Saving state (unfinished styling on variant page)
[vchess.git] / public / javascripts / components / game.js
index 587587f..80a8e7c 100644 (file)
@@ -15,7 +15,7 @@ Vue.component('my-game', {
                        myid: "", //our ID, always set
                        oppid: "", //opponent ID in case of HH game
                        gameId: "", //useful if opponent started other human games after we disconnected
-                       myname: getCookie("username","anonymous"),
+                       myname: localStorage["username"] || "anonymous",
                        oppName: "anonymous", //opponent name, revealed after a game (if provided)
                        chats: [], //chat messages after human game
                        oppConnected: false,
@@ -23,10 +23,10 @@ Vue.component('my-game', {
                        fenStart: "",
                        incheck: [],
                        pgnTxt: "",
-                       hints: (getCookie("hints") === "1" ? true : false),
-                       color: getCookie("color", "lichess"), //lichess, chesscom or chesstempo
+                       hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
+                       color: localStorage["color"] || "lichess", //lichess, chesscom or chesstempo
                        // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
-                       sound: parseInt(getCookie("sound", "2")),
+                       sound: parseInt(localStorage["sound"] || "2"),
                        // Web worker to play computer moves without freezing interface:
                        compWorker: new Worker('/javascripts/playCompMove.js'),
                        timeStart: undefined, //time when computer starts thinking
@@ -522,48 +522,6 @@ Vue.component('my-game', {
                        ];
                        elementArray = elementArray.concat(modalEog);
                }
-               // NOTE: this modal could be in Pug view (no usage of Vue functions or variables)
-               const modalNewgame = [
-                       h('input',
-                               {
-                                       attrs: { "id": "modal-newgame", type: "checkbox" },
-                                       "class": { "modal": true },
-                               }),
-                       h('div',
-                               {
-                                       attrs: { "role": "dialog", "aria-labelledby": "newGameTxt" },
-                               },
-                               [
-                                       h('div',
-                                               {
-                                                       "class": { "card": true, "smallpad": true },
-                                               },
-                                               [
-                                                       h('label',
-                                                               {
-                                                                       attrs: { "id": "close-newgame", "for": "modal-newgame" },
-                                                                       "class": { "modal-close": true },
-                                                               }
-                                                       ),
-                                                       h('h3',
-                                                               {
-                                                                       attrs: { "id": "newGameTxt" },
-                                                                       "class": { "section": true },
-                                                                       domProps: { innerHTML: "New game" },
-                                                               }
-                                                       ),
-                                                       h('p',
-                                                               {
-                                                                       "class": { "section": true },
-                                                                       domProps: { innerHTML: "Waiting for opponent..." },
-                                                               }
-                                                       )
-                                               ]
-                                       )
-                               ]
-                       )
-               ];
-               elementArray = elementArray.concat(modalNewgame);
                const modalFenEdit = [
                        h('input',
                                {
@@ -1134,7 +1092,7 @@ Vue.component('my-game', {
        methods: {
                setMyname: function(e) {
                        this.myname = e.target.value;
-                       setCookie("username",this.myname);
+                       localStorage["username"] = this.myname;
                },
                trySendChat: function(e) {
                        if (e.keyCode == 13) //'enter' key
@@ -1248,15 +1206,15 @@ Vue.component('my-game', {
                },
                toggleHints: function() {
                        this.hints = !this.hints;
-                       setCookie("hints", this.hints ? "1" : "0");
+                       localStorage["hints"] = (this.hints ? "1" : "0");
                },
                setColor: function(e) {
                        this.color = e.target.options[e.target.selectedIndex].value;
-                       setCookie("color", this.color);
+                       localStorage["color"] = this.color;
                },
                setSound: function(e) {
                        this.sound = parseInt(e.target.options[e.target.selectedIndex].value);
-                       setCookie("sound", this.sound);
+                       localStorage["sound"] = this.sound;
                },
                clickGameSeek: function(e) {
                        this.getRidOfTooltip(e.currentTarget);
@@ -1552,8 +1510,6 @@ Vue.component('my-game', {
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
-                       if (this.sound == 2)
-                               new Audio("/sounds/chessmove1.mp3").play().catch(err => {});
                        if (!["idle","chat"].includes(this.mode))
                        {
                                // Emergency check, if human game started "at the same time"
@@ -1562,6 +1518,8 @@ Vue.component('my-game', {
                                        return;
                                this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
                                this.vr.play(move, "ingame");
+                               if (this.sound == 2)
+                                       new Audio("/sounds/move.mp3").play().catch(err => {});
                                if (this.mode == "computer")
                                {
                                        // Send the move to web worker (TODO: including his own moves?!)
@@ -1608,6 +1566,8 @@ Vue.component('my-game', {
                        if (!!lm)
                        {
                                this.vr.undo(lm);
+                               if (this.sound == 2)
+                                       new Audio("/sounds/undo.mp3").play().catch(err => {});
                                const lmBefore = this.vr.lastMove;
                                if (!!lmBefore)
                                {