Start working on style
[vchess.git] / public / javascripts / components / game.js
index 9d7bb1f..8f34be2 100644 (file)
@@ -11,8 +11,13 @@ Vue.component('my-game', {
                        selectedPiece: null, //moving piece (or clicked piece)
                        conn: null, //socket connection
                        score: "*", //'*' means 'unfinished'
-                       mode: "idle", //human, friend, computer or idle (when not playing)
+                       mode: "idle", //human, chat, friend, problem, computer or idle (if not playing)
+                       myid: "", //our ID, always set
                        oppid: "", //opponent ID in case of HH game
+                       gameId: "", //useful if opponent started other human games after we disconnected
+                       myname: getCookie("username","anonymous"),
+                       oppName: "anonymous", //opponent name, revealed after a game (if provided)
+                       chats: [], //chat messages after human game
                        oppConnected: false,
                        seek: false,
                        fenStart: "",
@@ -22,10 +27,13 @@ Vue.component('my-game', {
                        color: getCookie("color", "lichess"), //lichess, chesscom or chesstempo
                        // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
                        sound: parseInt(getCookie("sound", "2")),
+                       // Web worker to play computer moves without freezing interface:
+                       compWorker: new Worker('/javascripts/playCompMove.js'),
+                       timeStart: undefined, //time when computer starts thinking
                };
        },
        watch: {
-               problem: function(p, pp) {
+               problem: function(p) {
                        // 'problem' prop changed: update board state
                        this.newGame("problem", p.fen, V.ParseFen(p.fen).turn);
                },
@@ -56,7 +64,7 @@ Vue.component('my-game', {
                        },
                        [h('i', { 'class': { "material-icons": true } }, "accessibility")])
                );
-               if (["idle","computer"].includes(this.mode))
+               if (["idle","chat","computer"].includes(this.mode))
                {
                        actionArray.push(
                                h('button',
@@ -73,7 +81,7 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "computer")])
                        );
                }
-               if (["idle","friend"].includes(this.mode))
+               if (["idle","chat","friend"].includes(this.mode))
                {
                        actionArray.push(
                                h('button',
@@ -100,7 +108,7 @@ Vue.component('my-game', {
                        const indicWidth = !!settingsBtnElt //-2 for border:
                                ? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2
                                : (smallScreen ? 31 : 37);
-                       if (this.mode == "human")
+                       if (["chat","human"].includes(this.mode))
                        {
                                const connectedIndic = h(
                                        'div',
@@ -119,6 +127,53 @@ Vue.component('my-game', {
                                );
                                elementArray.push(connectedIndic);
                        }
+                       const menuElt = h('div', { }, [
+                               h('label',
+                                       {
+                                               attrs: { for: "drawer-control" },
+                                               "class": {
+                                                       "drawer-toggle": true,
+                                                       "persistent": true,
+                                                       "button": true,
+                                               },
+                                       }
+                               ),
+                               h('input',
+                                       {
+                                               attrs: { type: "checkbox", id: "drawer-control" },
+                                               "class": { "drawer": true, "persistent": true },
+                                       }
+                               ),
+                               h('div',
+                                       { },
+                                       [
+                                               h('label',
+                                                       {
+                                                               attrs: { for: "drawer-control" },
+                                                               "class": { "drawer-close": true }
+                                                       }
+                                               ),
+                                               h('a',
+                                                       {
+                                                               attrs: { "href": "#" },
+                                                               domProps: { innerHTML: "Home" },
+                                                       }
+                                               ),
+                                               h('a',
+                                                       {
+                                                               attrs: { "href": "#" },
+                                                               domProps: { innerHTML: "....." },
+                                                       }
+                                               ),
+                                       ]
+                               )
+                       ]);
+                       elementArray.push(menuElt);
+
+                       // TODO: chat available only in "chat" mode...
