3*shift,y]));
+                                               // Three squares jump
+                                               moves.push(this.getBasicMove([x,y], [x+3*shiftX,y]));
                                        }
                                }
                        }
-                       // Captures
-                       if (y>0 && this.canTake([x,y], [x+shift,y-1])
-                               && this.board[x+shift][y-1] != V.EMPTY)
-                       {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
-                       }
-                       if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
-                               && this.board[x+shift][y+1] != V.EMPTY)
-                       {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
-                       }
                }
-
-               if (x+shift == lastRank)
+               // Captures
+               for (let shiftY of [-1,1])
                {
-                       // Promotion
-                       let promotionPieces = [V.QUEEN,V.WILDEBEEST];
-                       promotionPieces.forEach(p => {
-                               // Normal move
-                               if (this.board[x+shift][y] == V.EMPTY)
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
-                               // Captures
-                               if (y>0 && this.canTake([x,y], [x+shift,y-1])
-                                       && this.board[x+shift][y-1] != V.EMPTY)
-                               {
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p}));
-                               }
-                               if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
-                                       && this.board[x+shift][y+1] != V.EMPTY)
+                       if (y + shiftY >= 0 && y + shiftY < sizeY
+                               && this.board[x+shiftX][y+shiftY] != V.EMPTY
+                               && this.canTake([x,y], [x+shiftX,y+shiftY]))
+                       {
+                               for (let piece of finalPieces)
                                {
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p}));
+                                       moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY],
+                                               {c:color,p:piece}));
                                }
-                       });
+                       }
                }
 
                // En passant
                const Lep = this.epSquares.length;
-               const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined;
+               const epSquare = this.epSquares[Lep-1];
                if (!!epSquare)
                {
                        for (let epsq of epSquare)
                        {
                                // TODO: some redundant checks
-                               if (epsq.x == x+shift && Math.abs(epsq.y - y) == 1)
+                               if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1)
                                {
-                                       let epStep = epsq.y - y;
-                                       var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]);
+                                       var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]);
+                                       // WARNING: the captured pawn may be diagonally behind us,
+                                       // if it's a 3-squares jump and we take on 1st passing square
+                                       const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX);
                                        enpassantMove.vanish.push({
-                                               x: x,
-                                               y: y+epStep,
+                                               x: px,
+                                               y: epsq.y,
                                                p: 'p',
-                                               c: this.getColor(x,y+epStep)
+                                               c: this.getColor(px,epsq.y)
                                        });
                                        moves.push(enpassantMove);
                                }
@@ -248,6 +282,8 @@ class WildebeestRules extends ChessRules
                return pieces["b"].join("") +
                        "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" +
                        pieces["w"].join("").toUpperCase() +
-                       " 1111 w";
+                       " w 1111 -";
        }
 }
+
+const VariantRules = WildebeestRules;