Bugs fixing, finalization of rules in french+english
[vchess.git] / public / javascripts / variants / Upsidedown.js
index aa9a696..3e389d0 100644 (file)
@@ -1,6 +1,8 @@
-class UpsidedownRules extends ChessRUles
+class UpsidedownRules extends ChessRules
 {
-       static HasFlags() { return false; }
+       static get HasFlags() { return false; }
+
+       static get HasEnpassant() { return false; }
 
        getPotentialKingMoves(sq)
        {
@@ -16,27 +18,40 @@ class UpsidedownRules extends ChessRUles
                {
                        let positions = _.range(8);
 
-                       let randIndex = 2 * _.random(3);
-                       let bishop1Pos = positions[randIndex];
-                       let randIndex_tmp = 2 * _.random(3) + 1;
-                       let bishop2Pos = positions[randIndex_tmp];
+                       let randIndex = _.random(7);
+                       const kingPos = positions[randIndex];
+                       positions.splice(randIndex, 1);
+
+                       // At least a knight must be next to the king:
+                       let knight1Pos = undefined;
+                       if (kingPos == 0)
+                               knight1Pos = 1;
+                       else if (kingPos == V.size.y-1)
+                               knight1Pos = V.size.y-2;
+                       else
+                               knight1Pos = kingPos + (Math.random() < 0.5 ? 1 : -1);
+                       // Search for knight1Pos index in positions and remove it
+                       const knight1Index = positions.indexOf(knight1Pos);
+                       positions.splice(knight1Index, 1);
+
+                       // King+knight1 are on two consecutive squares: one light, one dark
+                       randIndex = 2 * _.random(2);
+                       const bishop1Pos = positions[randIndex];
+                       let randIndex_tmp = 2 * _.random(2) + 1;
+                       const bishop2Pos = positions[randIndex_tmp];
                        positions.splice(Math.max(randIndex,randIndex_tmp), 1);
                        positions.splice(Math.min(randIndex,randIndex_tmp), 1);
 
-                       randIndex = _.random(5);
-                       let knight1Pos = positions[randIndex];
-                       positions.splice(randIndex, 1);
-                       randIndex = _.random(4);
-                       let knight2Pos = positions[randIndex];
+                       randIndex = _.random(3);
+                       const knight2Pos = positions[randIndex];
                        positions.splice(randIndex, 1);
 
-                       randIndex = _.random(3);
-                       let queenPos = positions[randIndex];
+                       randIndex = _.random(2);
+                       const queenPos = positions[randIndex];
                        positions.splice(randIndex, 1);
 
-                       let rook1Pos = positions[0];
-                       let kingPos = positions[1];
-                       let rook2Pos = positions[2];
+                       const rook1Pos = positions[0];
+                       const rook2Pos = positions[1];
 
                        pieces[c][rook1Pos] = 'r';
                        pieces[c][knight1Pos] = 'n';
@@ -47,10 +62,10 @@ class UpsidedownRules extends ChessRUles
                        pieces[c][knight2Pos] = 'n';
                        pieces[c][rook2Pos] = 'r';
                }
-               return pieces["w"].join("") +
+               return pieces["w"].join("").toUpperCase() +
                        "/PPPPPPPP/8/8/8/8/pppppppp/" +
-                       pieces["b"].join("").toUpperCase() +
-                       " w 1111 -"; //add turn + flags + enpassant
+                       pieces["b"].join("") +
+                       " w"; //no castle, no en-passant
        }
 }