Draft code reorganisation (+ fix Alice rules + stateless VariantRules object)
[vchess.git] / public / javascripts / components / game.js
index 74092b5..c02893b 100644 (file)
@@ -1,27 +1,45 @@
-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
+// Game logic on a variant page
 Vue.component('my-game', {
+       props: ["problem"],
        data: function() {
                return {
                        vr: null, //object to check moves, store them, FEN..
                        mycolor: "w",
                        possibleMoves: [], //filled after each valid click/dragstart
-                       choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
+                       choices: [], //promotion pieces, or checkered captures... (as moves)
                        start: {}, //pixels coordinates + id of starting square (click or drag)
                        selectedPiece: null, //moving piece (or clicked piece)
-                       conn: null, //socket messages
+                       conn: null, //socket connection
                        score: "*", //'*' means 'unfinished'
-                       mode: "idle", //human, computer or idle (when not playing)
+                       mode: "idle", //human, friend, problem, computer or idle (if not playing)
+                       myid: "", //our ID, always set
                        oppid: "", //opponent ID in case of HH game
+                       gameId: "", //useful if opponent started other human games after we disconnected
+                       myname: localStorage["username"] || "anonymous",
+                       oppName: "anonymous", //opponent name, revealed after a game (if provided)
+                       chats: [], //chat messages after human game
                        oppConnected: false,
                        seek: false,
                        fenStart: "",
                        incheck: [],
                        pgnTxt: "",
-                       expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
+                       hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
+                       bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo
+                       // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
+                       sound: parseInt(localStorage["sound"] || "2"),
+                       // Web worker to play computer moves without freezing interface:
+                       compWorker: new Worker('/javascripts/playCompMove.js'),
+                       timeStart: undefined, //time when computer starts thinking
                };
        },
+       watch: {
+               problem: function(p) {
+                       // 'problem' prop changed: update board state
+                       this.newGame("problem", p.fen, V.ParseFen(p.fen).turn);
+               },
+       },
        render(h) {
-               let [sizeX,sizeY] = VariantRules.size;
+               const [sizeX,sizeY] = [V.size.x,V.size.y];
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
@@ -29,92 +47,179 @@ Vue.component('my-game', {
                let incheckSq = doubleArray(sizeX, sizeY, false);
                this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
-               const playingHuman = (this.mode == "human");
-               const playingComp = (this.mode == "computer");
-               let actionArray = [
+               let actionArray = [];
+               actionArray.push(
                        h('button',
+                       {
+                               on: { click: this.clickGameSeek },
+                               attrs: { "aria-label": translations['New live game'] },
+                               'class': {
+                                       "tooltip": true,
+                                       "play": true,
+                                       "seek": this.seek,
+                                       "playing": this.mode == "human" && this.score == "*",
+                               },
+                       },
+                       [h('i', { 'class': { "material-icons": true } }, "accessibility")])
+               );
+               if (["idle","computer","friend"].includes(this.mode)
+                       || (this.mode == "human" && this.score != "*"))
+               {
+                       actionArray.push(
+                               h('button',
                                {
-                                       on: { click: this.clickGameSeek },
-                                       attrs: { "aria-label": 'New game VS human' },
+                                       on: { click: this.clickComputerGame },
+                                       attrs: { "aria-label": translations['New game versus computer'] },
                                        'class': {
-                                               "tooltip": true,
-                                               "bottom": true, //display below
-                                               "seek": this.seek,
-                                               "playing": playingHuman,
+                                               "tooltip":true,
+                                               "play": true,
+                                               "playing": this.mode == "computer" && this.score == "*",
+                                               "spaceleft": true,
                                        },
                                },
-                               [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
-                       h('button',
+                               [h('i', { 'class': { "material-icons": true } }, "computer")])
+                       );
+               }
+               if (variant != "Dark" && (["idle","friend"].includes(this.mode)
+                       || (["computer","human"].includes(this.mode) && this.score != "*")))
+               {
+                       actionArray.push(
+                               h('button',
                                {
-                                       on: { click: this.clickComputerGame },
-                                       attrs: { "aria-label": 'New game VS computer' },
+                                       on: { click: this.clickFriendGame },
+                                       attrs: { "aria-label": translations['Analysis mode'] },
                                        'class': {
                                                "tooltip":true,
-                                               "bottom": true,
-                                               "playing": playingComp,
+                                               "play": true,
+                                               "playing": this.mode == "friend",
+                                               "spaceleft": true,
                                        },
                                },
-                               [h('i', { 'class': { "material-icons": true } }, "computer")])
-               ];
+                               [h('i', { 'class': { "material-icons": true } }, "people")])
+                       );
+               }
                if (!!this.vr)
                {
                        const square00 = document.getElementById("sq-0-0");
                        const squareWidth = !!square00
                                ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
                                : 0;
-                       const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
+                       const settingsBtnElt = document.getElementById("settingsBtn");
+                       const settingsStyle = !!settingsBtnElt
+                               ? window.getComputedStyle(settingsBtnElt)
+                               : {width:"46px", height:"26px"};
+                       const [indicWidth,indicHeight] = //[44,24];
+                       [
+                               // NOTE: -2 for border
+                               parseFloat(settingsStyle.width.slice(0,-2)) - 2,
+                               parseFloat(settingsStyle.height.slice(0,-2)) - 2
+                       ];
+                       let aboveBoardElts = [];
                        if (this.mode == "human")
                        {
-                               let connectedIndic = h(
+                               const connectedIndic = h(
                                        'div',
                                        {
                                                "class": {
-                                                       "topindicator": true,
                                                        "indic-left": true,
                                                        "connected": this.oppConnected,
                                                        "disconnected": !this.oppConnected,
                                                },
                                                style: {
                                                        "width": indicWidth + "px",
-                                                       "height": indicWidth + "px",
+                                                       "height": indicHeight + "px",
                                                },
                                        }
                                );
-                               elementArray.push(connectedIndic);
+                               aboveBoardElts.push(connectedIndic);
+                       }
+                       if (this.mode == "human" && this.score != "*")
+                       {
+                               const chatButton = h(
+                                       'button',
+                                       {
+                                               on: { click: this.startChat },
+                                               attrs: {
+                                                       "aria-label": translations['Start chat'],
+                                                       "id": "chatBtn",
+                                               },
+                                               'class': {
+                                                       "tooltip": true,
+                                                       "play": true,
+                                                       "above-board": true,
+                                                       "indic-left": true,
+                                               },
+                                       },
+                                       [h('i', { 'class': { "material-icons": true } }, "chat")]
+                               );
+                               aboveBoardElts.push(chatButton);
                        }
-                       let turnIndic = h(
+                       if (["human","computer","friend"].includes(this.mode))
+                       {
+                               const clearButton = h(
+                                       'button',
+                                       {
+                                               on: { click: this.clearCurrentGame },
+                                               attrs: {
+                                                       "aria-label": translations['Clear current game'],
+                                                       "id": "clearBtn",
+                                               },
+                                               'class': {
+                                                       "tooltip": true,
+                                                       "play": true,
+                                                       "above-board": true,
+                                                       "indic-left": true,
+                                               },
+                                       },
+                                       [h('i', { 'class': { "material-icons": true } }, "clear")]
+                               );
+                               aboveBoardElts.push(clearButton);
+                       }
+                       const turnIndic = h(
                                'div',
                                {
                                        "class": {
-                                               "topindicator": true,
                                                "indic-right": true,
                                                "white-turn": this.vr.turn=="w",
                                                "black-turn": this.vr.turn=="b",
                                        },
                                        style: {
                                                "width": indicWidth + "px",
-                                               "height": indicWidth + "px",
+                                               "height": indicHeight + "px",
                                        },
                                }
                        );
-                       elementArray.push(turnIndic);
