Vue.component('my-room', {
props: ["conn","settings"],
data: {
- something: "", //TODO
+ remoteGames: [],
+ corrGames: [],
},
// Modal new game, and then sub-components
template: `
<button @click="newGame">Launch game</button>
</div>
</div>
- <my-chat :conn="conn" :myname="myname" :people="people"></my-chat>
- <my-challenge-list :conn="conn"></my-challenge-list>
- <my-player-list :conn="conn"></my-player-list>
- <my-game-list :conn="conn" ........... my-local-game-list opposed to my-remote-ame-list ?! ...bof></my-game-list>
- onClick :: ask full game to remote player, and register as an observer in game
- (use gameId to communicate)
- on landing on game :: if gameId not found locally, check remotely
- ==> il manque un param dans game : "remoteId"
+ <div>
+ <my-chat :conn="conn" :myname="myname" :people="people"></my-chat>
+ <my-challenge-list :conn="conn"></my-challenge-list>
+ </div>
+ <div>
+ <my-player-list :conn="conn"></my-player-list>
+ // TODO: also corr games (of pther players)
+ // presentation ? table ?!
+ <my-game-summary v-for="g in remoteGames"
+ v-bind:vobj="g" v-bind:game="g" v-bind:key="g.id"
+ @click="() => showGame(g.id,g.uid)">
+ </my-game-summary>
+ </div>
</div>
`,
created: function() {
+ // TODO: ask server for current corr games (all but mines)
const socketMessageListener = msg => {
const data = JSON.parse(msg.data);
switch (data.code)
{
+ // TODO: also receive remote games summaries (update)
+ // (just players names, time control, and ID + player ID)
case "newgame": //challenge accepted
// oppid: opponent socket ID (or DB id if registered)
this.newGame("human", data.fen, data.color, data.oppid, data.gameid);