Save current state (unfinished, untested)
[vchess.git] / public / javascripts / components / game.js
index 6af331b..9d7bb1f 100644 (file)
@@ -1,5 +1,6 @@
 // Game logic on a variant page
 Vue.component('my-game', {
+       props: ["problem"],
        data: function() {
                return {
                        vr: null, //object to check moves, store them, FEN..
@@ -23,9 +24,15 @@ Vue.component('my-game', {
                        sound: parseInt(getCookie("sound", "2")),
                };
        },
+       watch: {
+               problem: function(p, pp) {
+                       // 'problem' prop changed: update board state
+                       this.newGame("problem", p.fen, V.ParseFen(p.fen).turn);
+               },
+       },
        render(h) {
-               const [sizeX,sizeY] = VariantRules.size;
-               const smallScreen = (screen.width <= 420);
+               const [sizeX,sizeY] = [V.size.x,V.size.y];
+               const smallScreen = (window.innerWidth <= 420);
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
@@ -95,7 +102,7 @@ Vue.component('my-game', {
                                : (smallScreen ? 31 : 37);
                        if (this.mode == "human")
                        {
-                               let connectedIndic = h(
+                               const connectedIndic = h(
                                        'div',
                                        {
                                                "class": {
@@ -112,7 +119,7 @@ Vue.component('my-game', {
                                );
                                elementArray.push(connectedIndic);
                        }
-                       let turnIndic = h(
+                       const turnIndic = h(
                                'div',
                                {
                                        "class": {
@@ -128,7 +135,7 @@ Vue.component('my-game', {
                                }
                        );
                        elementArray.push(turnIndic);
-                       let settingsBtn = h(
+                       const settingsBtn = h(
                                'button',
                                {
                                        on: { click: this.showSettings },
@@ -147,7 +154,27 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "settings")]
                        );
                        elementArray.push(settingsBtn);
-                       let choices = h('div',
+                       if (this.mode == "problem")
+                       {
+                               // Show problem instructions
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "instructions-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-instructions" },
+                                                                       domProps: { innerHTML: this.problem.instructions }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
+                       const choices = h('div',
                                {
                                        attrs: { "id": "choices" },
                                        'class': { 'row': true },
@@ -185,7 +212,7 @@ Vue.component('my-game', {
                        const lm = this.vr.lastMove;
                        const showLight = this.hints &&
                                (this.mode!="idle" || this.cursor==this.vr.moves.length);
-                       let gameDiv = h('div',
+                       const gameDiv = h('div',
                                {
                                        'class': { 'game': true },
                                },
@@ -400,7 +427,6 @@ Vue.component('my-game', {
                                );
                                elementArray.push(reserves);
                        }
-                       const eogMessage = this.getEndgameMessage(this.score);
                        const modalEog = [
                                h('input',
                                        {
@@ -409,7 +435,7 @@ Vue.component('my-game', {
                                        }),
                                h('div',
                                        {
-                                               attrs: { "role": "dialog", "aria-labelledby": "modal-eog" },
+                                               attrs: { "role": "dialog", "aria-labelledby": "eogMessage" },
                                        },
                                        [
                                                h('div',
@@ -425,8 +451,9 @@ Vue.component('my-game', {
                                                                ),
                                                                h('h3',
                                                                        {
+                                                                               attrs: { "id": "eogMessage" },
                                                                                "class": { "section": true },
-                                                                               domProps: { innerHTML: eogMessage },
+                                                                               domProps: { innerHTML: this.endgameMessage },
                                                                        }
                                                                )
                                                        ]
@@ -445,7 +472,7 @@ Vue.component('my-game', {
                                }),
                        h('div',
                                {
-                                       attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" },
+                                       attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" },
                                },
                                [
                                        h('div',
@@ -461,6 +488,7 @@ Vue.component('my-game', {
                                                        ),
                                                        h('h3',