-                       let expertSwitch = h(
-                               'button',
-                               {
-                                       on: { click: this.toggleExpertMode },
-                                       attrs: { "aria-label": 'Toggle expert mode' },
-                                       'class': {
-                                               "tooltip":true,
-                                               "topindicator": true,
-                                               "indic-right": true,
-                                               "expert-switch": true,
-                                               "expert-mode": this.expert,
-                                       },
-                               },
-                               [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+                       aboveBoardElts.push(turnIndic);
+                       elementArray.push(
+                               h('div',
+                                       { "class": { "aboveboard-wrapper": true } },
+                                       aboveBoardElts
+                               )
                        );
-                       elementArray.push(expertSwitch);
-                       let choices = h('div',
+                       if (this.mode == "problem")
+                       {
+                               // Show problem instructions
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "instructions-div" },
+                                                       "class": {
+                                                               "clearer": true,
+                                                               "section-content": true,
+                                                       },
+                                               },
+                                               [
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-instructions" },
+                                                                       domProps: { innerHTML: this.problem.instructions }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
+                       const choices = h('div',
                                {
                                        attrs: { "id": "choices" },
                                        'class': { 'row': true },
@@ -128,7 +233,10 @@ Vue.component('my-game', {
                                this.choices.map( m => { //a "choice" is a move
                                        return h('div',
                                                {
-                                                       'class': { 'board': true },
+                                                       'class': {
+                                                               'board': true,
+                                                               ['board'+sizeY]: true,
+                                                       },
                                                        style: {
                                                                'width': (100/this.choices.length) + "%",
                                                                'padding-bottom': (100/this.choices.length) + "%",
@@ -136,21 +244,33 @@ Vue.component('my-game', {
                                                },
                                                [h('img',
                                                        {
-                                                               attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
-                                                               'class': { 'choice-piece': true, 'board': true },
-                                                               on: { "click": e => { this.play(m); this.choices=[]; } },
+                                                               attrs: { "src": '/images/pieces/' +
+                                                                       VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+                                                               'class': { 'choice-piece': true },
+                                                               on: {
+                                                                       "click": e => { this.play(m); this.choices=[]; },
+                                                                       // NOTE: add 'touchstart' event to fix a problem on smartphones
+                                                                       "touchstart": e => { this.play(m); this.choices=[]; },
+                                                               },
                                                        })
                                                ]
                                        );
                                })
                        );
                        // Create board element (+ reserves if needed by variant or mode)
-                       let gameDiv = h('div',
+                       const lm = this.vr.lastMove;
+                       const showLight = this.hints && variant!="Dark" &&
+                               (this.mode != "idle" ||
+                                       (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length));
+                       const gameDiv = h('div',
                                {
-                                       'class': { 'game': true },
+                                       'class': {
+                                               'game': true,
+                                               'clearer': true,
+                                       },
                                },
                                [_.range(sizeX).map(i => {
-                                       let ci = this.mycolor=='w' ? i : sizeX-i-1;
+                                       let ci = (this.mycolor=='w' ? i : sizeX-i-1);
                                        return h(
                                                'div',
                                                {
@@ -160,9 +280,10 @@ Vue.component('my-game', {
                                                        style: { 'opacity': this.choices.length>0?"0.5":"1" },
                                                },
                                                _.range(sizeY).map(j => {
-                                                       let cj = this.mycolor=='w' ? j : sizeY-j-1;
+                                                       let cj = (this.mycolor=='w' ? j : sizeY-j-1);
                                                        let elems = [];
-                                                       if (this.vr.board[ci][cj] != VariantRules.EMPTY)
+                                                       if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark"
+                                                               || this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj]))
                                                        {
                                                                elems.push(
                                                                        h(
@@ -170,16 +291,18 @@ Vue.component('my-game', {
                                                                                {
                                                                                        'class': {
                                                                                                'piece': true,
-                                                                                               'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+                                                                                               'ghost': !!this.selectedPiece
+                                                                                                       && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                                                                                        },
                                                                                        attrs: {
-                                                                                               src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+                                                                                               src: "/images/pieces/" +
+                                                                                                       VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
                                                                                        },
                                                                                }
                                                                        )
                                                                );
                                                        }
-                                                       if (!this.expert && hintSquares[ci][cj])
+                                                       if (this.hints && hintSquares[ci][cj])
                                                        {
                                                                elems.push(
                                                                        h(
@@ -195,17 +318,19 @@ Vue.component('my-game', {
                                                                        )
                                                                );
                                                        }
-                                                       const lm = this.vr.lastMove;
-                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
                                                        return h(
                                                                'div',
                                                                {
                                                                        'class': {
                                                                                'board': true,
-                                                                               'light-square': (i+j)%2==0 && (this.expert || !highlight),
-                                                                               'dark-square': (i+j)%2==1 && (this.expert || !highlight),
-                                                                               'highlight': !this.expert && highlight,
-                                                                               'incheck': !this.expert && incheckSq[ci][cj],
+                                                                               ['board'+sizeY]: true,
+                                                                               'light-square': (i+j)%2==0,
+                                                                               'dark-square': (i+j)%2==1,
+                                                                               [this.bcolor]: true,
+                                                                               'in-shadow': variant=="Dark" && this.score=="*"
+                                                                                       && !this.vr.enlightened[this.mycolor][ci][cj],
+                                                                               'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}),
+                                                                               'incheck': showLight && incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -217,40 +342,156 @@ Vue.component('my-game', {
                                        );
                                }), choices]
                        );
-                       if (this.mode != "idle")
+                       if (["human","computer"].includes(this.mode))
                        {
-                               actionArray.push(
+                               if (this.score == "*")
+                               {
+                                       actionArray.push(
+                                               h('button',
+                                                       {
+                                                               on: { click: this.resign },
+                                                               attrs: { "aria-label": translations['Resign'] },
+                                                               'class': {
+                                                                       "tooltip":true,
+                                                                       "play": true,
+                                                                       "spaceleft": true,
+                                                               },
+                                                       },
+                                                       [h('i', { 'class': { "material-icons": true } }, "flag")])
+                                       );