+                       //                                              on: {
+//                                                     "click": () => { document.getElementById("modal-chat").checked = true; },
+
                        const turnIndic = h(
                                'div',
                                {
@@ -161,7 +216,10 @@ Vue.component('my-game', {
                                        h('div',
                                                {
                                                        attrs: { id: "instructions-div" },
-                                                       "class": { "section-content": true },
+                                                       "class": {
+                                                               "clearer": true,
+                                                               "section-content": true,
+                                                       },
                                                },
                                                [
                                                        h('p',
@@ -211,13 +269,13 @@ Vue.component('my-game', {
                        // Create board element (+ reserves if needed by variant or mode)
                        const lm = this.vr.lastMove;
                        const showLight = this.hints &&
-                               (this.mode!="idle" || this.cursor==this.vr.moves.length);
+                               (!["idle","chat"].includes(this.mode) || this.cursor==this.vr.moves.length);
                        const gameDiv = h('div',
                                {
                                        'class': { 'game': true },
                                },
                                [_.range(sizeX).map(i => {
-                                       let ci = this.mycolor=='w' ? i : sizeX-i-1;
+                                       let ci = (this.mycolor=='w' ? i : sizeX-i-1);
                                        return h(
                                                'div',
                                                {
@@ -227,7 +285,7 @@ Vue.component('my-game', {
                                                        style: { 'opacity': this.choices.length>0?"0.5":"1" },
                                                },
                                                _.range(sizeY).map(j => {
-                                                       let cj = this.mycolor=='w' ? j : sizeY-j-1;
+                                                       let cj = (this.mycolor=='w' ? j : sizeY-j-1);
                                                        let elems = [];
                                                        if (this.vr.board[ci][cj] != VariantRules.EMPTY)
                                                        {
@@ -286,7 +344,7 @@ Vue.component('my-game', {
                                        );
                                }), choices]
                        );
-                       if (this.mode != "idle")
+                       if (!["idle","chat"].includes(this.mode))
                        {
                                actionArray.push(
                                        h('button',
@@ -326,7 +384,7 @@ Vue.component('my-game', {
                                        ]
                                );
                        }
-                       if (this.mode == "friend")
+                       if (["friend","problem"].includes(this.mode))
                        {
                                actionArray = actionArray.concat(
                                [
@@ -604,7 +662,27 @@ Vue.component('my-game', {
                                                        h('fieldset',
                                                          { },
                                                                [
-                                                                       //h('legend', { domProps: { innerHTML: "Legend title" } }),
+                                                                       h('label',
+                                                                               {
+                                                                                       attrs: { for: "nameSetter" },
+                                                                                       domProps: { innerHTML: "My name is..." },
+                                                                               },
+                                                                       ),
+                                                                       h('input',
+                                                                               {
+                                                                                       attrs: {
+                                                                                               "id": "nameSetter",
+                                                                                               type: "text",
+                                                                                               value: this.myname,
+                                                                                       },
+                                                                                       on: { "change": this.setMyname },
+                                                                               }
+                                                                       ),
+                                                               ]
+                                                       ),
+                                                       h('fieldset',
+                                                         { },
+                                                               [
                                                                        h('label',
                                                                                {
                                                                                        attrs: { for: "setHints" },
@@ -721,6 +799,75 @@ Vue.component('my-game', {
                        )
                ];
                elementArray = elementArray.concat(modalSettings);
+               let chatEltsArray =
+               [
+                       h('label',
+                               {
+                                       attrs: { "id": "close-chat", "for": "modal-chat" },
+                                       "class": { "modal-close": true },
+                               }
+                       ),
+                       h('h3',
+                               {
+                                       attrs: { "id": "titleChat" },
+                                       "class": { "section": true },
+                                       domProps: { innerHTML: "Chat with " + this.oppName },
+                               }
+                       )
+               ];
+               for (let chat of this.chats)
+               {
+                       chatEltsArray.push(
+                               h('p',
+                                       {