                                                                {
+                                                                       attrs: { "id": "newGameTxt" },
                                                                        "class": { "section": true },
                                                                        domProps: { innerHTML: "New game" },
                                                                }
@@ -485,7 +513,7 @@ Vue.component('my-game', {
                                }),
                        h('div',
                                {
-                                       attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
+                                       attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" },
                                },
                                [
                                        h('div',
@@ -501,6 +529,7 @@ Vue.component('my-game', {
                                                        ),
                                                        h('h3',
                                                                {
+                                                                       attrs: { "id": "titleFenedit" },
                                                                        "class": { "section": true },
                                                                        domProps: { innerHTML: "Position + flags (FEN):" },
                                                                }
@@ -551,7 +580,7 @@ Vue.component('my-game', {
                                }),
                        h('div',
                                {
-                                       attrs: { "role": "dialog", "aria-labelledby": "modal-settings" },
+                                       attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" },
                                },
                                [
                                        h('div',
@@ -567,6 +596,7 @@ Vue.component('my-game', {
                                                        ),
                                                        h('h3',
                                                                {
+                                                                       attrs: { "id": "settingsTitle" },
                                                                        "class": { "section": true },
                                                                        domProps: { innerHTML: "Preferences" },
                                                                }
@@ -699,7 +729,7 @@ Vue.component('my-game', {
                        actionArray
                );
                elementArray.push(actions);
-               if (this.score != "*")
+               if (this.score != "*" && this.pgnTxt.length > 0)
                {
                        elementArray.push(
                                h('div',
@@ -735,6 +765,32 @@ Vue.component('my-game', {
                }
                else if (this.mode != "idle")
                {
+                       if (this.mode == "problem")
+                       {
+                               // Show problem solution (on click)
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "solution-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('h3',
+                                                               {
+                                                                       domProps: { innerHTML: "Show solution" },
+                                                                       on: { click: "toggleShowSolution" }
+                                                               }
+                                                       ),
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-solution" },
+                                                                       domProps: { innerHTML: this.problem.solution }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
                        // Show current FEN
                        elementArray.push(
                                h('div',
@@ -746,7 +802,7 @@ Vue.component('my-game', {
                                                h('p',
                                                        {
                                                                attrs: { id: "fen-string" },
-                                                               domProps: { innerHTML: this.vr.getFen() }
+                                                               domProps: { innerHTML: this.vr.getBaseFen() }
                                                        }
                                                )
                                        ]
@@ -776,19 +832,32 @@ Vue.component('my-game', {
                        elementArray
                );
        },
+       computed: {
+               endgameMessage: function() {
+                       let eogMessage = "Unfinished";
+                       switch (this.score)
+                       {
+                               case "1-0":
+                                       eogMessage = "White win";
+                                       break;
+                               case "0-1":
+                                       eogMessage = "Black win";
+                                       break;
+                               case "1/2":
+                                       eogMessage = "Draw";
+                                       break;
+                       }
+                       return eogMessage;
+               },
+       },
        created: function() {
                const url = socketUrl;
-               const continuation = (localStorage.getItem("variant") === variant);
-               this.myid = continuation ? localStorage.getItem("myid") : getRandString();
-               if (!continuation)
-               {
-                       // HACK: play a small silent sound to allow "new game" sound later
-                       // if tab not focused (TODO: does it really work ?!)