+                               }
+                               else
+                               {
+                                       // A game finished, and another is not started yet: allow navigation
+                                       actionArray = actionArray.concat([
+                                               h('button',
+                                                       {
+                                                               on: { click: e => this.undo() },
+                                                               attrs: { "aria-label": translations['Undo'] },
+                                                               "class": {
+                                                                       "play": true,
+                                                                       "big-spaceleft": true,
+                                                               },
+                                                       },
+                                                       [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]),
+                                               h('button',
+                                                       {
+                                                               on: { click: e => this.play() },
+                                                               attrs: { "aria-label": translations['Play'] },
+                                                               "class": {
+                                                                       "play": true,
+                                                                       "spaceleft": true,
+                                                               },
+                                                       },
+                                                       [h('i', { 'class': { "material-icons": true } }, "fast_forward")]),
+                                               ]
+                                       );
+                               }
+                       }
+                       if (["friend","problem"].includes(this.mode))
+                       {
+                               actionArray = actionArray.concat(
+                               [
                                        h('button',
                                                {
-                                                       on: { click: this.resign },
-                                                       attrs: { "aria-label": 'Resign' },
-                                                       'class': {
-                                                               "tooltip":true,
-                                                               "bottom": true,
+                                                       on: { click: this.undoInGame },
+                                                       attrs: { "aria-label": translations['Undo'] },
+                                                       "class": {
+                                                               "play": true,
+                                                               "big-spaceleft": true,
                                                        },
                                                },
-                                               [h('i', { 'class': { "material-icons": true } }, "flag")])
-                               );
+                                               [h('i', { 'class': { "material-icons": true } }, "undo")]
+                                       ),
+                                       h('button',
+                                               {
+                                                       on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } },
+                                                       attrs: { "aria-label": translations['Flip board'] },
+                                                       "class": {
+                                                               "play": true,
+                                                               "spaceleft": true,
+                                                       },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "cached")]
+                                       ),
+                               ]);
                        }
                        elementArray.push(gameDiv);
-       //                      if (!!vr.reserve)
-       //                      {
-       //                              let reserve = h('div',
-       //                                      {'class':{'game':true}}, [
-       //                                              h('div',
-       //                                                      { 'class': { 'row': true }},
-       //                                                      [
-       //                                                              h('div',
-       //                                                                      {'class':{'board':true}},
-       //                                                                      [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
-       //                                                              )
-       //                                                      ]
-       //                                              )
-       //                                      ],
-       //                              );
-       //                              elementArray.push(reserve);
-       //                      }
-                       const eogMessage = this.getEndgameMessage(this.score);
+                       if (!!this.vr.reserve)
+                       {
+                               const shiftIdx = (this.mycolor=="w" ? 0 : 1);
+                               let myReservePiecesArray = [];
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       myReservePiecesArray.push(h('div',
+                                       {
+                                               'class': {'board':true, ['board'+sizeY]:true},
+                                               attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
+                                       },
+                                       [
+                                               h('img',
+                                               {
+                                                       'class': {"piece":true, "reserve":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(this.mycolor,i) + ".svg",
+                                                       }
+                                               }),
+                                               h('sup',
+                                                       {"class": { "reserve-count": true } },
+                                                       [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
+                                               )
+                                       ]));
+                               }
+                               let oppReservePiecesArray = [];
+                               const oppCol = this.vr.getOppCol(this.mycolor);
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       oppReservePiecesArray.push(h('div',
+                                       {
+                                               'class': {'board':true, ['board'+sizeY]:true},
+                                               attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
+                                       },
+                                       [
+                                               h('img',
+                                               {
+                                                       'class': {"piece":true, "reserve":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(oppCol,i) + ".svg",
+                                                       }
+                                               }),
+                                               h('sup',
+                                                       {"class": { "reserve-count": true } },
+                                                       [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
+                                               )
+                                       ]));
+                               }
+                               let reserves = h('div',
+                                       {
+                                               'class':{
+                                                       'game': true,
+                                                       "reserve-div": true,
+                                               },
+                                       },
+                                       [
+                                               h('div',
+                                                       {
+                                                               'class': {
+                                                                       'row': true,
+                                                                       "reserve-row-1": true,
+                                                               },
+                                                       },
+                                                       myReservePiecesArray
+                                               ),
+                                               h('div',
+                                                       { 'class': { 'row': true }},
+                                                       oppReservePiecesArray
+                                               )
+                                       ]
+                               );
+                               elementArray.push(reserves);
+                       }
                        const modalEog = [
                                h('input',
                                        {
@@ -259,12 +500,17 @@ Vue.component('my-game', {
                                        }),
                                h('div',
                                        {
-                                               attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
+                                               attrs: { "role": "dialog", "aria-labelledby": "eogMessage" },
                                        },
                                        [
                                                h('div',
                                                        {
-                                                               "class": { "card": true, "smallpad": true },
+                                                               "class": {
+                                                                       "card": true,
+                                                                       "smallpad": true,
+                                                                       "small-modal": true,
+                                                                       "text-center": true,
+                                                               },
                                                        },
                                                        [
                                                                h('label',
@@ -275,8 +521,9 @@ Vue.component('my-game', {
                                                                ),
                                                                h('h3',
                                                                        {
+                                                                               attrs: { "id": "eogMessage" },
                                                                                "class": { "section": true },
-                                                                               domProps: { innerHTML: eogMessage },
+                                                                               domProps: { innerHTML: this.endgameMessage },
                                                                        }
                                                                )
                                                        ]
@@ -286,15 +533,15 @@ Vue.component('my-game', {
                        ];
                        elementArray = elementArray.concat(modalEog);
                }
-               const modalNewgame = [
+               const modalFenEdit = [
                        h('input',
                                {
-                                       attrs: { "id": "modal-newgame", type: "checkbox" },
+                                       attrs: { "id": "modal-fenedit", type: "checkbox" },
                                        "class": { "modal": true },
                                }),
                        h('div',
                                {
-                                       attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
