Save current state (unfinished, untested)
[vchess.git] / public / javascripts / components / game.js
index 0ab12d6..9d7bb1f 100644 (file)
@@ -27,10 +27,7 @@ Vue.component('my-game', {
        watch: {
                problem: function(p, pp) {
                        // 'problem' prop changed: update board state
-                       // TODO: FEN + turn + flags + rappel instructions / solution on click sous l'échiquier
-                       // TODO: trouver moyen de passer la situation des reserves pour Crazyhouse,
-                       // et l'état des captures pour Grand... bref compléter le descriptif de l'état.
-                       this.newGame("problem", p.fen, p.fen.split(" ")[2]);
+                       this.newGame("problem", p.fen, V.ParseFen(p.fen).turn);
                },
        },
        render(h) {
@@ -105,7 +102,7 @@ Vue.component('my-game', {
                                : (smallScreen ? 31 : 37);
                        if (this.mode == "human")
                        {
-                               let connectedIndic = h(
+                               const connectedIndic = h(
                                        'div',
                                        {
                                                "class": {
@@ -122,7 +119,7 @@ Vue.component('my-game', {
                                );
                                elementArray.push(connectedIndic);
                        }
-                       let turnIndic = h(
+                       const turnIndic = h(
                                'div',
                                {
                                        "class": {
@@ -138,7 +135,7 @@ Vue.component('my-game', {
                                }
                        );
                        elementArray.push(turnIndic);
-                       let settingsBtn = h(
+                       const settingsBtn = h(
                                'button',
                                {
                                        on: { click: this.showSettings },
@@ -157,7 +154,27 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "settings")]
                        );
                        elementArray.push(settingsBtn);
-                       let choices = h('div',
+                       if (this.mode == "problem")
+                       {
+                               // Show problem instructions
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "instructions-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-instructions" },
+                                                                       domProps: { innerHTML: this.problem.instructions }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
+                       const choices = h('div',
                                {
                                        attrs: { "id": "choices" },
                                        'class': { 'row': true },
@@ -195,7 +212,7 @@ Vue.component('my-game', {
                        const lm = this.vr.lastMove;
                        const showLight = this.hints &&
                                (this.mode!="idle" || this.cursor==this.vr.moves.length);
-                       let gameDiv = h('div',
+                       const gameDiv = h('div',
                                {
                                        'class': { 'game': true },
                                },
@@ -410,7 +427,6 @@ Vue.component('my-game', {
                                );
                                elementArray.push(reserves);
                        }
-                       const eogMessage = this.getEndgameMessage(this.score);
                        const modalEog = [
                                h('input',
                                        {
@@ -437,7 +453,7 @@ Vue.component('my-game', {
                                                                        {
                                                                                attrs: { "id": "eogMessage" },
                                                                                "class": { "section": true },
-                                                                               domProps: { innerHTML: eogMessage },
+                                                                               domProps: { innerHTML: this.endgameMessage },
                                                                        }
                                                                )
                                                        ]
@@ -713,7 +729,7 @@ Vue.component('my-game', {
                        actionArray
                );
                elementArray.push(actions);
-               if (this.score != "*")
+               if (this.score != "*" && this.pgnTxt.length > 0)
                {
                        elementArray.push(
                                h('div',
@@ -749,6 +765,32 @@ Vue.component('my-game', {
                }
                else if (this.mode != "idle")
                {
+                       if (this.mode == "problem")
+                       {
+                               // Show problem solution (on click)
+                               elementArray.push(
+                                       h('div',
+                                               {
+                                                       attrs: { id: "solution-div" },
+                                                       "class": { "section-content": true },
+                                               },
+                                               [
+                                                       h('h3',
+                                                               {
+                                                                       domProps: { innerHTML: "Show solution" },
+                                                                       on: { click: "toggleShowSolution" }
+                                                               }
+                                                       ),
+                                                       h('p',
+                                                               {
+                                                                       attrs: { id: "problem-solution" },
+                                                                       domProps: { innerHTML: this.problem.solution }
+                                                               }
+                                                       )
+                                               ]
+                                       )
+                               );
+                       }
                        // Show current FEN
                        elementArray.push(
                                h('div',
@@ -760,7 +802,7 @@ Vue.component('my-game', {
                                                h('p',
                                                        {
                                                                attrs: { id: "fen-string" },
-                                                               domProps: { innerHTML: this.vr.getFen() }
+                                                               domProps: { innerHTML: this.vr.getBaseFen() }
                                                        }
                                                )
                                        ]
@@ -790,6 +832,24 @@ Vue.component('my-game', {
                        elementArray
                );
        },
+       computed: {
+               endgameMessage: function() {
+                       let eogMessage = "Unfinished";
+                       switch (this.score)
+                       {
+                               case "1-0":
+                                       eogMessage = "White win";
+                                       break;
+                               case "0-1":
+                                       eogMessage = "Black win";
+                                       break;
+                               case "1/2":
+                                       eogMessage = "Draw";
+                                       break;
+                       }
+                       return eogMessage;
+               },
+       },
        created: function() {
                const url = socketUrl;
                const humanContinuation = (localStorage.getItem("variant") === variant);
@@ -907,6 +967,12 @@ Vue.component('my-game', {
                };
        },
        methods: {
+               toggleShowSolution: function() {
+                       let problemSolution = document.getElementById("problem-solution");
+                       problemSolution.style.display = problemSolution.style.display == "none"
+                               ? "block"
+                               : "none";
+               },
                download: function() {
                        let content = document.getElementById("pgn-game").innerHTML;
                        content = content.replace(/<br>/g, "\n");
@@ -917,35 +983,22 @@ Vue.component('my-game', {
                                encodeURIComponent(content);
                        downloadAnchor.click();
                },
-               endGame: function(score) {
-                       this.score = score;
+               showScoreMsg: function() {
                        let modalBox = document.getElementById("modal-eog");
                        modalBox.checked = true;
+                       setTimeout(() => { modalBox.checked = false; }, 2000);
+               },
+               endGame: function(score) {
+                       this.score = score;
+                       this.showScoreMsg();
                        // Variants may have special PGN structure (so next function isn't defined here)
                        this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
-                       setTimeout(() => { modalBox.checked = false; }, 2000);
                        if (["human","computer"].includes(this.mode))
                                this.clearStorage();
                        this.mode = "idle";
                        this.cursor = this.vr.moves.length; //to navigate in finished game
                        this.oppid = "";
                },
-               getEndgameMessage: function(score) {
-                       let eogMessage = "Unfinished";
-                       switch (this.score)
-                       {
-                               case "1-0":
-                                       eogMessage = "White win";
-                                       break;
-                               case "0-1":
-                                       eogMessage = "Black win";
-                                       break;
-                               case "1/2":
-                                       eogMessage = "Draw";
-                                       break;
-                       }
-                       return eogMessage;
-               },
                setStorage: function() {
                        if (this.mode=="human")
                        {
@@ -1042,18 +1095,30 @@ Vue.component('my-game', {
                                if (!!storageVariant && storageVariant !== variant)
                                        return alert("Finish your " + storageVariant + " game first!");
                                // Send game request and wait..
