Fix moveList + progress on game navigation system
[vchess.git] / public / javascripts / variants / Marseille.js
index 1adb83f..d38d177 100644 (file)
@@ -19,8 +19,6 @@ class MarseilleRules extends ChessRules
 
        getTurnFen()
        {
-               if (this.startAtFirstMove && this.moves.length==0)
-                       return "w";
                return this.turn + this.subTurn;
        }
 
@@ -56,9 +54,8 @@ class MarseilleRules extends ChessRules
                // Extract subTurn from turn indicator: "w" (first move), or
                // "w1" or "w2" white subturn 1 or 2, and same for black
                const fullTurn = V.ParseFen(fen).turn;
-               this.startAtFirstMove = (fullTurn == "w");
                this.turn = fullTurn[0];
-               this.subTurn = (fullTurn[1] || 1);
+               this.subTurn = (fullTurn[1] || 0); //"w0" = special code for first move in game
        }
 
        getPotentialPawnMoves([x,y])
@@ -144,18 +141,13 @@ class MarseilleRules extends ChessRules
                return moves;
        }
 
-       play(move, ingame)
+       play(move)
        {
-               if (!!ingame)
-               {
-                       move.notation = [this.getNotation(move), this.getLongNotation(move)];
-                       // In this special case, we also need the "move color":
-                       move.color = this.turn;
-               }
                move.flags = JSON.stringify(this.aggregateFlags());
+               move.turn = this.turn + this.subturn;
                V.PlayOnBoard(this.board, move);
                const epSq = this.getEpSquare(move);
-               if (this.startAtFirstMove && this.moves.length == 0)
+               if (this.subTurn == 0) //first move in game
                {
                        this.turn = "b";
                        this.epSquares.push([epSq]);
@@ -179,40 +171,22 @@ class MarseilleRules extends ChessRules
                                this.epSquares.push([epSq]);
                        this.subTurn = 3 - this.subTurn;
                }
-               this.moves.push(move);
                this.updateVariables(move);
-               if (!!ingame)
-                       move.hash = hex_md5(this.getFen());
        }
 
        undo(move)
        {
                this.disaggregateFlags(JSON.parse(move.flags));
                V.UndoOnBoard(this.board, move);
-               if (this.startAtFirstMove && this.moves.length == 1)
-               {
-                       this.turn = "w";
+               if (move.turn[1] == '0' || move.checkOnSubturn1 || this.subTurn == 2)
                        this.epSquares.pop();
-               }
-               else if (move.checkOnSubturn1)
+               else //this.subTurn == 1
                {
-                       this.turn = V.GetOppCol(this.turn);
-                       this.subTurn = 1;
-                       this.epSquares.pop();
-               }
-               else
-               {
-                       if (this.subTurn == 1)
-                       {
-                               this.turn = V.GetOppCol(this.turn);
-                               let lastEpsq = this.epSquares[this.epSquares.length-1];
-                               lastEpsq.pop();
-                       }
-                       else
-                               this.epSquares.pop();
-                       this.subTurn = 3 - this.subTurn;
+                       let lastEpsq = this.epSquares[this.epSquares.length-1];
+                       lastEpsq.pop();
                }
-               this.moves.pop();
+               this.turn = move.turn[0];
+               this.subTurn = parseInt(move.turn[1]);
                this.unupdateVariables(move);
        }
 
@@ -319,6 +293,7 @@ class MarseilleRules extends ChessRules
                return selected;
        }
 
+       // TODO: put this generic version elsewhere
        getPGN(mycolor, score, fenStart, mode)
        {
                let pgn = "";