+                                       attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" },
                                },
                                [
                                        h('div',
@@ -304,28 +551,125 @@ Vue.component('my-game', {
                                                [
                                                        h('label',
                                                                {
-                                                                       attrs: { "id": "close-newgame", "for": "modal-newgame" },
+                                                                       attrs: { "id": "close-fenedit", "for": "modal-fenedit" },
                                                                        "class": { "modal-close": true },
                                                                }
                                                        ),
                                                        h('h3',
                                                                {
+                                                                       attrs: { "id": "titleFenedit" },
                                                                        "class": { "section": true },
-                                                                       domProps: { innerHTML: "New game" },
+                                                                       domProps: { innerHTML: translations["Game state (FEN):"] },
                                                                }
                                                        ),
-                                                       h('p',
+                                                       h('input',
                                                                {
-                                                                       "class": { "section": true },
-                                                                       domProps: { innerHTML: "Waiting for opponent..." },
+                                                                       attrs: {
+                                                                               "id": "input-fen",
+                                                                               type: "text",
+                                                                               value: VariantRules.GenRandInitFen(),
+                                                                       },
                                                                }
-                                                       )
+                                                       ),
+                                                       h('button',
+                                                               {
+                                                                       on: { click:
+                                                                               () => {
+                                                                                       const fen = document.getElementById("input-fen").value;
+                                                                                       document.getElementById("modal-fenedit").checked = false;
+                                                                                       this.newGame("friend", fen);
+                                                                               }
+                                                                       },
+                                                                       domProps: { innerHTML: translations["Ok"] },
+                                                               }
+                                                       ),
+                                                       h('button',
+                                                               {
+                                                                       on: { click:
+                                                                               () => {
+                                                                                       document.getElementById("input-fen").value =
+                                                                                               VariantRules.GenRandInitFen();
+                                                                               }
+                                                                       },
+                                                                       domProps: { innerHTML: translations["Random"] },
+                                                               }
+                                                       ),
                                                ]
                                        )
                                ]
                        )
                ];
-               elementArray = elementArray.concat(modalNewgame);
+               elementArray = elementArray.concat(modalFenEdit);
+               let chatEltsArray =
+               [
+                       h('label',
+                               {
+                                       attrs: { "id": "close-chat", "for": "modal-chat" },
+                                       "class": { "modal-close": true },
+                               }
+                       ),
+                       h('h3',
+                               {
+                                       attrs: { "id": "titleChat" },
+                                       "class": { "section": true },
+                                       domProps: { innerHTML: translations["Chat with "] + this.oppName },
+                               }
+                       )
+               ];
+               for (let chat of this.chats)
+               {
+                       chatEltsArray.push(
+                               h('p',
+                                       {
+                                               "class": {
+                                                       "my-chatmsg": chat.author==this.myid,
+                                                       "opp-chatmsg": chat.author==this.oppid,
+                                               },
+                                               domProps: { innerHTML: chat.msg }
+                                       }
+                               )
+                       );
+               }
+               chatEltsArray = chatEltsArray.concat([
+                       h('input',
+                               {
+                                       attrs: {
+                                               "id": "input-chat",
+                                               type: "text",
+                                               placeholder: translations["Type here"],
+                                       },
+                                       on: { keyup: this.trySendChat }, //if key is 'enter'
+                               }
+                       ),
+                       h('button',
+                               {
+                                       attrs: { id: "sendChatBtn"},
+                                       on: { click: this.sendChat },
+                                       domProps: { innerHTML: translations["Send"] },
+                               }
+                       )
+               ]);
+               const modalChat = [
+                       h('input',
+                               {
+                                       attrs: { "id": "modal-chat", type: "checkbox" },
+                                       "class": { "modal": true },
+                               }),
+                       h('div',
+                               {
+                                       attrs: { "role": "dialog", "aria-labelledby": "titleChat" },
+                               },
+                               [
+                                       h('div',
+                                               {
+                                                       "class": { "card": true, "smallpad": true },
+                                               },
+                                               chatEltsArray
+                                       )
+                               ]
+                       )
+               ];
+               elementArray = elementArray.concat(modalChat);
                const actions = h('div',
                        {
                                attrs: { "id": "actions" },
@@ -334,11 +678,62 @@ Vue.component('my-game', {
                        actionArray
                );
                elementArray.push(actions);
-               if (this.score != "*")
+               if (!!this.vr)
                {
+                       if (this.mode == "problem")
+                       {
+                               // Show problem solution (on click)
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "solution-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('h3',
+                                                               {
+                                                                       "class": { clickable: true },
+                                                                       domProps: { innerHTML: translations["Show solution"] },
+                                                                       on: { click: this.toggleShowSolution },
+                                                               }
+                                                       ),
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-solution" },
+                                                                       domProps: { innerHTML: this.problem.solution }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
+                       if (variant != "Dark" || this.score!="*")
+                       {
+                               // Show current FEN
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "fen-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "fen-string" },
+                                                                       domProps: { innerHTML: this.vr.getBaseFen() },
+                                                                       "class": { "text-center": true },
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
                        elementArray.push(
                                h('div',
-                                       { attrs: { id: "pgn-div" } },
+                                       {
+                                               attrs: { id: "pgn-div" },
+                                               "class": { "section-content": true },
+                                       },
                                        [
                                                h('a',
                                                        {
@@ -348,15 +743,13 @@ Vue.component('my-game', {
                                                                }
                                                        }
                                                ),
-                                               h('p',
+                                               h('button',
                                                        {
-                                                               attrs: { id: "pgn-game" },
+                                                               attrs: { "id": "downloadBtn" },
                                                                on: { click: this.download },
-                                                               domProps: {
-                                                                       innerHTML: this.pgnTxt
-                                                               }
+                                                               domProps: { innerHTML: translations["Download PGN"] },
                                                        }
-                                               )
+                                               ),
                                        ]
                                )
                        );
@@ -366,99 +759,127 @@ Vue.component('my-game', {
                        {
                                'class': {
                                        "col-sm-12":true,
-                                       "col-md-8":true,
-                                       "col-md-offset-2":true,
-                                       "col-lg-6":true,
-                                       "col-lg-offset-3":true,
+                                       "col-md-10":true,
+                                       "col-md-offset-1":true,
+                                       "col-lg-8":true,
+                                       "col-lg-offset-2":true,
                                },
-                               // NOTE: click = mousedown + mouseup --> what about smartphone?!
