Computer mode in rules section almost OK
[vchess.git] / public / javascripts / components / game.js
index 4048a3d..c411b09 100644 (file)
@@ -1,48 +1,57 @@
 // TODO: envoyer juste "light move", sans FEN ni notation ...etc
 // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?)
-
 // Game logic on a variant page: 3 modes, analyze, computer or human
 Vue.component('my-game', {
        // gameId: to find the game in storage (assumption: it exists)
        // fen: to start from a FEN without identifiers (analyze mode)
-       props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
+       props: ["conn","gameId","fen","mode","allowChat","allowMovelist","queryHash","settings"],
        data: function() {
                return {
-                       // if oppid == "computer" then mode = "computer" (otherwise human)
-                       myid: "", //our ID, always set
-                       //this.myid = localStorage.getItem("myid")
-                       oppid: "", //opponent ID in case of HH game
-                       score: "*", //'*' means 'unfinished'
-                       mycolor: "w",
                        oppConnected: false, //TODO?
-                       pgnTxt: "",
-                       // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
-                       sound: parseInt(localStorage["sound"] || "2"),
                        // Web worker to play computer moves without freezing interface:
                        compWorker: new Worker('/javascripts/playCompMove.js'),
                        timeStart: undefined, //time when computer starts thinking
                        vr: null, //VariantRules object, describing the game state + rules
                        endgameMessage: "",
                        orientation: "w",
+
+                       oppid: "", //opponent ID in case of HH game
+                       score: "*", //'*' means 'unfinished'
+                       // userColor: given by gameId, or fen in problems mode (if no game Id)...
+                       mycolor: "w",
                        fenStart: "",
-                       
                        moves: [], //TODO: initialize if gameId is defined...
                        cursor: 0,
-                       // orientation :: button flip
-                       // userColor: given by gameId, or fen (if no game Id)
-                       // gameOver: known if gameId; otherwise assue false
-                       // lastMove: update after every play, initialize with last move from list (if continuation)
-                       //orientation ? userColor ? gameOver ? lastMove ?
-               
+                       lastMove: null,
                };
        },
        watch: {
                fen: function(newFen) {
                        this.vr = new VariantRules(newFen);
+                       this.moves = [];
+                       this.cursor = 0;
+                       this.fenStart = newFen;
+                       this.score = "*";
+                       if (this.mode == "analyze")
+                       {
+                               this.mycolor = V.ParseFen(newFen).turn;
+                               this.orientation = "w"; //convention (TODO?!)
+                       }
+                       else if (this.mode == "computer") //only other alternative (HH with gameId)
+                       {
+                               this.mycolor = (Math.random() < 0.5 ? "w" : "b");
+                               this.orientation = this.mycolor;
+                               this.compWorker.postMessage(["init",newFen]);
+                       }
                },
                gameId: function() {
                        this.loadGame();
                },
+               queryHash: function(newQhash) {
+                       // New query hash = "id=42"; get 42 as gameId
+                       this.gameId = parseInt(newQhash.substr(2));
+                       this.loadGame();
+               },
        },
        computed: {
                showChat: function() {
@@ -58,16 +67,7 @@ Vue.component('my-game', {
        },
        // Modal end of game, and then sub-components
        // TODO: provide chat parameters (connection, players ID...)
-       // and also moveList parameters (just moves ?)
-       // TODO: connection + turn indicators en haut à droite (superposé au menu)
        // TODO: controls: abort, clear, resign, draw (avec confirm box)
-       // et si partie terminée : (mode analyse) just clear, back / play
-       // + flip button toujours disponible
-       // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO])
-       
-       // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess
-       // --> useful in moveList component (universal comma separator ?)
-       
        template: `
                <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
                        <input id="modal-eog" type="checkbox" class="modal"/>
@@ -82,7 +82,9 @@ Vue.component('my-game', {
                        </div>
                        <my-chat v-if="showChat">
                        </my-chat>
-                       <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
+                       <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode"
+                               :orientation="orientation" :user-color="mycolor" :settings="settings"
+                               @play-move="play">
                        </my-board>
                        <div class="button-group">
                                <button @click="() => play()">Play</button>
@@ -192,8 +194,11 @@ Vue.component('my-game', {
                        this.conn.addEventListener('message', socketMessageListener);
                        this.conn.addEventListener('close', socketCloseListener);
                };
-               this.conn.onmessage = socketMessageListener;
-               this.conn.onclose = socketCloseListener;
+               if (!!this.conn)
+               {
+                       this.conn.onmessage = socketMessageListener;
+                       this.conn.onclose = socketCloseListener;
+               }
 
                // Computer moves web worker logic: (TODO: also for observers in HH games)
                this.compWorker.postMessage(["scripts",variant.name]);
@@ -227,7 +232,14 @@ Vue.component('my-game', {
        methods: {
                translate: translate,
                loadGame: function() {
-                       // TODO: load this.gameId ...
