Play computer move in webworker to not freeze interface
[vchess.git] / public / javascripts / variants / Checkered.js
index 585d20f..d73cef4 100644 (file)
@@ -4,6 +4,7 @@ class CheckeredRules extends ChessRules
        {
                return b[0]=='c' ? "Checkered/"+b : b;
        }
+
        static board2fen(b)
        {
                const checkered_codes = {
@@ -17,6 +18,7 @@ class CheckeredRules extends ChessRules
                        return checkered_codes[b[1]];
                return ChessRules.board2fen(b);
        }
+
        static fen2board(f)
        {
                // Tolerate upper-case versions of checkered pieces (why not?)
@@ -37,7 +39,8 @@ class CheckeredRules extends ChessRules
                return ChessRules.fen2board(f);
        }
 
-       static get PIECES() {
+       static get PIECES()
+       {
                return ChessRules.PIECES.concat(['s','t','u','c','o']);
        }
 
@@ -47,15 +50,17 @@ class CheckeredRules extends ChessRules
                return !!flags.match(/^[01]{20,20}$/);
        }
 
-       setFlags(fen)
+       setFlags(fenflags)
        {
-               super.setFlags(fen); //castleFlags
+               super.setFlags(fenflags); //castleFlags
                this.pawnFlags =
                {
-                       "w": new Array(8), //pawns can move 2 squares?
-                       "b": new Array(8)
+                       "w": _.map(_.range(8), i => true), //pawns can move 2 squares?
+                       "b": _.map(_.range(8), i => true)
                };
-               const flags = fen.split(" ")[1].substr(4); //skip first 4 digits, for castle
+               if (!fenflags)
+                       return;
+               const flags = fenflags.substr(4); //skip first 4 digits, for castle
                for (let c of ['w','b'])
                {
                        for (let i=0; i<8; i++)
@@ -63,13 +68,12 @@ class CheckeredRules extends ChessRules
                }
        }
 
-       // Aggregates flags into one object
-       get flags() {
+       aggregateFlags()
+       {
                return [this.castleFlags, this.pawnFlags];
        }
 
-       // Reverse operation
-       parseFlags(flags)
+       disaggregateFlags(flags)
        {
                this.castleFlags = flags[0];
                this.pawnFlags = flags[1];
@@ -185,13 +189,14 @@ class CheckeredRules extends ChessRules
        {
                this.play(move);
                const color = this.turn;
-               this.moves.push(move); //artifically change turn, for checkered pawns (TODO)
+               // Artifically change turn, for checkered pawns
+               this.turn = this.getOppCol(color);
                const kingAttacked = this.isAttacked(
                        this.kingPos[color], [this.getOppCol(color),'c']);
                let res = kingAttacked
-                       ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate!
-                       : [ ];
-               this.moves.pop();
+                       ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
+                       : [];
+               this.turn = color;
                this.undo(move);
                return res;
        }
@@ -238,7 +243,9 @@ class CheckeredRules extends ChessRules
 
        static GenRandInitFen()
        {
-               return ChessRules.GenRandInitFen() + "1111111111111111"; //add 16 pawns flags
+               const randFen = ChessRules.GenRandInitFen();
+               // Add 16 pawns flags:
+               return randFen.replace(" w 1111", " w 11111111111111111111");
        }
 
        getFlagsFen()
@@ -265,10 +272,9 @@ class CheckeredRules extends ChessRules
                }
 
                // Translate final square
-               let finalSquare =
-                       String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x);
+               const finalSquare = V.CoordsToSquare(move.end);
 
-               let piece = this.getPiece(move.start.x, move.start.y);
+               const piece = this.getPiece(move.start.x, move.start.y);
                if (piece == V.PAWN)
                {
                        // Pawn move
@@ -276,7 +282,7 @@ class CheckeredRules extends ChessRules
                        if (move.vanish.length > 1)
                        {
                                // Capture
-                               let startColumn = String.fromCharCode(97 + move.start.y);
+                               const startColumn = V.GetColumn(move.start.y);
                                notation = startColumn + "x" + finalSquare +
                                        "=" + move.appear[0].p.toUpperCase();
                        }
@@ -297,3 +303,5 @@ class CheckeredRules extends ChessRules
                }
        }
 }
+
+const VariantRules = CheckeredRules;