+                               // NOTE: click = mousedown + mouseup
                                on: {
                                        mousedown: this.mousedown,
                                        mousemove: this.mousemove,
                                        mouseup: this.mouseup,
-                                       touchdown: this.mousedown,
+                                       touchstart: this.mousedown,
                                        touchmove: this.mousemove,
-                                       touchup: this.mouseup,
+                                       touchend: this.mouseup,
                                },
                        },
                        elementArray
                );
        },
+       computed: {
+               endgameMessage: function() {
+                       let eogMessage = "Unfinished";
+                       switch (this.score)
+                       {
+                               case "1-0":
+                                       eogMessage = translations["White win"];
+                                       break;
+                               case "0-1":
+                                       eogMessage = translations["Black win"];
+                                       break;
+                               case "1/2":
+                                       eogMessage = translations["Draw"];
+                                       break;
+                       }
+                       return eogMessage;
+               },
+       },
        created: function() {
                const url = socketUrl;
-               const continuation = (localStorage.getItem("variant") === variant);
-               this.myid = continuation
-                       ? localStorage.getItem("myid")
-                       // random enough (TODO: function)
-                       : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
+               const humanContinuation = (localStorage.getItem("variant") === variant);
+               const computerContinuation = (localStorage.getItem("comp-variant") === variant);
+               const friendContinuation = (localStorage.getItem("anlz-variant") === variant);
+               this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString());
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                const socketOpenListener = () => {
-                       if (continuation)
-                       {
-                               const fen = localStorage.getItem("fen");
-                               const mycolor = localStorage.getItem("mycolor");
-                               const oppid = localStorage.getItem("oppid");
-                               const moves = JSON.parse(localStorage.getItem("moves"));
-                               this.newGame("human", fen, mycolor, oppid, moves, true);
-                               // Send ping to server (answer pong if opponent is connected)
-                               this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
-                       }
-                       else if (localStorage.getItem("newgame") === variant)
-                       {
-                               // New game request has been cancelled on disconnect
-                               this.seek = true;
-                               this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
-                       }
+                       if (humanContinuation) //game VS human has priority
+                               this.continueGame("human");
+                       else if (computerContinuation)
+                               this.continueGame("computer");
+                       else if (friendContinuation)
+                               this.continueGame("friend");
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
+                       let L = undefined;
                        switch (data.code)
                        {
+                               case "oppname":
+                                       // Receive opponent's name
+                                       this.oppName = data.name;
+                                       break;
+                               case "newchat":
+                                       // Receive new chat
+                                       this.chats.push({msg:data.msg, author:this.oppid});
+                                       break;
+                               case "duplicate":
+                                       // We opened another tab on the same game
+                                       this.mode = "idle";
+                                       this.vr = null;
+                                       alert(translations[
+                                               "Already playing a game in this variant on another tab!"]);
+                                       break;
                                case "newgame": //opponent found
-                                       this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
+                                       // oppid: opponent socket ID
+                                       this.newGame("human", data.fen, data.color, data.oppid, data.gameid);
                                        break;
                                case "newmove": //..he played!
-                                       this.play(data.move, "animate");
+                                       this.play(data.move, (variant!="Dark" ? "animate" : null));
                                        break;
                                case "pong": //received if we sent a ping (game still alive on our side)
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: definitely over...
                                        this.oppConnected = true;
-                                       const L = this.vr.moves.length;
                                        // Send our "last state" informations to opponent
+                                       L = this.vr.moves.length;
                                        this.conn.send(JSON.stringify({
-                                               code:"lastate",
-                                               oppid:this.oppid,
-                                               lastMove:L>0?this.vr.moves[L-1]:undefined,
-                                               movesCount:L,
+                                               code: "lastate",
+                                               oppid: this.oppid,
+                                               gameId: this.gameId,
+                                               lastMove: (L>0?this.vr.moves[L-1]:undefined),
+                                               movesCount: L,
                                        }));
                                        break;
-                               case "lastate": //got opponent infos about last move (we might have resigned)
-                                       if (this.mode!="human" || this.oppid!=data.oppid)
+                               case "lastate": //got opponent infos about last move
+                                       L = this.vr.moves.length;
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: nothing we can do...
+                                       // OK, opponent still in game (which might be over)
+                                       if (this.score != "*")
                                        {
-                                               // OK, we resigned
+                                               // We finished the game (any result possible)
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:undefined,
-                                                       movesCount:-1,
+                                                       code: "lastate",
+                                                       oppid: data.oppid,
+                                                       gameId: this.gameId,
+                                                       score: this.score,
                                                }));
                                        }
-                                       else if (data.movesCount < 0)
-                                       {
-                                               // OK, he resigned
-                                               this.endGame(this.mycolor=="w"?"1-0":"0-1");
-                                       }
-                                       else if (data.movesCount < this.vr.moves.length)
+                                       else if (!!data.score) //opponent finished the game
+                                               this.endGame(data.score);
+                                       else if (data.movesCount < L)
                                        {
                                                // We must tell last move to opponent
-                                               const L = this.vr.moves.length;
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:this.vr.moves[L-1],
-                                                       movesCount:L,
+                                                       code: "lastate",
+                                                       oppid: this.oppid,
+                                                       gameId: this.gameId,
+                                                       lastMove: this.vr.moves[L-1],
+                                                       movesCount: L,
                                                }));
                                        }
-                                       else if (data.movesCount > this.vr.moves.length) //just got last move from him
+                                       else if (data.movesCount > L) //just got last move from him
                                                this.play(data.lastMove, "animate");
                                        break;
                                case "resign": //..you won!
@@ -467,8 +888,14 @@ Vue.component('my-game', {
                                // TODO: also use (dis)connect info to count online players?
                                case "connect":
                                case "disconnect":
-                                       if (this.mode == "human" && this.oppid == data.id)
+                                       if (this.mode=="human" && this.oppid == data.id)
                                                this.oppConnected = (data.code == "connect");
+                                       if (this.oppConnected && this.score != "*")
+                                       {
+                                               // Send our name to the opponent, in case of he hasn't it
+                                               this.conn.send(JSON.stringify({
+                                                       code:"myname", name:this.myname, oppid: this.oppid}));
+                                       }
                                        break;
                        }
                };
@@ -481,168 +908,335 @@ Vue.component('my-game', {
                this.conn.onopen = socketOpenListener;
                this.conn.onmessage = socketMessageListener;
                this.conn.onclose = socketCloseListener;
+               // Listen to keyboard left/right to navigate in game
+               document.onkeydown = event => {
+                       if (["human","computer"].includes(this.mode) &&
+                               !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode))
+                       {
+                               event.preventDefault();
+                               if (event.keyCode == 37) //Back
+                                       this.undo();
+                               else //Forward (39)
+                                       this.play();
+                       }
+               };
+               // Computer moves web worker logic:
+               this.compWorker.postMessage(["scripts",variant]);
+               const self = this;
+               this.compWorker.onmessage = function(e) {
+                       let compMove = e.data;
+                       if (!compMove)
+                               return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...)
+                       if (!Array.isArray(compMove))
+                               compMove = [compMove]; //to deal with MarseilleRules
+                       // TODO: imperfect attempt to avoid ghost move:
+                       compMove.forEach(m => { m.computer = true; });
+                       // (first move) HACK: small delay to avoid selecting elements
+                       // before they appear on page:
+                       const delay = Math.max(500-(Date.now()-self.timeStart), 0);
+                       setTimeout(() => {
+                               const animate = (variant!="Dark" ? "animate" : null);
+                               if (self.mode == "computer") //warning: mode could have changed!
