First draft of game balancing solution after reconnect
[vchess.git] / public / javascripts / components / game.js
index 592a700..4a07741 100644 (file)
@@ -1,4 +1,4 @@
-// TODO: use indexedDB instead of localStorage? (more flexible...)
+// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
 
 Vue.component('my-game', {
        data: function() {
@@ -15,6 +15,8 @@ Vue.component('my-game', {
                        oppid: "", //opponent ID in case of HH game
                        oppConnected: false,
                        seek: false,
+                       fenStart: "",
+                       incheck: [],
                };
        },
        render(h) {
@@ -22,6 +24,9 @@ Vue.component('my-game', {
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
+               // Also precompute in-check squares
+               let incheckSq = doubleArray(sizeX, sizeY, false);
+               this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
                let square00 = document.getElementById("sq-0-0");
                let squareWidth = !!square00
@@ -34,6 +39,8 @@ Vue.component('my-game', {
                                {
                                        on: {
                                                click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
                                                        if (this.seek)
                                                                delete localStorage["newgame"]; //cancel game seek
                                                        else
@@ -54,7 +61,13 @@ Vue.component('my-game', {
                                [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
                        h('button',
                                {
-                                       on: { click: () => this.newGame("computer") },
+                                       on: {
+                                               click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
+                                                       this.newGame("computer");
+                                               }
+                                       },
                                        attrs: { "aria-label": 'New game VS computer' },
                                        'class': {
                                                "tooltip":true,
@@ -161,7 +174,7 @@ Vue.component('my-game', {
                                                                );
                                                        }
                                                        const lm = this.vr.lastMove;
-                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj})
+                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
                                                        return h(
                                                                'div',
                                                                {
@@ -170,6 +183,7 @@ Vue.component('my-game', {
                                                                                'light-square': !highlight && (i+j)%2==0,
                                                                                'dark-square': !highlight && (i+j)%2==1,
                                                                                'highlight': highlight,
+                                                                               'incheck': incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -230,12 +244,6 @@ Vue.component('my-game', {
                                        }
                                ),
                                h('h3',
-                                       {
-                                               "class": { "section": true },
-                                               domProps: { innerHTML: "End of game" },
-                                       }
-                               ),
-                               h('p',
                                        {
                                                "class": { "section": true },
                                                domProps: { innerHTML: eogMessage },
@@ -247,7 +255,7 @@ Vue.component('my-game', {
                                elemsOfEog.push(
                                        h('p', //'textarea', //TODO: selectable!
                                                {
-                                                       domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score) },
+                                                       domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart) },
                                                        //attrs: { "readonly": true },
                                                }
                                        )
@@ -357,20 +365,19 @@ Vue.component('my-game', {
                const socketOpenListener = () => {
                        if (continuation)
                        {
-                               // TODO: check FEN integrity with opponent
                                const fen = localStorage.getItem("fen");
                                const mycolor = localStorage.getItem("mycolor");
                                const oppid = localStorage.getItem("oppid");
                                const moves = JSON.parse(localStorage.getItem("moves"));
                                this.newGame("human", fen, mycolor, oppid, moves, true);
-                               // Send ping to server, which answers pong if opponent is connected
-                               this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId}));
+                               // Send ping to server (answer pong if opponent is connected)
+                               this.conn.send(JSON.stringify({code:"ping",oppid:this.oppId}));
                        }
                        else if (localStorage.getItem("newgame") === variant)
                        {
                                // New game request has been cancelled on disconnect
                                this.seek = true;
-                               this.newGame("human");
+                               this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
                        }
                };
                const socketMessageListener = msg => {
@@ -383,9 +390,46 @@ Vue.component('my-game', {
                                case "newmove": //..he played!
                                        this.play(data.move, "animate");
                                        break;
-                               case "pong": //sent when opponent stayed online after we disconnected
+                               case "pong": //received if opponent sent a ping
                                        this.oppConnected = true;
+                                       const L = this.vr.moves.length;
+                                       // Send our "last state" informations to opponent (we are still playing)
+                                       this.conn.send(JSON.stringify({
+                                               code:"lastate",
+                                               oppid:this.oppId,
+                                               lastMove:L>0?this.vr.moves[L-1]:undefined,
+                                               movesCount:L,
+                                       }));
                                        break;
+                               case "lastate": //got opponent infos about last move (we might have resigned)
+                                       if (this.mode!="human" || this.oppid!=data.oppid)
+                                       {
+                                               // OK, we resigned
+                                               this.conn.send(JSON.stringify({
+                                                       code:"lastate",
+                                                       oppid:this.oppId,
+                                                       lastMove:undefined,
+                                                       movesCount:-1,
+                                               }));
+                                       }
+                                       else if (data.movesCount < 0)
+                                       {
+                                               // OK, he resigned
+                                               this.endGame(this.mycolor=="w"?"1-0":"0-1");
+                                       }
+                                       else if (data.movesCount < this.vr.moves.length)
+                                       {
+                                               // We must tell last move to opponent
+                                               const L = this.vr.moves.length;
+                                               this.conn.send(JSON.stringify({
+                                                       code:"lastate",
+                                                       oppid:this.oppId,
+                                                       lastMove:this.vr.moves[L-1],
+                                                       movesCount:L,
+                                               }));
+                                       }
+                                       else if (data.movesCount > this.vr.moves.length) //just got last move from him
+                                               this.play(data.lastMove, "animate");
                                case "resign": //..you won!
