Almost finished problems logic. TODO: showProblem() part
[vchess.git] / public / javascripts / variants / Checkered.js
index b702018..585d20f 100644 (file)
@@ -19,18 +19,34 @@ class CheckeredRules extends ChessRules
        }
        static fen2board(f)
        {
+               // Tolerate upper-case versions of checkered pieces (why not?)
                const checkered_pieces = {
                        's': 'p',
+                       'S': 'p',
                        't': 'q',
+                       'T': 'q',
                        'u': 'r',
+                       'U': 'r',
                        'c': 'b',
+                       'C': 'b',
                        'o': 'n',
+                       'O': 'n',
                };
                if (Object.keys(checkered_pieces).includes(f))
                        return 'c'+checkered_pieces[f];
                return ChessRules.fen2board(f);
        }
 
+       static get PIECES() {
+               return ChessRules.PIECES.concat(['s','t','u','c','o']);
+       }
+
+       static IsGoodFlags(flags)
+       {
+               // 4 for castle + 16 for pawns
+               return !!flags.match(/^[01]{20,20}$/);
+       }
+
        setFlags(fen)
        {
                super.setFlags(fen); //castleFlags
@@ -72,14 +88,19 @@ class CheckeredRules extends ChessRules
        {
                let standardMoves = super.getPotentialMovesFrom([x,y]);
                const lastRank = this.turn == "w" ? 0 : 7;
-               if (this.getPiece(x,y) == VariantRules.KING)
+               if (this.getPiece(x,y) == V.KING)
                        return standardMoves; //king has to be treated differently (for castles)
                let moves = [];
                standardMoves.forEach(m => {
-                       if (m.vanish[0].p == VariantRules.PAWN && Math.abs(m.end.x-m.start.x)==2
-                               && !this.pawnFlags[this.turn][m.start.y])
+                       if (m.vanish[0].p == V.PAWN)
                        {
-                               return; //skip forbidden 2-squares jumps
+                               if (Math.abs(m.end.x-m.start.x)==2 && !this.pawnFlags[this.turn][m.start.y])
+                                       return; //skip forbidden 2-squares jumps
+                               if (this.board[m.end.x][m.end.y] == V.EMPTY && m.vanish.length==2
+                                       && this.getColor(m.start.x,m.start.y) == 'c')
+                               {
+                                       return; //checkered pawns cannot take en-passant
+                               }
                        }
                        if (m.vanish.length == 1)
                                moves.push(m); //no capture
@@ -89,7 +110,7 @@ class CheckeredRules extends ChessRules
                                m.appear[0].c = "c";
                                moves.push(m);
                                if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated):
-                                       && (m.vanish[0].p != VariantRules.PAWN || m.end.x != lastRank))
+                                       && (m.vanish[0].p != V.PAWN || m.end.x != lastRank))
                                {
                                        // Add transformation into captured piece
                                        let m2 = JSON.parse(JSON.stringify(m));
@@ -103,8 +124,7 @@ class CheckeredRules extends ChessRules
 
        canIplay(side, [x,y])
        {
-               return ((side=='w' && this.moves.length%2==0) || (side=='b' && this.moves.length%2==1))
-                       && [side,'c'].includes(this.getColor(x,y));
+               return (side == this.turn && [side,'c'].includes(this.getColor(x,y)));
        }
 
        // Does m2 un-do m1 ? (to disallow undoing checkered moves)
@@ -141,7 +161,7 @@ class CheckeredRules extends ChessRules
                        {
                                for (let i of [-1,1])
                                {
-                                       if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN
+                                       if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==V.PAWN
                                                && this.getColor(x+pawnShift,y+i)==c)
                                        {
                                                return true;
@@ -166,7 +186,8 @@ class CheckeredRules extends ChessRules
                this.play(move);
                const color = this.turn;
                this.moves.push(move); //artifically change turn, for checkered pawns (TODO)
-               const kingAttacked = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']);
+               const kingAttacked = this.isAttacked(
+                       this.kingPos[color], [this.getOppCol(color),'c']);
                let res = kingAttacked
                        ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate!
                        : [ ];
@@ -177,41 +198,38 @@ class CheckeredRules extends ChessRules
 
        updateVariables(move)
        {
-               const c = this.getColor(move.start.x,move.start.y);
-               if (c != 'c') //checkered not concerned by castle flags
-                       super.updateVariables(move);
-
-               // Does it turn off a 2-squares pawn flag?
+               super.updateVariables(move);
+               // Does this move turn off a 2-squares pawn flag?
                const secondRank = [1,6];
-               if (secondRank.includes(move.start.x) && move.vanish[0].p == VariantRules.PAWN)
+               if (secondRank.includes(move.start.x) && move.vanish[0].p == V.PAWN)
                        this.pawnFlags[move.start.x==6 ? "w" : "b"][move.start.y] = false;
        }
 
        checkGameEnd()
        {
                const color = this.turn;
-               this.moves.length++; //artifically change turn, for checkered pawns (TODO)
+               // Artifically change turn, for checkered pawns
+               this.turn = this.getOppCol(this.turn);
                const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c'])
                        ? (color == "w" ? "0-1" : "1-0")
                        : "1/2";
-               this.moves.length--;
+               this.turn = this.getOppCol(this.turn);
                return res;
        }
 
        evalPosition()
        {
-               const [sizeX,sizeY] = VariantRules.size;
                let evaluation = 0;
                //Just count material for now, considering checkered neutral (...)
-               for (let i=0; i<sizeX; i++)
+               for (let i=0; i<V.size.x; i++)
                {
-                       for (let j=0; j<sizeY; j++)
+                       for (let j=0; j<V.size.y; j++)
                        {
-                               if (this.board[i][j] != VariantRules.EMPTY)
+                               if (this.board[i][j] != V.EMPTY)
                                {
                                        const sqColor = this.getColor(i,j);
                                        const sign = sqColor == "w" ? 1 : (sqColor=="b" ? -1 : 0);
-                                       evaluation += sign * VariantRules.VALUES[this.getPiece(i,j)];
+                                       evaluation += sign * V.VALUES[this.getPiece(i,j)];
                                }
                        }
                }
@@ -248,10 +266,10 @@ class CheckeredRules extends ChessRules
 
                // Translate final square
                let finalSquare =
-                       String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+                       String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x);
 
                let piece = this.getPiece(move.start.x, move.start.y);
-               if (piece == VariantRules.PAWN)
+               if (piece == V.PAWN)
                {
                        // Pawn move
                        let notation = "";
@@ -259,12 +277,15 @@ class CheckeredRules extends ChessRules
                        {
                                // Capture
                                let startColumn = String.fromCharCode(97 + move.start.y);
-                               notation = startColumn + "x" + finalSquare + "=" + move.appear[0].p.toUpperCase();
+                               notation = startColumn + "x" + finalSquare +
+                                       "=" + move.appear[0].p.toUpperCase();
                        }
                        else //no capture
+                       {
                                notation = finalSquare;
-                       if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
-                               notation += "=" + move.appear[0].p.toUpperCase();
+                               if (move.appear.length > 0 && piece != move.appear[0].p) //promotion
+                                       notation += "=" + move.appear[0].p.toUpperCase();
+                       }
                        return notation;
                }