+                                       self.play(compMove[0], animate);
+                               if (compMove.length == 2)
+                                       setTimeout( () => {
+                                               if (self.mode == "computer")
+                                                       self.play(compMove[1], animate);
+                                       }, 750);
+                       }, delay);
+               }
        },
        methods: {
+               setMyname: function(e) {
+                       this.myname = e.target.value;
+                       localStorage["username"] = this.myname;
+               },
+               trySendChat: function(e) {
+                       if (e.keyCode == 13) //'enter' key
+                               this.sendChat();
+               },
+               sendChat: function() {
+                       let chatInput = document.getElementById("input-chat");
+                       const chatTxt = chatInput.value;
+                       chatInput.value = "";
+                       this.chats.push({msg:chatTxt, author:this.myid});
+                       this.conn.send(JSON.stringify({
+                               code:"newchat", oppid: this.oppid, msg: chatTxt}));
+               },
+               toggleShowSolution: function() {
+                       let problemSolution = document.getElementById("problem-solution");
+                       problemSolution.style.display =
+                               !problemSolution.style.display || problemSolution.style.display == "none"
+                                       ? "block"
+                                       : "none";
+               },
                download: function() {
-                       let content = document.getElementById("pgn-game").innerHTML;
-                       content = content.replace(/<br>/g, "\n");
+                       // Variants may have special PGN structure (so next function isn't defined here)
+                       const content = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
                        // Prepare and trigger download link
                        let downloadAnchor = document.getElementById("download");
                        downloadAnchor.setAttribute("download", "game.pgn");
                        downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
                        downloadAnchor.click();
                },
-               endGame: function(score) {
-                       this.score = score;
+               showScoreMsg: function() {
                        let modalBox = document.getElementById("modal-eog");
                        modalBox.checked = true;
-                       // Variants may have special PGN structure (so next function isn't defined here)
-                       this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
                        setTimeout(() => { modalBox.checked = false; }, 2000);
-                       if (this.mode == "human")
-                               this.clearStorage();
-                       this.mode = "idle";
-                       this.oppid = "";
                },
-               getEndgameMessage: function(score) {
-                       let eogMessage = "Unfinished";
-                       switch (this.score)
+               endGame: function(score) {
+                       this.score = score;
+                       if (["human","computer"].includes(this.mode))
                        {
-                               case "1-0":
-                                       eogMessage = "White win";
-                                       break;
-                               case "0-1":
-                                       eogMessage = "Black win";
-                                       break;
-                               case "1/2":
-                                       eogMessage = "Draw";
-                                       break;
+                               const prefix = (this.mode=="computer" ? "comp-" : "");
+                               localStorage.setItem(prefix+"score", score);
                        }
-                       return eogMessage;
-               },
-               toggleExpertMode: function() {
-                       this.expert = !this.expert;
-                       document.cookie = "expert=" + (this.expert ? "1" : "0");
-               },
-               resign: function() {
+                       this.showScoreMsg();
                        if (this.mode == "human" && this.oppConnected)
                        {
-                               try {
-                                       this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
-                               } catch (INVALID_STATE_ERR) {
-                                       return; //socket is not ready (and not yet reconnected)
-                               }
+                               // Send our nickname to opponent
+                               this.conn.send(JSON.stringify({
+                                       code:"myname", name:this.myname, oppid:this.oppid}));
                        }
-                       this.endGame(this.mycolor=="w"?"0-1":"1-0");
+                       this.cursor = this.vr.moves.length; //to navigate in finished game
+               },
+               getStoragePrefix: function(mode) {
+                       let prefix = "";
+                       if (mode == "computer")
+                               prefix = "comp-";
+                       else if (mode == "friend")
+                               prefix = "anlz-";
+                       return prefix;
                },
                setStorage: function() {
-                       localStorage.setItem("myid", this.myid);
-                       localStorage.setItem("variant", variant);
-                       localStorage.setItem("mycolor", this.mycolor);
-                       localStorage.setItem("oppid", this.oppid);
-                       localStorage.setItem("fenStart", this.fenStart);
-                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
-                       localStorage.setItem("fen", this.vr.getFen());
+                       if (this.mode=="human")
+                       {
+                               localStorage.setItem("myid", this.myid);
+                               localStorage.setItem("oppid", this.oppid);
+                               localStorage.setItem("gameId", this.gameId);
+                       }
+                       const prefix = this.getStoragePrefix(this.mode);
+                       localStorage.setItem(prefix+"variant", variant);
+                       localStorage.setItem(prefix+"mycolor", this.mycolor);
+                       localStorage.setItem(prefix+"fenStart", this.fenStart);
+                       localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       localStorage.setItem(prefix+"score", "*");
                },
                updateStorage: function() {
-                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
-                       localStorage.setItem("fen", this.vr.getFen());
+                       const prefix = this.getStoragePrefix(this.mode);
+                       localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       if (this.score != "*")
+                               localStorage.setItem(prefix+"score", this.score);
                },
+               // "computer mode" clearing is done through the menu
                clearStorage: function() {
-                       delete localStorage["variant"];
-                       delete localStorage["myid"];
-                       delete localStorage["mycolor"];
-                       delete localStorage["oppid"];
-                       delete localStorage["fenStart"];
-                       delete localStorage["fen"];
-                       delete localStorage["moves"];
-               },
-               clickGameSeek: function() {
                        if (this.mode == "human")
+                       {
+                               delete localStorage["myid"];
+                               delete localStorage["oppid"];
+                               delete localStorage["gameId"];
+                       }
+                       const prefix = this.getStoragePrefix(this.mode);
+                       delete localStorage[prefix+"variant"];
+                       delete localStorage[prefix+"mycolor"];
+                       delete localStorage[prefix+"fenStart"];
+                       delete localStorage[prefix+"moves"];
+                       delete localStorage[prefix+"fen"];
+                       delete localStorage[prefix+"score"];
+               },
+               // HACK because mini-css tooltips are persistent after click...
+               // NOTE: seems to work only in chrome/chromium. TODO...
+               getRidOfTooltip: function(elt) {
+                       elt.style.visibility = "hidden";
+                       setTimeout(() => { elt.style.visibility="visible"; }, 100);
+               },
+               startChat: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       document.getElementById("modal-chat").checked = true;
+               },
+               clearCurrentGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       this.clearStorage();
+                       location.reload(); //to see clearing effects
+               },
+               showSettings: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       document.getElementById("modal-settings").checked = true;
+               },
+               toggleHints: function() {
+                       this.hints = !this.hints;
+                       localStorage["hints"] = (this.hints ? "1" : "0");
+               },
+               setBoardColor: function(e) {
+                       this.bcolor = e.target.options[e.target.selectedIndex].value;
+                       localStorage["bcolor"] = this.bcolor;
+               },
+               setSound: function(e) {
+                       this.sound = parseInt(e.target.options[e.target.selectedIndex].value);
+                       localStorage["sound"] = this.sound;
+               },
+               clickGameSeek: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       if (this.mode == "human" && this.score == "*")
                                return; //no newgame while playing
                        if (this.seek)
                        {
-                               delete localStorage["newgame"]; //cancel game seek
+                               this.conn.send(JSON.stringify({code:"cancelnewgame"}));
                                this.seek = false;
                        }
                        else
                                this.newGame("human");
                },
-               clickComputerGame: function() {
-                       if (this.mode == "human")
-                               return; //no newgame while playing
+               clickComputerGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       if (this.mode == "computer" && this.score == "*"
+                               && this.vr.turn != this.mycolor)
+                       {
+                               // Wait for computer reply first (avoid potential "ghost move" bug)
+                               return;
+                       }
                        this.newGame("computer");
                },
-               newGame: function(mode, fenInit, color, oppId, moves, continuation) {
+               clickFriendGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       document.getElementById("modal-fenedit").checked = true;
+               },
+               resign: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       if (this.mode == "human" && this.oppConnected)
+                       {
+                               try {
+                                       this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
+                               } catch (INVALID_STATE_ERR) {
+                                       return; //socket is not ready (and not yet reconnected)
+                               }
+                       }
+                       this.endGame(this.mycolor=="w"?"0-1":"1-0");
+               },
+               newGame: function(mode, fenInit, color, oppId, gameId) {
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
-                       this.score = "*";
                        if (mode=="human" && !oppId)
                        {
                                const storageVariant = localStorage.getItem("variant");
-                               if (!!storageVariant && storageVariant !== variant)
+                               if (!!storageVariant && storageVariant !== variant
+                                       && localStorage["score"] == "*")
                                {
-                                       alert("Finish your " + storageVariant + " game first!");
-                                       return;
+                                       return alert(translations["Finish your "] +
+                                               storageVariant + translations[" game first!"]);
                                }
                                // Send game request and wait..