                                        this.endGame(this.mycolor=="w"?"1-0":"0-1");
                                        break;
@@ -425,27 +469,30 @@ Vue.component('my-game', {
                                try {
                                        this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
                                } catch (INVALID_STATE_ERR) {
-                                       return; //resign failed for some reason...
+                                       return; //socket is not ready (and not yet reconnected)
                                }
                        }
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
-               updateStorage: function() {
-                       if (!localStorage.getItem("myid"))
-                       {
-                               localStorage.setItem("myid", this.myid);
-                               localStorage.setItem("variant", variant);
-                               localStorage.setItem("mycolor", this.mycolor);
-                               localStorage.setItem("oppid", this.oppid);
-                       }
+               setStorage: function() {
+                       localStorage.setItem("myid", this.myid);
+                       localStorage.setItem("variant", variant);
+                       localStorage.setItem("mycolor", this.mycolor);
+                       localStorage.setItem("oppid", this.oppid);
+                       localStorage.setItem("fenStart", this.fenStart);
+                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem("fen", this.vr.getFen());
+               },
+               updateStorage: function() {
                        localStorage.setItem("moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem("fen", this.vr.getFen());
                },
                clearStorage: function() {
                        delete localStorage["variant"];
                        delete localStorage["myid"];
                        delete localStorage["mycolor"];
                        delete localStorage["oppid"];
+                       delete localStorage["fenStart"];
                        delete localStorage["fen"];
                        delete localStorage["moves"];
                },
@@ -455,6 +502,13 @@ Vue.component('my-game', {
                        this.score = "*";
                        if (mode=="human" && !oppId)
                        {
+                               const storageVariant = localStorage.getItem("variant");
+                               if (!!storageVariant && storageVariant !== variant)
+                               {
+                                       // TODO: find a better way to ensure this. Newgame system is currently a mess.
+                                       alert("Finish your " + storageVariant + " game first!");
+                                       return;
+                               }
                                // Send game request and wait..
                                this.clearStorage(); //in case of
                                try {
@@ -462,13 +516,20 @@ Vue.component('my-game', {
                                } catch (INVALID_STATE_ERR) {
                                        return; //nothing achieved
                                }
-                               let modalBox = document.getElementById("modal-control2");
-                               modalBox.checked = true;
-                               setTimeout(() => { modalBox.checked = false; }, 2000);
+                               if (continuation == "reconnect") //TODO: bad HACK...
+                               {
+                                       let modalBox = document.getElementById("modal-control2");
+                                       modalBox.checked = true;
+                                       setTimeout(() => { modalBox.checked = false; }, 2000);
+                               }
                                return;
                        }
                        this.vr = new VariantRules(fen, moves || []);
                        this.mode = mode;
+                       this.incheck = []; //in case of
+                       this.fenStart = continuation
+                               ? localStorage.getItem("fenStart")
+                               : fen.split(" ")[0]; //Only the position matters
                        if (mode=="human")
                        {
                                // Opponent found!
@@ -482,7 +543,16 @@ Vue.component('my-game', {
                                this.oppConnected = true;
                                this.mycolor = color;
                                this.seek = false;
+                               if (!!moves && moves.length > 0) //imply continuation
+                               {
+                                       const oppCol = this.vr.turn;
+                                       const lastMove = moves[moves.length-1];
+                                       this.vr.undo(lastMove, "ingame");
+                                       this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+                                       this.vr.play(lastMove, "ingame");
+                               }
                                delete localStorage["newgame"];
+                               this.setStorage(); //in case of interruptions
                        }
                        else //against computer
                        {
@@ -608,17 +678,11 @@ Vue.component('my-game', {
                                this.animateMove(move);
                                return;
                        }
+                       const oppCol = this.vr.getOppCol(this.vr.turn);
+                       this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
-                       {
-                               if (!this.oppConnected)
-                                       return; //abort move if opponent is gone
-                               try {
-                                       this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
-                               } catch(INVALID_STATE_ERR) {
-                                       return; //abort also if sending failed
-                               }
-                       }
+                               this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        new Audio("/sounds/chessmove1.mp3").play();
                        this.vr.play(move, "ingame");
                        if (this.mode == "human")