Some code cleaning + clarifying (TODO: work on variables names)
[vchess.git] / public / javascripts / variants / Atomic.js
index 2b7b1ac..28ee1f2 100644 (file)
@@ -8,7 +8,7 @@ class AtomicRules extends ChessRules
                moves.forEach(m => {
                        if (m.vanish.length > 1 && m.appear.length <= 1) //avoid castles
                        {
-                               // Explosion! TODO: drop moves which explode our king here
+                               // Explosion! TODO(?): drop moves which explode our king here
                                let steps = [ [-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1] ];
                                for (let step of steps)
                                {
@@ -17,7 +17,8 @@ class AtomicRules extends ChessRules
                                        if (x>=0 && x<8 && y>=0 && y<8 && this.board[x][y] != VariantRules.EMPTY
                                                && this.getPiece(x,y) != VariantRules.PAWN)
                                        {
-                                               m.vanish.push(new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y}));
+                                               m.vanish.push(
+                                                       new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y}));
                                        }
                                }
                                m.end = {x:m.appear[0].x, y:m.appear[0].y};
@@ -30,10 +31,11 @@ class AtomicRules extends ChessRules
 
        getPotentialKingMoves([x,y])
        {
+               const V = VariantRules;
                // King cannot capture:
                let moves = [];
-               let [sizeX,sizeY] = VariantRules.size;
-               const steps = VariantRules.steps[VariantRules.QUEEN];
+               let [sizeX,sizeY] = V.size;
+               const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
                for (let step of steps)
                {
                        var i = x + step[0];
@@ -46,8 +48,11 @@ class AtomicRules extends ChessRules
 
        isAttacked(sq, colors)
        {
-               if (this.getPiece(sq[0],sq[1]) == VariantRules.KING && this.isAttackedByKing(sq, colors))
+               if (this.getPiece(sq[0],sq[1]) == VariantRules.KING
+                       && this.isAttackedByKing(sq, colors))
+               {
                        return false; //king cannot take...
+               }
                return (this.isAttackedByPawn(sq, colors)
                        || this.isAttackedByRook(sq, colors)
                        || this.isAttackedByKnight(sq, colors)
@@ -58,39 +63,29 @@ class AtomicRules extends ChessRules
        updateVariables(move)
        {
                super.updateVariables(move);
-
-               const c = this.getColor(move.start.x,move.start.y);
-               // Next condition to avoid conflicts with harmless castle moves
-               if (c != this.getColor(move.end.x,move.end.y)
-                       && this.board[move.end.x][move.end.y] != VariantRules.EMPTY)
+               const color = this.getColor(move.start.x,move.start.y);
+               if (move.appear.length == 0) //capture
                {
-                       const oppCol = this.getOppCol(c);
-                       const oppFirstRank = (oppCol == "w" ? 7 : 0);
-
-                       // Did we explode our king ? (TODO: remove move earlier)
-                       if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
-                       {
-                               this.kingPos[c] = [-1,-1];
-                               this.castleFlags[c] = [false,false];
-                       }
-
-                       // Did we explode opponent king ?
-                       if (Math.abs(this.kingPos[oppCol][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
-                       {
-                               this.kingPos[oppCol] = [-1,-1];
-                               this.castleFlags[oppCol] = [false,false];
-                       }
-                       else
+                       const firstRank = {"w": 7, "b": 0};
+                       for (let c of ["w","b"])
                        {
-                               // Now check if opponent init rook(s) exploded
-                               if (Math.abs(move.end.x-oppFirstRank) <= 1)
+                               // Did we explode king of color c ? (TODO: remove move earlier)
+                               if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
+                                       && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
                                {
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
-                                               this.castleFlags[oppCol][0] = false;
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
-                                               this.castleFlags[oppCol][1] = false;
+                                       this.kingPos[c] = [-1,-1];
+                                       this.castleFlags[c] = [false,false];
+                               }
+                               else
+                               {
+                                       // Now check if init rook(s) exploded
+                                       if (Math.abs(move.end.x-firstRank[c]) <= 1)
+                                       {
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][0]) <= 1)
+                                                       this.castleFlags[c][0] = false;
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][1]) <= 1)
+                                                       this.castleFlags[c][1] = false;
+                                       }
                                }
                        }
                }
@@ -126,7 +121,7 @@ class AtomicRules extends ChessRules
                        res = false;
                // Otherwise, if we remain under check, move is not valid
                else
-                       res = this.isAttacked(this.kingPos[c], oppCol);
+                       res = this.isAttacked(this.kingPos[c], [oppCol]);
                this.undo(move);
                return res;
        }
@@ -140,7 +135,7 @@ class AtomicRules extends ChessRules
                let res = [ ];
                if (this.kingPos[c][0] < 0)
                        res = [saveKingPos];
-               else if (this.isAttacked(this.kingPos[c], this.getOppCol(c)))
+               else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)]))
                        res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ]
                this.undo(move);
                return res;
@@ -152,9 +147,8 @@ class AtomicRules extends ChessRules
                const kp = this.kingPos[color];
                if (kp[0] < 0) //king disappeared
                        return color == "w" ? "0-1" : "1-0";
-               if (!this.isAttacked(kp, this.getOppCol(color)))
+               if (!this.isAttacked(kp, [this.getOppCol(color)]))
                        return "1/2";
-               // Checkmate
-               return color == "w" ? "0-1" : "1-0";
+               return color == "w" ? "0-1" : "1-0"; //checkmate
        }
 }