Bugs fixing, finalization of rules in french+english
[vchess.git] / public / javascripts / components / game.js
index 94340e6..ac03c8f 100644 (file)
@@ -62,9 +62,8 @@ Vue.component('my-game', {
                        },
                        [h('i', { 'class': { "material-icons": true } }, "accessibility")])
                );
-               if (variant != "Dark" &&
-                       (["idle","computer","friend"].includes(this.mode)
-                               || ["friend","human"].includes(this.mode) && this.score != "*"))
+               if (["idle","computer","friend"].includes(this.mode)
+                       || (this.mode == "human" && this.score != "*"))
                {
                        actionArray.push(
                                h('button',
@@ -81,9 +80,8 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "computer")])
                        );
                }
-               if (variant != "Dark" &&
-                       (["idle","friend"].includes(this.mode)
-                               || ["computer","human"].includes(this.mode) && this.score != "*"))
+               if (variant != "Dark" && (["idle","friend"].includes(this.mode)
+                       || (["computer","human"].includes(this.mode) && this.score != "*")))
                {
                        actionArray.push(
                                h('button',
@@ -1130,12 +1128,13 @@ Vue.component('my-game', {
                        // before they appear on page:
                        const delay = Math.max(500-(Date.now()-self.timeStart), 0);
                        setTimeout(() => {
+                               const animate = (variant!="Dark" ? "animate" : null);
                                if (self.mode == "computer") //warning: mode could have changed!
-                                       self.play(compMove[0], "animate");
+                                       self.play(compMove[0], animate);
                                if (compMove.length == 2)
                                        setTimeout( () => {
                                                if (self.mode == "computer")
-                                                       self.play(compMove[1], "animate");
+                                                       self.play(compMove[1], animate);
                                        }, 750);
                        }, delay);
                }
@@ -1288,6 +1287,12 @@ Vue.component('my-game', {
                },
                clickComputerGame: function(e) {
                        this.getRidOfTooltip(e.currentTarget);
+                       if (this.mode == "computer" && this.score == "*"
+                               && this.vr.turn != this.mycolor)
+                       {
+                               // Wait for computer reply first (avoid potential "ghost move" bug)
+                               return;
+                       }
                        this.newGame("computer");
                },
                clickFriendGame: function(e) {
@@ -1345,8 +1350,6 @@ Vue.component('my-game', {
                                                        return;
                                                }
                                        }
-                                       else if (score == "*")
-                                               return this.continueGame("computer");
                                }
                        }
                        else if (mode == "friend")
@@ -1417,7 +1420,7 @@ Vue.component('my-game', {
                        else if (mode == "computer")
                        {
                                this.compWorker.postMessage(["init",fen]);
-                               if (this.mycolor != this.vr.turn)
+                               if (score == "*" && this.mycolor != this.vr.turn)
                                        this.playComputerMove();
                        }
                        //else: nothing special to do in friend mode