+                                               "class": {
+                                                       "my-chatmsg": chat.author==this.myid,
+                                                       "opp-chatmsg": chat.author==this.oppid,
+                                               },
+                                               domProps: { innerHTML: chat.msg }
+                                       }
+                               )
+                       );
+               }
+               chatEltsArray = chatEltsArray.concat([
+                       h('input',
+                               {
+                                       attrs: {
+                                               "id": "input-chat",
+                                               type: "text",
+                                               placeholder: "Type here",
+                                       },
+                                       on: { keyup: this.trySendChat }, //if key is 'enter'
+                               }
+                       ),
+                       h('button',
+                               {
+                                       on: { click: this.sendChat },
+                                       domProps: { innerHTML: "Send" },
+                               }
+                       )
+               ]);
+               const modalChat = [
+                       h('input',
+                               {
+                                       attrs: { "id": "modal-chat", type: "checkbox" },
+                                       "class": { "modal": true },
+                               }),
+                       h('div',
+                               {
+                                       attrs: { "role": "dialog", "aria-labelledby": "titleChat" },
+                               },
+                               [
+                                       h('div',
+                                               {
+                                                       "class": { "card": true, "smallpad": true },
+                                               },
+                                               chatEltsArray
+                                       )
+                               ]
+                       )
+               ];
+               elementArray = elementArray.concat(modalChat);
                const actions = h('div',
                        {
                                attrs: { "id": "actions" },
@@ -778,7 +925,7 @@ Vue.component('my-game', {
                                                        h('h3',
                                                                {
                                                                        domProps: { innerHTML: "Show solution" },
-                                                                       on: { click: "toggleShowSolution" }
+                                                                       on: { click: this.toggleShowSolution },
                                                                }
                                                        ),
                                                        h('p',
@@ -858,27 +1005,23 @@ Vue.component('my-game', {
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                const socketOpenListener = () => {
                        if (humanContinuation) //game VS human has priority
-                       {
-                               const fen = localStorage.getItem("fen");
-                               const mycolor = localStorage.getItem("mycolor");
-                               const oppid = localStorage.getItem("oppid");
-                               const moves = JSON.parse(localStorage.getItem("moves"));
-                               this.newGame("human", fen, mycolor, oppid, moves, true);
-                               // Send ping to server (answer pong if opponent is connected)
-                               this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
-                       }
+                               this.continueGame("human");
                        else if (computerContinuation)
-                       {
-                               const fen = localStorage.getItem("comp-fen");
-                               const mycolor = localStorage.getItem("comp-mycolor");
-                               const moves = JSON.parse(localStorage.getItem("comp-moves"));
-                               this.newGame("computer", fen, mycolor, undefined, moves, true);
-                       }
+                               this.continueGame("computer");
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
+                       const L = (!!this.vr ? this.vr.moves.length : 0);
                        switch (data.code)
                        {
+                               case "oppname":
+                                       // Receive opponent's name
+                                       this.oppName = data.name;
+                                       break;
+                               case "newchat":
+                                       // Receive new chat
+                                       this.chats.push({msg:data.msg, author:this.oppid});
+                                       break;
                                case "duplicate":
                                        // We opened another tab on the same game
                                        this.mode = "idle";
@@ -893,44 +1036,45 @@ Vue.component('my-game', {
                                        this.play(data.move, "animate");
                                        break;
                                case "pong": //received if we sent a ping (game still alive on our side)
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: definitely over...
                                        this.oppConnected = true;
-                                       const L = this.vr.moves.length;
                                        // Send our "last state" informations to opponent
                                        this.conn.send(JSON.stringify({
-                                               code:"lastate",
-                                               oppid:this.oppid,
-                                               lastMove:L>0?this.vr.moves[L-1]:undefined,
-                                               movesCount:L,
+                                               code: "lastate",
+                                               oppid: this.oppid,
+                                               gameId: this.gameId,
+                                               lastMove: (L>0?this.vr.moves[L-1]:undefined),
+                                               movesCount: L,
                                        }));
                                        break;
-                               case "lastate": //got opponent infos about last move (we might have resigned)
-                                       if (this.mode!="human" || this.oppid!=data.oppid)
+                               case "lastate": //got opponent infos about last move
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: nothing we can do...