-                               this.seek = true;
                                try {
                                        this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
                                } catch (INVALID_STATE_ERR) {
                                        return; //nothing achieved
                                }
+                               this.seek = true;
                                let modalBox = document.getElementById("modal-newgame");
                                modalBox.checked = true;
                                setTimeout(() => { modalBox.checked = false; }, 2000);
                                return;
                        }
-                       if (this.mode == "computer" && mode == "human") { }
+                       if (mode == "computer" && !continuation)
+                       {
+                               const storageVariant = localStorage.getItem("comp-variant");
+                               if (!!storageVariant && storageVariant !== variant)
+                               {
+                                       if (!confirm("Unfinished " + storageVariant +
+                                               " computer game will be erased"))
+                                       {
+                                               return;
+                                       }
+                               }
+                       }
+                       if (this.mode == "computer" && mode == "human")
                        {
                                // Save current computer game to resume it later
                                this.setStorage();
@@ -1062,45 +1127,42 @@ Vue.component('my-game', {
                        this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
-                       this.incheck = continuation
-                               ? this.vr
-                               : [];
-                       this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen);
+                       if (continuation && moves.length > 0) //NOTE: "continuation": redundant test
+                       {
+                               const lastMove = moves[moves.length-1];
+                               this.vr.undo(lastMove);
+                               this.incheck = this.vr.getCheckSquares(lastMove);
+                               this.vr.play(lastMove, "ingame");
+                       }
+                       else
+                               this.incheck = [];
+                       if (continuation)
+                       {
+                               const prefix = (mode=="computer" ? "comp-" : "");
+                               this.fenStart = localStorage.getItem(prefix+"fenStart");
+                       }
+                       else
+                               this.fenStart = fen;
                        if (mode=="human")
                        {
-
-
-
-//TODO: refactor this. (for computer mode too), lastMove getCheckSquares...
-
-
-
-
                                // Opponent found!
                                if (!continuation) //not playing sound on game continuation
                                {
                                        if (this.sound >= 1)
-                                               new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
+                                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
                                        document.getElementById("modal-newgame").checked = false;
                                }
                                this.oppid = oppId;
                                this.oppConnected = !continuation;
                                this.mycolor = color;
                                this.seek = false;
-                               if (!!moves && moves.length > 0) //imply continuation
-                               {
-                                       const lastMove = moves[moves.length-1];
-                                       this.vr.undo(lastMove);
-                                       this.incheck = this.vr.getCheckSquares(lastMove);
-                                       this.vr.play(lastMove, "ingame");
-                               }
                                this.setStorage(); //in case of interruptions
                        }
                        else if (mode == "computer")
                        {
                                this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
-                                       setTimeout(this.playComputerMove, 500);
+                                       this.playComputerMove();
                        }
                        //else: against a (IRL) friend or problem solving: nothing more to do
                },
@@ -1250,7 +1312,7 @@ Vue.component('my-game', {
                                        squares.item(i).style.zIndex = "auto";
                                movingPiece.style = {}; //required e.g. for 0-0 with KR swap
                                this.play(move);
-                       }, 200);
+                       }, 250);
                },
                play: function(move, programmatic) {
                        if (!move)
@@ -1269,7 +1331,7 @@ Vue.component('my-game', {
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        if (this.sound == 2)
-                               new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
+                               new Audio("/sounds/chessmove1.mp3").play().catch(err => {});
                        if (this.mode != "idle")
                        {
                                this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
@@ -1286,10 +1348,19 @@ Vue.component('my-game', {
                        {
                                const eog = this.vr.checkGameOver();
                                if (eog != "*")
-                                       this.endGame(eog);
+                               {
+                                       if (["human","computer"].includes(this.mode))
+                                               this.endGame(eog);
+                                       else
+                                       {
+                                               // Just show score on screen (allow undo)
+                                               this.score = eog;
+                                               this.showScoreMsg();
+                                       }
+                               }
                        }
                        if (this.mode == "computer" && this.vr.turn != this.mycolor)
-                               setTimeout(this.playComputerMove, 500);
+                               this.playComputerMove;
                },
                undo: function() {
                        // Navigate after game is over