Computer mode in rules section almost OK
[vchess.git] / public / javascripts / variant.js
index c1ba857..606c1b9 100644 (file)
@@ -3,23 +3,36 @@ new Vue({
        data: {
                display: "undefined", //default to main hall; see "created()" function
                gameid: undefined, //...yet
-       
+               queryHash: "",
                conn: null,
 
+               // Settings initialized with values from localStorage
+               settings:       {
+                       bcolor: localStorage["bcolor"] || "lichess",
+                       sound: parseInt(localStorage["sound"]) || 2,
+                       hints: parseInt(localStorage["hints"]) || 1,
+                       coords: !!eval(localStorage["coords"]),
+                       highlight: !!eval(localStorage["highlight"]),
+                       sqSize: parseInt(localStorage["sqSize"]),
+               },
+
                // TEMPORARY: DEBUG
                mode: "analyze",
                orientation: "w",
                userColor: "w",
-
                allowChat: false,
                allowMovelist: true,
                fen: V.GenRandInitFen(),
        },
        created: function() {
-               // TODO: navigation becomes a little more complex
-               this.setDisplay();
+               if (!!localStorage["variant"])
+               {
+                       location.hash = "#game?id=" + localStorage["gameId"];
+                       this.display = location.hash.substr(1);
+               }
+               else
+                       this.setDisplay();
                window.onhashchange = this.setDisplay;
-
                this.myid = "abcdefghij";
 //console.log(this.myid + " " + variant);
                        //myid: localStorage.getItem("myid"), //our ID, always set
@@ -33,45 +46,30 @@ new Vue({
                //this.vr = new VariantRules( V.GenRandInitFen() );
        },
        methods: {
+               updateSettings: function(event) {
+                       const propName =
+                               event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
+                       localStorage[propName] = ["highlight","coords"].includes(propName)
+                               ? event.target.checked
+                               : event.target.value;
+               },
                setDisplay: function() {
-
-//TODO: prevent set display if there is a running game
-
+                       // Prevent set display if there is a running game
+                       if (!!localStorage["variant"])
+                               return;
                        if (!location.hash)
                                location.hash = "#room"; //default
-                       this.display = location.hash.substr(1);
+                       const hashParts = location.hash.substr(1).split("?");
+                       this.display = hashParts[0];
+                       this.queryHash = hashParts[1]; //may be empty, undefined...
                        // Close menu on small screens:
                        let menuToggle = document.getElementById("drawer-control");
                        if (!!menuToggle)
                                menuToggle.checked = false;
                },
-
-               // TEMPORARY: DEBUG (duplicate code)
-               play: function(move) {
-                       // Not programmatic, or animation is over
-                       if (!move.notation)
-                               move.notation = this.vr.getNotation(move);
-                       this.vr.play(move);
-                       if (!move.fen)
-                               move.fen = this.vr.getFen();
-                       if (this.sound == 2)
-                               new Audio("/sounds/move.mp3").play().catch(err => {});
-                       // Is opponent in check?
-                       this.incheck = this.vr.getCheckSquares(this.vr.turn);
-                       const score = this.vr.getCurrentScore();
-               },
-               undo: function(move) {
-                       this.vr.undo(move);
-                       if (this.sound == 2)
-                               new Audio("/sounds/undo.mp3").play().catch(err => {});
-                       this.incheck = this.vr.getCheckSquares(this.vr.turn);
-               },
        },
 });
                
 //const continuation = (localStorage.getItem("variant") === variant.name);
 //                     if (continuation) //game VS human has priority
 //                             this.continueGame("human");
-
-// TODO:
-// si quand on arrive il y a une continuation "humaine" : display="game" et retour à la partie !