+                                       // OK, opponent still in game (which might be over)
+                                       if (this.mode != "human")
                                        {
-                                               // OK, we resigned
+                                               // We finished the game (any result possible)
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:undefined,
-                                                       movesCount:-1,
+                                                       code: "lastate",
+                                                       oppid: data.oppid,
+                                                       gameId: this.gameId,
+                                                       score: this.score,
                                                }));
                                        }
-                                       else if (data.movesCount < 0)
-                                       {
-                                               // OK, he resigned
-                                               this.endGame(this.mycolor=="w"?"1-0":"0-1");
-                                       }
-                                       else if (data.movesCount < this.vr.moves.length)
+                                       else if (!!data.score) //opponent finished the game
+                                               this.endGame(data.score);
+                                       else if (data.movesCount < L)
                                        {
                                                // We must tell last move to opponent
-                                               const L = this.vr.moves.length;
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:this.vr.moves[L-1],
-                                                       movesCount:L,
+                                                       code: "lastate",
+                                                       oppid: this.oppid,
+                                                       lastMove: this.vr.moves[L-1],
+                                                       movesCount: L,
                                                }));
                                        }
-                                       else if (data.movesCount > this.vr.moves.length) //just got last move from him
+                                       else if (data.movesCount > L) //just got last move from him
                                                this.play(data.lastMove, "animate");
                                        break;
                                case "resign": //..you won!
@@ -939,8 +1083,14 @@ Vue.component('my-game', {
                                // TODO: also use (dis)connect info to count online players?
                                case "connect":
                                case "disconnect":
-                                       if (this.mode == "human" && this.oppid == data.id)
+                                       if (["human","chat"].includes(this.mode) && this.oppid == data.id)
                                                this.oppConnected = (data.code == "connect");
+                                       if (this.oppConnected && this.mode == "chat")
+                                       {
+                                               // Send our name to the opponent, in case of he hasn't it
+                                               this.conn.send(JSON.stringify({
+                                                       code:"myname", name:this.myname, oppid: this.oppid}));
+                                       }
                                        break;
                        }
                };
@@ -955,8 +1105,8 @@ Vue.component('my-game', {
                this.conn.onclose = socketCloseListener;
                // Listen to keyboard left/right to navigate in game
                document.onkeydown = event => {
-                       if (this.mode == "idle" && !!this.vr && this.vr.moves.length > 0
-                               && [37,39].includes(event.keyCode))
+                       if (["idle","chat"].includes(this.mode) &&
+                               !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode))
                        {
                                event.preventDefault();
                                if (event.keyCode == 37) //Back
@@ -965,13 +1115,44 @@ Vue.component('my-game', {
                                        this.play();
                        }
                };
+               // Computer moves web worker logic:
+               this.compWorker.postMessage(["scripts",variant]);
+               const self = this;
+               this.compWorker.onmessage = function(e) {
+                       let compMove = e.data;
+                       compMove.computer = true; //TODO: imperfect attempt to avoid ghost move
+                       // (first move) HACK: small delay to avoid selecting elements
+                       // before they appear on page:
+                       const delay = Math.max(500-(Date.now()-self.timeStart), 0);
+                       setTimeout(() => {
+                               if (self.mode == "computer") //warning: mode could have changed!
