Some code cleaning + clarifying (TODO: work on variables names)
[vchess.git] / public / javascripts / variants / Atomic.js
index 997a70e..28ee1f2 100644 (file)
@@ -8,7 +8,7 @@ class AtomicRules extends ChessRules
                moves.forEach(m => {
                        if (m.vanish.length > 1 && m.appear.length <= 1) //avoid castles
                        {
-                               // Explosion! TODO: drop moves which explode our king here
+                               // Explosion! TODO(?): drop moves which explode our king here
                                let steps = [ [-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1] ];
                                for (let step of steps)
                                {
@@ -17,7 +17,8 @@ class AtomicRules extends ChessRules
                                        if (x>=0 && x<8 && y>=0 && y<8 && this.board[x][y] != VariantRules.EMPTY
                                                && this.getPiece(x,y) != VariantRules.PAWN)
                                        {
-                                               m.vanish.push(new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y}));
+                                               m.vanish.push(
+                                                       new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y}));
                                        }
                                }
                                m.end = {x:m.appear[0].x, y:m.appear[0].y};
@@ -47,8 +48,11 @@ class AtomicRules extends ChessRules
 
        isAttacked(sq, colors)
        {
-               if (this.getPiece(sq[0],sq[1]) == VariantRules.KING && this.isAttackedByKing(sq, colors))
+               if (this.getPiece(sq[0],sq[1]) == VariantRules.KING
+                       && this.isAttackedByKing(sq, colors))
+               {
                        return false; //king cannot take...
+               }
                return (this.isAttackedByPawn(sq, colors)
                        || this.isAttackedByRook(sq, colors)
                        || this.isAttackedByKnight(sq, colors)
@@ -60,9 +64,7 @@ class AtomicRules extends ChessRules
        {
                super.updateVariables(move);
                const color = this.getColor(move.start.x,move.start.y);
-               // Next condition to avoid conflicts with harmless castle moves
-               if (color != this.getColor(move.end.x,move.end.y)
-                       && this.board[move.end.x][move.end.y] != VariantRules.EMPTY)
+               if (move.appear.length == 0) //capture
                {
                        const firstRank = {"w": 7, "b": 0};
                        for (let c of ["w","b"])
@@ -147,7 +149,6 @@ class AtomicRules extends ChessRules
                        return color == "w" ? "0-1" : "1-0";
                if (!this.isAttacked(kp, [this.getOppCol(color)]))
                        return "1/2";
-               // Checkmate
-               return color == "w" ? "0-1" : "1-0";
+               return color == "w" ? "0-1" : "1-0"; //checkmate
        }
 }