-                       new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
-               }
+               const humanContinuation = (localStorage.getItem("variant") === variant);
+               const computerContinuation = (localStorage.getItem("comp-variant") === variant);
+               this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString());
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                const socketOpenListener = () => {
-                       if (continuation)
+                       if (humanContinuation) //game VS human has priority
                        {
                                const fen = localStorage.getItem("fen");
                                const mycolor = localStorage.getItem("mycolor");
@@ -798,16 +867,24 @@ Vue.component('my-game', {
                                // Send ping to server (answer pong if opponent is connected)
                                this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
                        }
-                       else if (localStorage.getItem("newgame") === variant)
+                       else if (computerContinuation)
                        {
-                               // New game request has been cancelled on disconnect
-                               this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
+                               const fen = localStorage.getItem("comp-fen");
+                               const mycolor = localStorage.getItem("comp-mycolor");
+                               const moves = JSON.parse(localStorage.getItem("comp-moves"));
+                               this.newGame("computer", fen, mycolor, undefined, moves, true);
                        }
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
                        switch (data.code)
                        {
+                               case "duplicate":
+                                       // We opened another tab on the same game
+                                       this.mode = "idle";
+                                       this.vr = null;
+                                       alert("Already playing a game in this variant on another tab!");
+                                       break;
                                case "newgame": //opponent found
                                        // oppid: opponent socket ID
                                        this.newGame("human", data.fen, data.color, data.oppid);
@@ -890,6 +967,12 @@ Vue.component('my-game', {
                };
        },
        methods: {
+               toggleShowSolution: function() {
+                       let problemSolution = document.getElementById("problem-solution");
+                       problemSolution.style.display = problemSolution.style.display == "none"
+                               ? "block"
+                               : "none";
+               },
                download: function() {
                        let content = document.getElementById("pgn-game").innerHTML;
                        content = content.replace(/<br>/g, "\n");
@@ -900,56 +983,53 @@ Vue.component('my-game', {
                                encodeURIComponent(content);
                        downloadAnchor.click();
                },
-               endGame: function(score) {
-                       this.score = score;
+               showScoreMsg: function() {
                        let modalBox = document.getElementById("modal-eog");
                        modalBox.checked = true;
+                       setTimeout(() => { modalBox.checked = false; }, 2000);
+               },
+               endGame: function(score) {
+                       this.score = score;
+                       this.showScoreMsg();
                        // Variants may have special PGN structure (so next function isn't defined here)
                        this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
-                       setTimeout(() => { modalBox.checked = false; }, 2000);
-                       if (this.mode == "human")
+                       if (["human","computer"].includes(this.mode))
                                this.clearStorage();
                        this.mode = "idle";
                        this.cursor = this.vr.moves.length; //to navigate in finished game
                        this.oppid = "";
                },
-               getEndgameMessage: function(score) {
-                       let eogMessage = "Unfinished";
-                       switch (this.score)
+               setStorage: function() {
+                       if (this.mode=="human")
                        {
-                               case "1-0":
-                                       eogMessage = "White win";
-                                       break;
-                               case "0-1":
-                                       eogMessage = "Black win";
-                                       break;
-                               case "1/2":
-                                       eogMessage = "Draw";
-                                       break;
+                               localStorage.setItem("myid", this.myid);
+                               localStorage.setItem("oppid", this.oppid);
                        }
-                       return eogMessage;
-               },
-               setStorage: function() {
-                       localStorage.setItem("myid", this.myid);
-                       localStorage.setItem("variant", variant);
-                       localStorage.setItem("mycolor", this.mycolor);
-                       localStorage.setItem("oppid", this.oppid);
-                       localStorage.setItem("fenStart", this.fenStart);
-                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
-                       localStorage.setItem("fen", this.vr.getFen());
+                       // 'prefix' = "comp-" to resume games vs. computer
+                       const prefix = (this.mode=="computer" ? "comp-" : "");
+                       localStorage.setItem(prefix+"variant", variant);
+                       localStorage.setItem(prefix+"mycolor", this.mycolor);
+                       localStorage.setItem(prefix+"fenStart", this.fenStart);
+                       localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem(prefix+"fen", this.vr.getFen());
                },
                updateStorage: function() {
-                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
-                       localStorage.setItem("fen", this.vr.getFen());
+                       const prefix = (this.mode=="computer" ? "comp-" : "");
+                       localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem(prefix+"fen", this.vr.getFen());
                },
                clearStorage: function() {
-                       delete localStorage["variant"];
-                       delete localStorage["myid"];
-                       delete localStorage["mycolor"];
-                       delete localStorage["oppid"];
-                       delete localStorage["fenStart"];
-                       delete localStorage["fen"];
-                       delete localStorage["moves"];
+                       if (this.mode=="human")
+                       {
+                               delete localStorage["myid"];
+                               delete localStorage["oppid"];
+                       }
+                       const prefix = (this.mode=="computer" ? "comp-" : "");
+                       delete localStorage[prefix+"variant"];
+                       delete localStorage[prefix+"mycolor"];
+                       delete localStorage[prefix+"fenStart"];
+                       delete localStorage[prefix+"fen"];
+                       delete localStorage[prefix+"moves"];
                },
                // HACK because mini-css tooltips are persistent after click...