+                                       self.play(compMove, "animate")
+                       }, delay);
+               }
        },
        methods: {
+               setMyname: function(e) {
+                       this.myname = e.target.value;
+                       setCookie("username",this.myname);
+               },
+               trySendChat: function(e) {
+                       if (e.keyCode == 13) //'enter' key
+                               this.sendChat();
+               },
+               sendChat: function() {
+                       let chatInput = document.getElementById("input-chat");
+                       const chatTxt = chatInput.value;
+                       chatInput.value = "";
+                       this.chats.push({msg:chatTxt, author:this.myid});
+                       this.conn.send(JSON.stringify({
+                               code:"newchat", oppid: this.oppid, msg: chatTxt}));
+               },
                toggleShowSolution: function() {
                        let problemSolution = document.getElementById("problem-solution");
-                       problemSolution.style.display = problemSolution.style.display == "none"
-                               ? "block"
-                               : "none";
+                       problemSolution.style.display =
+                               !problemSolution.style.display || problemSolution.style.display == "none"
+                                       ? "block"
+                                       : "none";
                },
                download: function() {
                        let content = document.getElementById("pgn-game").innerHTML;
@@ -989,21 +1170,31 @@ Vue.component('my-game', {
                        setTimeout(() => { modalBox.checked = false; }, 2000);
                },
                endGame: function(score) {
+                       console.log("call " + score + " " + this.mode);
                        this.score = score;
+                       if (["human","computer"].includes(this.mode))
+                       {
+                               const prefix = (this.mode=="computer" ? "comp-" : "");
+                               localStorage.setItem(prefix+"score", score);
+                       }
                        this.showScoreMsg();
                        // Variants may have special PGN structure (so next function isn't defined here)
                        this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
-                       if (["human","computer"].includes(this.mode))
-                               this.clearStorage();
-                       this.mode = "idle";
+                       if (this.mode == "human" && this.oppConnected)
+                       {
+                               // Send our nickname to opponent
+                               this.conn.send(JSON.stringify({
+                                       code:"myname", name:this.myname, oppid:this.oppid}));
+                       }
+                       this.mode = (this.mode=="human" ? "chat" : "idle");
                        this.cursor = this.vr.moves.length; //to navigate in finished game
-                       this.oppid = "";
                },
                setStorage: function() {
                        if (this.mode=="human")
                        {
                                localStorage.setItem("myid", this.myid);
                                localStorage.setItem("oppid", this.oppid);
+                               localStorage.setItem("gameId", this.gameId);
                        }
                        // 'prefix' = "comp-" to resume games vs. computer
                        const prefix = (this.mode=="computer" ? "comp-" : "");
@@ -1012,24 +1203,30 @@ Vue.component('my-game', {
                        localStorage.setItem(prefix+"fenStart", this.fenStart);
                        localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       localStorage.setItem(prefix+"score", "*");
                },
                updateStorage: function() {
                        const prefix = (this.mode=="computer" ? "comp-" : "");
                        localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       if (this.score != "*")
+                               localStorage.setItem(prefix+"score", this.score);
                },
+               // "computer mode" clearing is done through the menu
                clearStorage: function() {
-                       if (this.mode=="human")
+                       if (["human","chat"].includes(this.mode))
                        {
                                delete localStorage["myid"];
                                delete localStorage["oppid"];
+                               delete localStorage["gameId"];
                        }
                        const prefix = (this.mode=="computer" ? "comp-" : "");
                        delete localStorage[prefix+"variant"];
                        delete localStorage[prefix+"mycolor"];
                        delete localStorage[prefix+"fenStart"];
-                       delete localStorage[prefix+"fen"];
                        delete localStorage[prefix+"moves"];
+                       delete localStorage[prefix+"fen"];
+                       delete localStorage[prefix+"score"];
                },
                // HACK because mini-css tooltips are persistent after click...
