Step toward a one-page application
[vchess.git] / public / javascripts / variants / Checkered.js
index 370c689..9de46ff 100644 (file)
@@ -4,6 +4,7 @@ class CheckeredRules extends ChessRules
        {
                return b[0]=='c' ? "Checkered/"+b : b;
        }
+
        static board2fen(b)
        {
                const checkered_codes = {
@@ -17,6 +18,7 @@ class CheckeredRules extends ChessRules
                        return checkered_codes[b[1]];
                return ChessRules.board2fen(b);
        }
+
        static fen2board(f)
        {
                // Tolerate upper-case versions of checkered pieces (why not?)
@@ -37,7 +39,8 @@ class CheckeredRules extends ChessRules
                return ChessRules.fen2board(f);
        }
 
-       static get PIECES() {
+       static get PIECES()
+       {
                return ChessRules.PIECES.concat(['s','t','u','c','o']);
        }
 
@@ -65,13 +68,12 @@ class CheckeredRules extends ChessRules
                }
        }
 
-       // Aggregates flags into one object
-       get flags() {
+       aggregateFlags()
+       {
                return [this.castleFlags, this.pawnFlags];
        }
 
-       // Reverse operation
-       parseFlags(flags)
+       disaggregateFlags(flags)
        {
                this.castleFlags = flags[0];
                this.pawnFlags = flags[1];
@@ -149,7 +151,10 @@ class CheckeredRules extends ChessRules
                        const L = this.moves.length;
                        if (L > 0 && this.oppositeMoves(this.moves[L-1], m))
                                return false;
-                       return !this.underCheck(m);
+                       this.play(m);
+                       const res = !this.underCheck(color);
+                       this.undo(m);
+                       return res;
                });
        }
 
@@ -174,27 +179,21 @@ class CheckeredRules extends ChessRules
                return false;
        }
 
-       underCheck(move)
+       underCheck(color)
        {
-               const color = this.turn;
-               this.play(move);
-               let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']);
-               this.undo(move);
-               return res;
+               return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
        }
 
-       getCheckSquares(move)
+       getCheckSquares(color)
        {
-               this.play(move);
-               const color = this.turn;
-               this.moves.push(move); //artifically change turn, for checkered pawns (TODO)
+               // Artifically change turn, for checkered pawns
+               this.turn = V.GetOppCol(color);
                const kingAttacked = this.isAttacked(
-                       this.kingPos[color], [this.getOppCol(color),'c']);
+                       this.kingPos[color], [V.GetOppCol(color),'c']);
                let res = kingAttacked
-                       ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate!
-                       : [ ];
-               this.moves.pop();
-               this.undo(move);
+                       ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
+                       : [];
+               this.turn = color;
                return res;
        }
 
@@ -211,11 +210,11 @@ class CheckeredRules extends ChessRules
        {
                const color = this.turn;
                // Artifically change turn, for checkered pawns
-               this.turn = this.getOppCol(this.turn);
-               const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c'])
+               this.turn = V.GetOppCol(this.turn);
+               const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
                        ? (color == "w" ? "0-1" : "1-0")
                        : "1/2";
-               this.turn = this.getOppCol(this.turn);
+               this.turn = V.GetOppCol(this.turn);
                return res;
        }
 
@@ -242,7 +241,7 @@ class CheckeredRules extends ChessRules
        {
                const randFen = ChessRules.GenRandInitFen();
                // Add 16 pawns flags:
-               return randFen.replace(" 1111 w", " 11111111111111111111 w");
+               return randFen.replace(" w 1111", " w 11111111111111111111");
        }
 
        getFlagsFen()
@@ -269,10 +268,9 @@ class CheckeredRules extends ChessRules
                }
 
                // Translate final square
-               let finalSquare =
-                       String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x);
+               const finalSquare = V.CoordsToSquare(move.end);
 
-               let piece = this.getPiece(move.start.x, move.start.y);
+               const piece = this.getPiece(move.start.x, move.start.y);
                if (piece == V.PAWN)
                {
                        // Pawn move
@@ -280,7 +278,7 @@ class CheckeredRules extends ChessRules
                        if (move.vanish.length > 1)
                        {
                                // Capture
-                               let startColumn = String.fromCharCode(97 + move.start.y);
+                               const startColumn = V.CoordToColumn(move.start.y);
                                notation = startColumn + "x" + finalSquare +
                                        "=" + move.appear[0].p.toUpperCase();
                        }