                getRidOfTooltip: function(elt) {
@@ -979,7 +1059,6 @@ Vue.component('my-game', {
                        if (this.seek)
                        {
                                this.conn.send(JSON.stringify({code:"cancelnewgame"}));
-                               delete localStorage["newgame"]; //cancel game seek
                                this.seek = false;
                        }
                        else
@@ -1008,76 +1087,94 @@ Vue.component('my-game', {
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       const fen = "M7/8/8/3K1k2/8/8/8/8 0000";//fenInit || VariantRules.GenRandInitFen();
+                       const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        if (mode=="human" && !oppId)
                        {
                                const storageVariant = localStorage.getItem("variant");
                                if (!!storageVariant && storageVariant !== variant)
-                               {
-                                       alert("Finish your " + storageVariant + " game first!");
-                                       return;
-                               }
+                                       return alert("Finish your " + storageVariant + " game first!");
                                // Send game request and wait..
-                               localStorage["newgame"] = variant;
-                               this.seek = true;
-                               this.clearStorage(); //in case of
                                try {
                                        this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
                                } catch (INVALID_STATE_ERR) {
                                        return; //nothing achieved
                                }
-                               if (continuation !== "reconnect") //TODO: bad HACK...
+                               this.seek = true;
+                               let modalBox = document.getElementById("modal-newgame");
+                               modalBox.checked = true;
+                               setTimeout(() => { modalBox.checked = false; }, 2000);
+                               return;
+                       }
+                       if (mode == "computer" && !continuation)
+                       {
+                               const storageVariant = localStorage.getItem("comp-variant");
+                               if (!!storageVariant && storageVariant !== variant)
                                {
-                                       let modalBox = document.getElementById("modal-newgame");
-                                       modalBox.checked = true;
-                                       setTimeout(() => { modalBox.checked = false; }, 2000);
+                                       if (!confirm("Unfinished " + storageVariant +
+                                               " computer game will be erased"))
+                                       {
+                                               return;
+                                       }
                                }
-                               return;
+                       }
+                       if (this.mode == "computer" && mode == "human")
+                       {
+                               // Save current computer game to resume it later
+                               this.setStorage();
                        }
                        this.vr = new VariantRules(fen, moves || []);
                        this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
-                       this.incheck = []; //in case of
-                       this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen);
+                       if (continuation && moves.length > 0) //NOTE: "continuation": redundant test
+                       {
+                               const lastMove = moves[moves.length-1];
+                               this.vr.undo(lastMove);
+                               this.incheck = this.vr.getCheckSquares(lastMove);
+                               this.vr.play(lastMove, "ingame");
+                       }
+                       else
+                               this.incheck = [];
+                       if (continuation)
+                       {
+                               const prefix = (mode=="computer" ? "comp-" : "");
+                               this.fenStart = localStorage.getItem(prefix+"fenStart");
+                       }
+                       else
+                               this.fenStart = fen;
                        if (mode=="human")
                        {
                                // Opponent found!