                getRidOfTooltip: function(elt) {
@@ -1066,8 +1263,6 @@ Vue.component('my-game', {
                },
                clickComputerGame: function(e) {
                        this.getRidOfTooltip(e.currentTarget);
-                       if (this.mode == "human")
-                               return; //no newgame while playing
                        this.newGame("computer");
                },
                clickFriendGame: function(e) {
@@ -1086,8 +1281,8 @@ Vue.component('my-game', {
                        }
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
-               newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       const fen = fenInit || VariantRules.GenRandInitFen();
+               newGame: function(mode, fenInit, color, oppId) {
+                       let fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        if (mode=="human" && !oppId)
                        {
@@ -1106,75 +1301,96 @@ Vue.component('my-game', {
                                setTimeout(() => { modalBox.checked = false; }, 2000);
                                return;
                        }
-                       if (mode == "computer" && !continuation)
+                       if (["human","chat"].includes(this.mode))
+                       {
+                               // Start a new game vs. another human (or...) => forget about current one
+                               this.clearStorage();
+                       }
+                       if (mode == "computer")
                        {
                                const storageVariant = localStorage.getItem("comp-variant");
-                               if (!!storageVariant && storageVariant !== variant)
+                               if (!!storageVariant)
                                {
-                                       if (!confirm("Unfinished " + storageVariant +
-                                               " computer game will be erased"))
+                                       if (storageVariant !== variant)
                                        {
-                                               return;
+                                               if (!confirm("Unfinished " + storageVariant +
+                                                       " computer game will be erased"))
+                                               {
+                                                       return;
+                                               }
+                                       }
+                                       else
+                                       {
+                                               const score = localStorage.getItem("comp-score");
+                                               if (score == "*")
+                                                       return this.continueGame("computer");
                                        }
                                }
                        }
-                       if (this.mode == "computer" && mode == "human")
-                       {
-                               // Save current computer game to resume it later
-                               this.setStorage();
-                       }
-                       this.vr = new VariantRules(fen, moves || []);
+                       this.vr = new VariantRules(fen, []);
                        this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
-                       if (continuation && moves.length > 0) //NOTE: "continuation": redundant test
-                       {
-                               const lastMove = moves[moves.length-1];
-                               this.vr.undo(lastMove);
-                               this.incheck = this.vr.getCheckSquares(lastMove);
-                               this.vr.play(lastMove, "ingame");
-                       }
-                       else
-                               this.incheck = [];
-                       if (continuation)
-                       {
-                               const prefix = (mode=="computer" ? "comp-" : "");
-                               this.fenStart = localStorage.getItem(prefix+"fenStart");
-                       }
-                       else
-                               this.fenStart = fen;
+                       this.incheck = [];
+                       this.fenStart = V.ParseFen(fen).position; //this is enough
                        if (mode=="human")
                        {
                                // Opponent found!
-                               if (!continuation) //not playing sound on game continuation
-                               {
-                                       if (this.sound >= 1)
-                                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
-                                       document.getElementById("modal-newgame").checked = false;
-                               }
+                               this.gameId = getRandString();
                                this.oppid = oppId;
-                               this.oppConnected = !continuation;
+                               this.oppConnected = true;
                                this.mycolor = color;
                                this.seek = false;
+                               if (this.sound >= 1)
+                                       new Audio("/sounds/newgame.mp3").play().catch(err => {});
+                               document.getElementById("modal-newgame").checked = false;
                                this.setStorage(); //in case of interruptions
                        }
                        else if (mode == "computer")
                        {
-                               this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
-                               if (this.mycolor == 'b')
+                               this.compWorker.postMessage(["init",this.vr.getFen()]);
+                               this.mycolor = (Math.random() < 0.5 ? 'w' : 'b');
+                               this.setStorage(); //store game state
+                               if (this.mycolor != this.vr.turn)
                                        this.playComputerMove();
                        }
                        //else: against a (IRL) friend or problem solving: nothing more to do
                },
+               continueGame: function(mode) {
+                       this.mode = mode;
+                       this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined);
+                       const prefix = (mode=="computer" ? "comp-" : "");
+                       this.mycolor = localStorage.getItem(prefix+"mycolor");
+                       const moves = JSON.parse(localStorage.getItem(prefix+"moves"));
+                       const fen = localStorage.getItem(prefix+"fen");
+                       const score = localStorage.getItem(prefix+"score"); //set in "endGame()"
+                       this.fenStart = localStorage.getItem(prefix+"fenStart");
+                       if (mode == "human")
+                       {
+                               this.gameId = localStorage.getItem("gameId");
+                               // Send ping to server (answer pong if opponent is connected)
+                               this.conn.send(JSON.stringify({
+                                       code:"ping",oppid:this.oppid,gameId:this.gameId}));
+                       }
+                       else
+                               this.compWorker.postMessage(["init",fen]);
+                       this.vr = new VariantRules(fen, moves);
+                       if (moves.length > 0)
+                       {
+                               const lastMove = moves[moves.length-1];
+                               this.vr.undo(lastMove);
+                               this.incheck = this.vr.getCheckSquares(lastMove);
+                               this.vr.play(lastMove, "ingame");
+                       }
+                       if (score != "*")
+                       {
+                               // Small delay required when continuation run faster than drawing page
+                               setTimeout(() => this.endGame(score), 100);
+                       }
+               },
                playComputerMove: function() {
-                       const timeStart = Date.now();
-                       const compMove = this.vr.getComputerMove();
-                       // (first move) HACK: avoid selecting elements before they appear on page:
-                       const delay = Math.max(500-(Date.now()-timeStart), 0);
-                       setTimeout(() => {
-                               if (this.mode == "computer") //Warning: mode could have changed!
