Some code cleaning + clarifying (TODO: work on variables names)
[vchess.git] / public / javascripts / variants / Grand.js
index faf7f63..9e1504d 100644 (file)
@@ -1,4 +1,5 @@
-//https://www.chessvariants.com/large.dir/freeling.html
+// NOTE: initial setup differs from the original; see
+// https://www.chessvariants.com/large.dir/freeling.html
 class GrandRules extends ChessRules
 {
        static getPpath(b)
@@ -63,8 +64,8 @@ class GrandRules extends ChessRules
                const V = VariantRules;
                const [sizeX,sizeY] = VariantRules.size;
                const shift = (color == "w" ? -1 : 1);
-               const startRanks = (color == "w" ? [sizeY-2,sizeY-3] : [1,2]);
-               const lastRanks = (color == "w" ? [0,1,2] : [sizeY-1,sizeY-2,sizeY-3]);
+               const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]);
+               const lastRanks = (color == "w" ? [0,1,2] : [sizeX-1,sizeX-2,sizeX-3]);
 
                if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRanks[0])
                {
@@ -76,7 +77,7 @@ class GrandRules extends ChessRules
                                {
                                        // Two squares jump
                                        moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
-                                       if (x == startRanks[0] && this.board[x+2*shift][y] == V.EMPTY)
+                                       if (x == startRanks[0] && this.board[x+3*shift][y] == V.EMPTY)
                                        {
                                                // 3-squares jump
                                                moves.push(this.getBasicMove([x,y], [x+3*shift,y]));
@@ -84,16 +85,22 @@ class GrandRules extends ChessRules
                                }
                        }
                        // Captures
-                       if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY)
+                       if (y>0 && this.canTake([x,y], [x+shift,y-1])
+                               && this.board[x+shift][y-1] != V.EMPTY)
+                       {
                                moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
-                       if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY)
+                       }
+                       if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+                               && this.board[x+shift][y+1] != V.EMPTY)
+                       {
                                moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
+                       }
                }
 
                if (lastRanks.includes(x+shift))
                {
                        // Promotion
-                       let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
+                       let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN,V.MARSHALL,V.CARDINAL];
                        promotionPieces.forEach(p => {
                                if (!this.captures[color][p] || this.captures[color][p]==0)
                                        return;
@@ -101,10 +108,16 @@ class GrandRules extends ChessRules
                                if (this.board[x+shift][y] == V.EMPTY)
                                        moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
                                // Captures
-                               if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY)
+                               if (y>0 && this.canTake([x,y], [x+shift,y-1])
+                                       && this.board[x+shift][y-1] != V.EMPTY)
+                               {
                                        moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p}));
-                               if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY)
+                               }
+                               if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+                                       && this.board[x+shift][y+1] != V.EMPTY)
+                               {
                                        moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p}));
+                               }
                        });
                }
 
@@ -134,6 +147,8 @@ class GrandRules extends ChessRules
                return moves;
        }
 
+       // TODO: different castle?
+
        getPotentialMarshallMoves(sq)
        {
                const V = VariantRules;
@@ -159,19 +174,21 @@ class GrandRules extends ChessRules
        {
                const V = VariantRules;
                return this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK])
-                       || this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep");
+                       || this.isAttackedBySlideNJump(
+                               sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep");
        }
 
        isAttackedByCardinal(sq, colors)
        {
                const V = VariantRules;
                return this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP])
-                       || this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep");
+                       || this.isAttackedBySlideNJump(
+                               sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep");
        }
 
-       play(move, ingame)
+       updateVariables(move)
        {
-               super.play(move, ingame);
+               super.updateVariables(move);
                if (move.vanish.length==2 && move.appear.length==1
                        && move.vanish[1].p != VariantRules.PAWN)
                {
@@ -183,13 +200,12 @@ class GrandRules extends ChessRules
                }
        }
 
-       undo(move)
+       unupdateVariables(move)
        {
-               super.undo(move);
+               super.unupdateVariables(move);
                if (move.vanish.length==2 && move.appear.length==1
                        && move.vanish[1].p != VariantRules.PAWN)
                {
-                       // Capture: update this.captures
                        this.captures[move.vanish[1].c][move.vanish[1].p] =
                                Math.max(0, this.captures[move.vanish[1].c][move.vanish[1].p]-1);
                }
@@ -202,12 +218,14 @@ class GrandRules extends ChessRules
                );
        }
 
+       static get SEARCH_DEPTH() { return 2; }
+
        // TODO: this function could be generalized and shared better
        static GenRandInitFen()
        {
-               let pieces = [new Array(10), new Array(10)];
+               let pieces = { "w": new Array(10), "b": new Array(10) };
                // Shuffle pieces on first and last rank
-               for (let c = 0; c <= 1; c++)
+               for (let c of ["w","b"])
                {
                        let positions = _.range(10);
 
@@ -261,9 +279,9 @@ class GrandRules extends ChessRules
                        pieces[c][knight2Pos] = 'n';
                        pieces[c][rook2Pos] = 'r';
                }
-               let fen = pieces[0].join("") +
+               let fen = pieces["b"].join("") +
                        "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" +
-                       pieces[1].join("").toUpperCase() +
+                       pieces["w"].join("").toUpperCase() +
                        " 1111";
                return fen;
        }