                                if (!continuation) //not playing sound on game continuation
                                {
                                        if (this.sound >= 1)
-                                               new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
+                                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
                                        document.getElementById("modal-newgame").checked = false;
                                }
                                this.oppid = oppId;
-                               this.oppConnected = true;
+                               this.oppConnected = !continuation;
                                this.mycolor = color;
                                this.seek = false;
-                               if (!!moves && moves.length > 0) //imply continuation
-                               {
-                                       const lastMove = moves[moves.length-1];
-                                       this.vr.undo(lastMove);
-                                       this.incheck = this.vr.getCheckSquares(lastMove);
-                                       this.vr.play(lastMove, "ingame");
-                               }
-                               delete localStorage["newgame"];
                                this.setStorage(); //in case of interruptions
                        }
                        else if (mode == "computer")
                        {
-                               this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b';
+                               this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
-                                       setTimeout(this.playComputerMove, 500);
+                                       this.playComputerMove();
                        }
-                       //else: against a (IRL) friend: nothing more to do
+                       //else: against a (IRL) friend or problem solving: nothing more to do
                },
                playComputerMove: function() {
                        const timeStart = Date.now();
                        const compMove = this.vr.getComputerMove();
                        // (first move) HACK: avoid selecting elements before they appear on page:
                        const delay = Math.max(500-(Date.now()-timeStart), 0);
-                       setTimeout(() => this.play(compMove, "animate"), delay);
+                       setTimeout(() => {
+                               if (this.mode == "computer") //Warning: mode could have changed!
+                                       this.play(compMove, "animate")
+                       }, delay);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {
@@ -1119,10 +1216,16 @@ Vue.component('my-game', {
                                this.selectedPiece.style.top = 0;
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
-                               let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               const iCanPlay = this.mode!="idle"
-                                       && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare));
-                               this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : [];
+                               const startSquare = this.getSquareFromId(e.target.parentNode.id);
+                               this.possibleMoves = [];
+                               if (this.mode != "idle")
+                               {
+                                       const color = ["friend","problem"].includes(this.mode)
+                                               ? this.vr.turn
+                                               : this.mycolor;
+                                       if (this.vr.canIplay(color,startSquare))
+                                               this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
+                               }
                                // Next line add moving piece just after current image
                                // (required for Crazyhouse reserve)
                                e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
@@ -1209,7 +1312,7 @@ Vue.component('my-game', {
                                        squares.item(i).style.zIndex = "auto";
                                movingPiece.style = {}; //required e.g. for 0-0 with KR swap
                                this.play(move);
-                       }, 200);
+                       }, 250);
                },
                play: function(move, programmatic) {
                        if (!move)
@@ -1228,7 +1331,7 @@ Vue.component('my-game', {
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        if (this.sound == 2)
-                               new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
+                               new Audio("/sounds/chessmove1.mp3").play().catch(err => {});
                        if (this.mode != "idle")
                        {
                                this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
@@ -1239,16 +1342,25 @@ Vue.component('my-game', {
                                VariantRules.PlayOnBoard(this.vr.board, move);
                                this.$forceUpdate(); //TODO: ?!
                        }
-                       if (this.mode == "human")
+                       if (["human","computer"].includes(this.mode))
                                this.updateStorage(); //after our moves and opponent moves
                        if (this.mode != "idle")
                        {
                                const eog = this.vr.checkGameOver();
                                if (eog != "*")
-                                       this.endGame(eog);
+                               {
+                                       if (["human","computer"].includes(this.mode))
+                                               this.endGame(eog);
+                                       else
+                                       {
+                                               // Just show score on screen (allow undo)
+                                               this.score = eog;
+                                               this.showScoreMsg();
+                                       }
+                               }
                        }
                        if (this.mode == "computer" && this.vr.turn != this.mycolor)
-                               setTimeout(this.playComputerMove, 500);
+                               this.playComputerMove;
                },
                undo: function() {
                        // Navigate after game is over