-                                       this.play(compMove, "animate")
-                       }, delay);
+                       this.timeStart = Date.now();
+                       this.compWorker.postMessage(["askmove"]);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {
@@ -1218,7 +1434,7 @@ Vue.component('my-game', {
                                this.selectedPiece.style.zIndex = 3000;
                                const startSquare = this.getSquareFromId(e.target.parentNode.id);
                                this.possibleMoves = [];
-                               if (this.mode != "idle")
+                               if (!["idle","chat"].includes(this.mode))
                                {
                                        const color = ["friend","problem"].includes(this.mode)
                                                ? this.vr.turn
@@ -1332,19 +1548,26 @@ Vue.component('my-game', {
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        if (this.sound == 2)
                                new Audio("/sounds/chessmove1.mp3").play().catch(err => {});
-                       if (this.mode != "idle")
+                       if (!["idle","chat"].includes(this.mode))
                        {
+                               // Emergency check, if human game started "at the same time"
+                               // TODO: robustify this...
+                               if (this.mode == "human" && !!move.computer)
+                                       return;
                                this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
                                this.vr.play(move, "ingame");
+                               if (this.mode == "computer")
+                               {
+                                       // Send the move to web worker (TODO: including his own moves?!)
+                                       this.compWorker.postMessage(["newmove",move]);
+                               }
                        }
                        else
                        {
                                VariantRules.PlayOnBoard(this.vr.board, move);
                                this.$forceUpdate(); //TODO: ?!
                        }
-                       if (["human","computer"].includes(this.mode))
-                               this.updateStorage(); //after our moves and opponent moves
-                       if (this.mode != "idle")
+                       if (!["idle","chat"].includes(this.mode))
                        {
                                const eog = this.vr.checkGameOver();
                                if (eog != "*")
@@ -1359,8 +1582,10 @@ Vue.component('my-game', {
                                        }
                                }
                        }
-                       if (this.mode == "computer" && this.vr.turn != this.mycolor)
-                               this.playComputerMove;
+                       if (["human","computer"].includes(this.mode))
+                               this.updateStorage(); //after our moves and opponent moves
+                       if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*")
+                               this.playComputerMove();
                },
                undo: function() {
                        // Navigate after game is over
@@ -1375,7 +1600,18 @@ Vue.component('my-game', {
                undoInGame: function() {
                        const lm = this.vr.lastMove;
                        if (!!lm)
+                       {
                                this.vr.undo(lm);
+                               const lmBefore = this.vr.lastMove;
+                               if (!!lmBefore)
+                               {
+                                       this.vr.undo(lmBefore);
+                                       this.incheck = this.vr.getCheckSquares(lmBefore);
+                                       this.vr.play(lmBefore, "ingame");
+                               }
+                               else
+                                       this.incheck = [];
+                       }
                },
        },
 })