-                               localStorage["newgame"] = variant;
-                               this.seek = true;
-                               this.clearStorage(); //in case of
                                try {
-                                       this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
+                                       this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() }));
                                } catch (INVALID_STATE_ERR) {
                                        return; //nothing achieved
                                }
-                               if (continuation !== "reconnect") //TODO: bad HACK...
+                               this.seek = true;
+                               let modalBox = document.getElementById("modal-newgame");
+                               modalBox.checked = true;
+                               setTimeout(() => { modalBox.checked = false; }, 2000);
+                               return;
+                       }
+                       const prefix = this.getStoragePrefix(mode);
+                       if (mode == "computer")
+                       {
+                               const storageVariant = localStorage.getItem(prefix+"variant");
+                               if (!!storageVariant)
                                {
-                                       let modalBox = document.getElementById("modal-newgame");
-                                       modalBox.checked = true;
-                                       setTimeout(() => { modalBox.checked = false; }, 2000);
+                                       const score = localStorage.getItem(prefix+"score");
+                                       if (storageVariant !== variant && score == "*")
+                                       {
+                                               if (!confirm(storageVariant +
+                                                       translations[": unfinished computer game will be erased"]))
+                                               {
+                                                       return;
+                                               }
+                                       }
+                               }
+                       }
+                       else if (mode == "friend")
+                       {
+                               const storageVariant = localStorage.getItem(prefix+"variant");
+                               if (!!storageVariant)
+                               {
+                                       const score = localStorage.getItem(prefix+"score");
+                                       if (storageVariant !== variant && score == "*")
+                                       {
+                                               if (!confirm(storageVariant +
+                                                       translations[": current analysis will be erased"]))
+                                               {
+                                                       return;
+                                               }
+                                       }
                                }
-                               return;
                        }
-                       this.vr = new VariantRules(fen, moves || []);
+                       this.vr = new VariantRules(fen, []);
+                       this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
-                       this.incheck = []; //in case of
-                       this.fenStart = continuation
-                               ? localStorage.getItem("fenStart")
-                               : fen.split(" ")[0]; //Only the position matters
+                       this.incheck = [];
+                       this.fenStart = V.ParseFen(fen).position; //this is enough
                        if (mode=="human")
                        {
                                // Opponent found!
-                               if (!continuation)
-                               {
-                                       // Not playing sound on game continuation:
-                                       new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
-                                       document.getElementById("modal-newgame").checked = false;
-                               }
+                               this.gameId = gameId;
                                this.oppid = oppId;
                                this.oppConnected = true;
                                this.mycolor = color;
                                this.seek = false;
-                               if (!!moves && moves.length > 0) //imply continuation
-                               {
-                                       const lastMove = moves[moves.length-1];
-                                       this.vr.undo(lastMove);
-                                       this.incheck = this.vr.getCheckSquares(lastMove);
-                                       this.vr.play(lastMove, "ingame");
-                               }
-                               delete localStorage["newgame"];
-                               this.setStorage(); //in case of interruptions
+                               if (this.sound >= 1)
+                                       new Audio("/sounds/newgame.mp3").play().catch(err => {});
+                               document.getElementById("modal-newgame").checked = false;
                        }
-                       else //against computer
+                       else if (mode == "computer")
                        {
-                               this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b';
-                               if (this.mycolor == 'b')
-                                       setTimeout(this.playComputerMove, 500);
+                               this.compWorker.postMessage(["init",this.vr.getFen()]);
+                               this.mycolor = (Math.random() < 0.5 ? 'w' : 'b');
+                               if (this.mycolor != this.vr.turn)
+                                       this.playComputerMove();
+                       }
+                       else if (mode == "friend")
+                               this.mycolor = "w"; //convention...
+                       //else: problem solving: nothing more to do
+                       if (mode != "problem")
+                               this.setStorage(); //store game state in case of interruptions
+               },
+               continueGame: function(mode) {
+                       this.mode = mode;
+                       this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined);
+                       const prefix = this.getStoragePrefix(mode);
+                       this.mycolor = localStorage.getItem(prefix+"mycolor");
+                       const moves = JSON.parse(localStorage.getItem(prefix+"moves"));
+                       const fen = localStorage.getItem(prefix+"fen");
+                       const score = localStorage.getItem(prefix+"score"); //set in "endGame()"
+                       this.fenStart = localStorage.getItem(prefix+"fenStart");
+                       this.vr = new VariantRules(fen, moves);
+                       this.incheck = this.vr.getCheckSquares(this.vr.turn);
+                       if (mode == "human")
+                       {
+                               this.gameId = localStorage.getItem("gameId");
+                               // Send ping to server (answer pong if opponent is connected)
+                               this.conn.send(JSON.stringify({
+                                       code:"ping",oppid:this.oppid,gameId:this.gameId}));
+                       }
+                       else if (mode == "computer")
+                       {
+                               this.compWorker.postMessage(["init",fen]);
+                               if (score == "*" && this.mycolor != this.vr.turn)
+                                       this.playComputerMove();
+                       }
+                       //else: nothing special to do in friend mode
+                       if (score != "*")
+                       {
+                               // Small delay required when continuation run faster than drawing page
+                               setTimeout(() => this.endGame(score), 100);
                        }
                },
                playComputerMove: function() {
-                       const compMove = this.vr.getComputerMove();
-                       // HACK: avoid selecting elements before they appear on page:
-                       setTimeout(() => this.play(compMove, "animate"), 500);
+                       this.timeStart = Date.now();
+                       this.compWorker.postMessage(["askmove"]);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {
@@ -656,6 +1250,19 @@ Vue.component('my-game', {
                },
                mousedown: function(e) {
                        e = e || window.event;
+                       let ingame = false;
+                       let elem = e.target;
+                       while (!ingame && elem !== null)
+                       {
+                               if (elem.classList.contains("game"))
+                               {
+                                       ingame = true;
+                                       break;
+                               }
+                               elem = elem.parentElement;
+                       }
+                       if (!ingame) //let default behavior (click on button...)
