Step toward a one-page application
[vchess.git] / public / javascripts / variants / Checkered.js
index 314cd8e..9de46ff 100644 (file)
@@ -151,7 +151,10 @@ class CheckeredRules extends ChessRules
                        const L = this.moves.length;
                        if (L > 0 && this.oppositeMoves(this.moves[L-1], m))
                                return false;
-                       return !this.underCheck(m);
+                       this.play(m);
+                       const res = !this.underCheck(color);
+                       this.undo(m);
+                       return res;
                });
        }
 
@@ -176,28 +179,21 @@ class CheckeredRules extends ChessRules
                return false;
        }
 
-       underCheck(move)
+       underCheck(color)
        {
-               const color = this.turn;
-               this.play(move);
-               let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']);
-               this.undo(move);
-               return res;
+               return this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c']);
        }
 
-       getCheckSquares(move)
+       getCheckSquares(color)
        {
-               this.play(move);
-               const color = this.turn;
                // Artifically change turn, for checkered pawns
-               this.turn = this.getOppCol(color);
+               this.turn = V.GetOppCol(color);
                const kingAttacked = this.isAttacked(
-                       this.kingPos[color], [this.getOppCol(color),'c']);
+                       this.kingPos[color], [V.GetOppCol(color),'c']);
                let res = kingAttacked
                        ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate!
                        : [];
                this.turn = color;
-               this.undo(move);
                return res;
        }
 
@@ -214,11 +210,11 @@ class CheckeredRules extends ChessRules
        {
                const color = this.turn;
                // Artifically change turn, for checkered pawns
-               this.turn = this.getOppCol(this.turn);
-               const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c'])
+               this.turn = V.GetOppCol(this.turn);
+               const res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color),'c'])
                        ? (color == "w" ? "0-1" : "1-0")
                        : "1/2";
-               this.turn = this.getOppCol(this.turn);
+               this.turn = V.GetOppCol(this.turn);
                return res;
        }
 
@@ -282,7 +278,7 @@ class CheckeredRules extends ChessRules
                        if (move.vanish.length > 1)
                        {
                                // Capture
-                               const startColumn = V.GetColumn(move.start.y);
+                               const startColumn = V.CoordToColumn(move.start.y);
                                notation = startColumn + "x" + finalSquare +
                                        "=" + move.appear[0].p.toUpperCase();
                        }