+                       const game = getGameFromStorage(this.gameId);
+                       this.oppid = game.oppid; //opponent ID in case of running HH game
+                       this.score = game.score;
+                       this.mycolor = game.mycolor || "w";
+                       this.fenStart = game.fenStart;
+                       this.moves = game.moves;
+                       this.cursor = game.moves.length;
+                       this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null);
                },
                setEndgameMessage: function(score) {
                        let eogMessage = "Undefined";
@@ -249,15 +261,45 @@ Vue.component('my-game', {
                        this.endgameMessage = eogMessage;
                },
                download: function() {
-                       // Variants may have special PGN structure (so next function isn't defined here)
-                       // TODO: get fenStart from local game (using gameid)
-                       const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode);
+                       const content = this.getPgn();
                        // Prepare and trigger download link
                        let downloadAnchor = document.getElementById("download");
                        downloadAnchor.setAttribute("download", "game.pgn");
                        downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
                        downloadAnchor.click();
                },
+               getPgn: function() {
+                       let pgn = "";
+                       pgn += '[Site "vchess.club"]\n';
+                       const opponent = (this.mode=="human" ? "Anonymous" : "Computer");
+                       pgn += '[Variant "' + variant.name + '"]\n';
+                       pgn += '[Date "' + getDate(new Date()) + '"]\n';
+                       const whiteName = ["human","computer"].includes(this.mode)
+                               ? (this.mycolor=='w'?'Myself':opponent)
+                               : "analyze";
+                       const blackName = ["human","computer"].includes(this.mode)
+                               ? (this.mycolor=='b'?'Myself':opponent)
+                               : "analyze";
+                       pgn += '[White "' + whiteName + '"]\n';
+                       pgn += '[Black "' + blackName + '"]\n';
+                       pgn += '[Fen "' + this.fenStart + '"]\n';
+                       pgn += '[Result "' + this.score + '"]\n\n';
+                       let counter = 1;
+                       let i = 0;
+                       while (i < this.moves.length)
+                       {
+                               pgn += (counter++) + ".";
+                               for (let color of ["w","b"])
+                               {
+                                       let move = "";
+                                       while (i < this.moves.length && this.moves[i].color == color)
+                                               move += this.moves[i++].notation[0] + ",";
+                                       move = move.slice(0,-1); //remove last comma
+                                       pgn += move + (i < this.moves.length-1 ? " " : "");
+                               }
+                       }
+                       return pgn + "\n";
+               },
                showScoreMsg: function(score) {
                        this.setEndgameMessage(score);
                        let modalBox = document.getElementById("modal-eog");
@@ -298,20 +340,20 @@ Vue.component('my-game', {
                        this.compWorker.postMessage(["askmove"]);
                },
                animateMove: function(move) {
-                       let startSquare = document.getElementById(this.getSquareId(move.start));
-                       let endSquare = document.getElementById(this.getSquareId(move.end));
+                       let startSquare = document.getElementById(getSquareId(move.start));
+                       let endSquare = document.getElementById(getSquareId(move.end));
                        let rectStart = startSquare.getBoundingClientRect();
                        let rectEnd = endSquare.getBoundingClientRect();
                        let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
                        let movingPiece =
-                               document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+                               document.querySelector("#" + getSquareId(move.start) + " > img.piece");
                        // HACK for animation (with positive translate, image slides "under background")
                        // Possible improvement: just alter squares on the piece's way...
                        squares = document.getElementsByClassName("board");
                        for (let i=0; i<squares.length; i++)
                        {
                                let square = squares.item(i);
-                               if (square.id != this.getSquareId(move.start))
+                               if (square.id != getSquareId(move.start))
                                        square.style.zIndex = "-1";
                        }
                        movingPiece.style.transform = "translate(" + translation.x + "px," +
@@ -345,14 +387,15 @@ Vue.component('my-game', {
                                move.color = this.vr.turn;
                        this.vr.play(move);
                        this.cursor++;
+                       this.lastMove = move;
                        if (!move.fen)
                                move.fen = this.vr.getFen();
-                       if (this.sound == 2)
+                       if (this.settings.sound == 2)
                                new Audio("/sounds/move.mp3").play().catch(err => {});
                        if (this.mode == "human")
                        {
                                updateStorage(move); //after our moves and opponent moves
-                               if (this.vr.turn == this.userColor)
+                               if (this.vr.turn == this.mycolor)
                                        this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        }
                        else if (this.mode == "computer")
@@ -379,8 +422,9 @@ Vue.component('my-game', {
                                        this.showScoreMsg(score);
                                // TODO: notify end of game (give score)
                        }
-                       else if (this.mode == "computer" && this.vr.turn != this.userColor)
+                       else if (this.mode == "computer" && this.vr.turn != this.mycolor)
                                this.playComputerMove();
+                       // https://vuejs.org/v2/guide/list.html#Caveats (also for undo)
                        if (navigate)
                                this.$children[0].$forceUpdate(); //TODO!?
                },
@@ -394,9 +438,10 @@ Vue.component('my-game', {
                        }
                        this.vr.undo(move);
                        this.cursor--;
+                       this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined);
                        if (navigate)
                                this.$children[0].$forceUpdate(); //TODO!?
-                       if (this.sound == 2)
+                       if (this.settings.sound == 2)
                                new Audio("/sounds/undo.mp3").play().catch(err => {});
                        this.incheck = this.vr.getCheckSquares(this.vr.turn);
                        if (!navigate && this.mode == "analyze")
@@ -407,13 +452,16 @@ Vue.component('my-game', {
                gotoMove: function(index) {
                        this.vr = new VariantRules(this.moves[index].fen);
                        this.cursor = index+1;
+                       this.lastMove = this.moves[index];
                },
                gotoBegin: function() {
                        this.vr = new VariantRules(this.fenStart);
                        this.cursor = 0;
+                       this.lastMove = null;
                },
                gotoEnd: function() {
                        this.gotoMove(this.moves.length-1);
+                       this.lastMove = this.moves[this.moves.length-1];
                },
                flip: function() {
                        this.orientation = V.GetNextCol(this.orientation);
@@ -423,5 +471,4 @@ Vue.component('my-game', {
 //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle"
 //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
 //comme sur lichess
-//
 //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB