Some simplifications (breaking commit)
[vchess.git] / public / javascripts / components / game.js
index 4a07741..f0017a2 100644 (file)
@@ -1,5 +1,4 @@
 // TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
-
 Vue.component('my-game', {
        data: function() {
                return {
@@ -37,20 +36,7 @@ Vue.component('my-game', {
                let actionArray = [
                        h('button',
                                {
-                                       on: {
-                                               click: () => {
-                                                       if (this.mode == "human")
-                                                               return; //no newgame while playing
-                                                       if (this.seek)
-                                                               delete localStorage["newgame"]; //cancel game seek
-                                                       else
-                                                       {
-                                                               localStorage["newgame"] = variant;
-                                                               this.newGame("human");
-                                                       }
-                                                       this.seek = !this.seek;
-                                               }
-                                       },
+                                       on: { click: this.clickGameSeek },
                                        attrs: { "aria-label": 'New game VS human' },
                                        'class': {
                                                "tooltip": true,
@@ -61,13 +47,7 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
                        h('button',
                                {
-                                       on: {
-                                               click: () => {
-                                                       if (this.mode == "human")
-                                                               return; //no newgame while playing
-                                                       this.newGame("computer");
-                                               }
-                                       },
+                                       on: { click: this.clickComputerGame },
                                        attrs: { "aria-label": 'New game VS computer' },
                                        'class': {
                                                "tooltip":true,
@@ -222,19 +202,7 @@ Vue.component('my-game', {
        //                              );
        //                              elementArray.push(reserve);
        //                      }
-                       let eogMessage = "Unfinished";
-                       switch (this.score)
-                       {
-                               case "1-0":
-                                       eogMessage = "White win";
-                                       break;
-                               case "0-1":
-                                       eogMessage = "Black win";
-                                       break;
-                               case "1/2":
-                                       eogMessage = "Draw";
-                                       break;
-                       }
+                       const eogMessage = this.getEndgameMessage(this.score);
                        let elemsOfEog =
                        [
                                h('label',
@@ -382,6 +350,7 @@ Vue.component('my-game', {
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
+                       console.log("Receive message: " + data.code);
                        switch (data.code)
                        {
                                case "newgame": //opponent found
@@ -390,13 +359,13 @@ Vue.component('my-game', {
                                case "newmove": //..he played!
                                        this.play(data.move, "animate");
                                        break;
-                               case "pong": //received if opponent sent a ping
+                               case "pong": //received if we sent a ping (game still alive on our side)
                                        this.oppConnected = true;
                                        const L = this.vr.moves.length;
-                                       // Send our "last state" informations to opponent (we are still playing)
+                                       // Send our "last state" informations to opponent
                                        this.conn.send(JSON.stringify({
                                                code:"lastate",
-                                               oppid:this.oppId,
+                                               oppid:this.oppid,
                                                lastMove:L>0?this.vr.moves[L-1]:undefined,
                                                movesCount:L,
                                        }));
@@ -407,7 +376,7 @@ Vue.component('my-game', {
                                                // OK, we resigned
                                                this.conn.send(JSON.stringify({
                                                        code:"lastate",
-                                                       oppid:this.oppId,
+                                                       oppid:this.oppid,
                                                        lastMove:undefined,
                                                        movesCount:-1,
                                                }));
@@ -423,7 +392,7 @@ Vue.component('my-game', {
                                                const L = this.vr.moves.length;
                                                this.conn.send(JSON.stringify({
                                                        code:"lastate",
-                                                       oppid:this.oppId,
+                                                       oppid:this.oppid,
                                                        lastMove:this.vr.moves[L-1],
                                                        movesCount:L,
                                                }));
@@ -433,7 +402,7 @@ Vue.component('my-game', {
                                case "resign": //..you won!
                                        this.endGame(this.mycolor=="w"?"1-0":"0-1");
                                        break;
-                               // TODO: also use (dis)connect info to count online players
+                               // TODO: also use (dis)connect info to count online players?
                                case "connect":
                                case "disconnect":
                                        if (this.mode == "human" && this.oppid == data.id)
@@ -463,6 +432,22 @@ Vue.component('my-game', {
                        this.mode = "idle";
                        this.oppid = "";
                },
+               getEndgameMessage: function(score) {
+                       let eogMessage = "Unfinished";
+                       switch (this.score)
+                       {
+                               case "1-0":
+                                       eogMessage = "White win";
+                                       break;
+                               case "0-1":
+                                       eogMessage = "Black win";
+                                       break;
+                               case "1/2":
+                                       eogMessage = "Draw";
+                                       break;
+                       }
+                       return eogMessage;
+               },
                resign: function() {
                        if (this.mode == "human" && this.oppConnected)
                        {
@@ -496,6 +481,23 @@ Vue.component('my-game', {
                        delete localStorage["fen"];
                        delete localStorage["moves"];
                },
+               clickGameSeek: function() {
+                       if (this.mode == "human")
+                               return; //no newgame while playing
+                       if (this.seek)
+                               delete localStorage["newgame"]; //cancel game seek
+                       else
+                       {
+                               localStorage["newgame"] = variant;
+                               this.newGame("human");
+                       }
+                       this.seek = !this.seek;
+               },
+               clickComputerGame: function() {
+                       if (this.mode == "human")
+                               return; //no newgame while playing
+                       this.newGame("computer");
+               },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
@@ -516,7 +518,7 @@ Vue.component('my-game', {
                                } catch (INVALID_STATE_ERR) {
                                        return; //nothing achieved
                                }
-                               if (continuation == "reconnect") //TODO: bad HACK...
+                               if (continuation !== "reconnect") //TODO: bad HACK...
                                {
                                        let modalBox = document.getElementById("modal-control2");
                                        modalBox.checked = true;