+                               return;
                        e.preventDefault(); //disable native drag & drop
                        if (!this.selectedPiece && e.target.classList.contains("piece"))
                        {
@@ -671,11 +1278,19 @@ Vue.component('my-game', {
                                this.selectedPiece.style.top = 0;
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
-                               let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
-                                       ? this.vr.getPossibleMovesFrom(startSquare)
-                                       : [];
-                               e.target.parentNode.appendChild(this.selectedPiece);
+                               const startSquare = this.getSquareFromId(e.target.parentNode.id);
+                               this.possibleMoves = [];
+                               if (this.score == "*")
+                               {
+                                       const color = ["friend","problem"].includes(this.mode)
+                                               ? this.vr.turn
+                                               : this.mycolor;
+                                       if (this.vr.canIplay(color,startSquare))
+                                               this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
+                               }
+                               // Next line add moving piece just after current image
+                               // (required for Crazyhouse reserve)
+                               e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
                        }
                },
                mousemove: function(e) {
@@ -685,8 +1300,11 @@ Vue.component('my-game', {
                        // If there is an active element, move it around
                        if (!!this.selectedPiece)
                        {
-                               this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
-                               this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
+                               const [offsetX,offsetY] = !!e.clientX
+                                       ? [e.clientX,e.clientY] //desktop browser
+                                       : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
+                               this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
+                               this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
                        }
                },
                mouseup: function(e) {
@@ -694,13 +1312,20 @@ Vue.component('my-game', {
                                return;
                        e = e || window.event;
                        // Read drop target (or parentElement, parentNode... if type == "img")
-                       this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
-                       let landing = document.elementFromPoint(e.clientX, e.clientY);
+                       this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
+                       const [offsetX,offsetY] = !!e.clientX
+                               ? [e.clientX,e.clientY]
+                               : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
+                       let landing = document.elementFromPoint(offsetX, offsetY);
                        this.selectedPiece.style.zIndex = 3000;
-                       while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
+                       // Next condition: classList.contains(piece) fails because of marks
+                       while (landing.tagName == "IMG")
                                landing = landing.parentNode;
-                       if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
+                       if (this.start.id == landing.id)
+                       {
+                               // A click: selectedPiece and possibleMoves are already filled
                                return;
+                       }
                        // OK: process move attempt
                        let endSquare = this.getSquareFromId(landing.id);
                        let moves = this.findMatchingMoves(endSquare);
@@ -729,8 +1354,9 @@ Vue.component('my-game', {
                        let rectStart = startSquare.getBoundingClientRect();
                        let rectEnd = endSquare.getBoundingClientRect();
                        let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
-                       let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
-                       // HACK for animation (otherwise with positive translate, image slides "under background"...)
+                       let movingPiece =
+                               document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+                       // HACK for animation (with positive translate, image slides "under background")
                        // Possible improvement: just alter squares on the piece's way...
                        squares = document.getElementsByClassName("board");
                        for (let i=0; i<squares.length; i++)
@@ -739,7 +1365,8 @@ Vue.component('my-game', {
                                if (square.id != this.getSquareId(move.start))
                                        square.style.zIndex = "-1";
                        }
-                       movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
+                       movingPiece.style.transform = "translate(" + translation.x + "px," +
+                               translation.y + "px)";
                        movingPiece.style.transitionDuration = "0.2s";
                        movingPiece.style.zIndex = "3000";
                        setTimeout( () => {
@@ -747,27 +1374,86 @@ Vue.component('my-game', {
                                        squares.item(i).style.zIndex = "auto";
                                movingPiece.style = {}; //required e.g. for 0-0 with KR swap
                                this.play(move);
-                       }, 200);
+                       }, 250);
                },
                play: function(move, programmatic) {
-                       if (!!programmatic) //computer or human opponent
+                       if (!move)
                        {
-                               this.animateMove(move);
-                               return;
+                               // Navigate after game is over
+                               if (this.cursor >= this.vr.moves.length)
+                                       return; //already at the end
+                               move = this.vr.moves[this.cursor++];
                        }
-                       this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
+                       if (!!programmatic) //computer or human opponent
+                               return this.animateMove(move);
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
-                       new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
-                       this.vr.play(move, "ingame");
-                       if (this.mode == "human")
+                       if (this.score == "*")
+                       {
+                               // Emergency check, if human game started "at the same time"
+                               // TODO: robustify this...
+                               if (this.mode == "human" && !!move.computer)
+                                       return;
+                               this.vr.play(move, "ingame");
+                               // Is opponent in check?
+                               this.incheck = this.vr.getCheckSquares(this.vr.turn);
+                               if (this.sound == 2)
+                                       new Audio("/sounds/move.mp3").play().catch(err => {});
+                               if (this.mode == "computer")
+                               {
+                                       // Send the move to web worker (TODO: including his own moves?!)
+                                       this.compWorker.postMessage(["newmove",move]);
+                               }
+                               const eog = this.vr.checkGameOver();
+                               if (eog != "*")
+                               {
+                                       if (["human","computer"].includes(this.mode))
+                                               this.endGame(eog);
+                                       else
+                                       {
+                                               // Just show score on screen (allow undo)
+                                               this.score = eog;
+                                               this.showScoreMsg();
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               VariantRules.PlayOnBoard(this.vr.board, move);
+                               this.$forceUpdate(); //TODO: ?!
+                       }
+                       if (["human","computer","friend"].includes(this.mode))
                                this.updateStorage(); //after our moves and opponent moves
-                       const eog = this.vr.checkGameOver();
-                       if (eog != "*")
-                               this.endGame(eog);
-                       else if (this.mode == "computer" && this.vr.turn != this.mycolor)
-                               setTimeout(this.playComputerMove, 500);
+                       if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*")
+                               this.playComputerMove();
+               },
+               undo: function() {
+                       // Navigate after game is over
+                       if (this.cursor == 0)
+                               return; //already at the beginning
+                       if (this.cursor == this.vr.moves.length)
+                               this.incheck = []; //in case of...
+                       const move = this.vr.moves[--this.cursor];
+                       VariantRules.UndoOnBoard(this.vr.board, move);
+                       this.$forceUpdate(); //TODO: ?!
+               },
+               undoInGame: function() {
+                       const lm = this.vr.lastMove;
+                       if (!!lm)
+                       {
+                               this.vr.undo(lm);
+                               if (this.sound == 2)
+                                       new Audio("/sounds/undo.mp3").play().catch(err => {});
+                               this.incheck = this.vr.getCheckSquares(this.vr.turn);
+                       }
                },
        },
 })
+
+// TODO: keep moves list here
+get lastMove()
+       {
+               const L = this.moves.length;
+               return (L>0 ? this.moves[L-1] : null);
+       }