First draft of game balancing solution after reconnect
[vchess.git] / public / javascripts / components / game.js
index 160c692..4a07741 100644 (file)
@@ -1,4 +1,4 @@
-// TODO: use indexedDB instead of localStorage? (more flexible...)
+// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
 
 Vue.component('my-game', {
        data: function() {
@@ -365,14 +365,13 @@ Vue.component('my-game', {
                const socketOpenListener = () => {
                        if (continuation)
                        {
-                               // TODO: check FEN integrity with opponent
                                const fen = localStorage.getItem("fen");
                                const mycolor = localStorage.getItem("mycolor");
                                const oppid = localStorage.getItem("oppid");
                                const moves = JSON.parse(localStorage.getItem("moves"));
                                this.newGame("human", fen, mycolor, oppid, moves, true);
-                               // Send ping to server, which answers pong if opponent is connected
-                               this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId}));
+                               // Send ping to server (answer pong if opponent is connected)
+                               this.conn.send(JSON.stringify({code:"ping",oppid:this.oppId}));
                        }
                        else if (localStorage.getItem("newgame") === variant)
                        {
@@ -391,9 +390,46 @@ Vue.component('my-game', {
                                case "newmove": //..he played!
                                        this.play(data.move, "animate");
                                        break;
-                               case "pong": //sent when opponent stayed online after we disconnected
+                               case "pong": //received if opponent sent a ping
                                        this.oppConnected = true;
+                                       const L = this.vr.moves.length;
+                                       // Send our "last state" informations to opponent (we are still playing)
+                                       this.conn.send(JSON.stringify({
+                                               code:"lastate",
+                                               oppid:this.oppId,
+                                               lastMove:L>0?this.vr.moves[L-1]:undefined,
+                                               movesCount:L,
+                                       }));
                                        break;
+                               case "lastate": //got opponent infos about last move (we might have resigned)
+                                       if (this.mode!="human" || this.oppid!=data.oppid)
+                                       {
+                                               // OK, we resigned
+                                               this.conn.send(JSON.stringify({
+                                                       code:"lastate",
+                                                       oppid:this.oppId,
+                                                       lastMove:undefined,
+                                                       movesCount:-1,
+                                               }));
+                                       }
+                                       else if (data.movesCount < 0)
+                                       {
+                                               // OK, he resigned
+                                               this.endGame(this.mycolor=="w"?"1-0":"0-1");
+                                       }
+                                       else if (data.movesCount < this.vr.moves.length)
+                                       {
+                                               // We must tell last move to opponent
+                                               const L = this.vr.moves.length;
+                                               this.conn.send(JSON.stringify({
+                                                       code:"lastate",
+                                                       oppid:this.oppId,
+                                                       lastMove:this.vr.moves[L-1],
+                                                       movesCount:L,
+                                               }));
+                                       }
+                                       else if (data.movesCount > this.vr.moves.length) //just got last move from him
+                                               this.play(data.lastMove, "animate");
                                case "resign": //..you won!
                                        this.endGame(this.mycolor=="w"?"1-0":"0-1");
                                        break;
@@ -433,7 +469,7 @@ Vue.component('my-game', {
                                try {
                                        this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
                                } catch (INVALID_STATE_ERR) {
-                                       return; //resign failed for some reason...
+                                       return; //socket is not ready (and not yet reconnected)
                                }
                        }
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
@@ -646,15 +682,7 @@ Vue.component('my-game', {
                        this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
-                       {
-                               if (!this.oppConnected)
-                                       return; //abort move if opponent is gone
-                               try {
-                                       this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
-                               } catch(INVALID_STATE_ERR) {
-                                       return; //abort also if sending failed
-                               }
-                       }
+                               this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        new Audio("/sounds/chessmove1.mp3").play();
                        this.vr.play(move, "ingame");
                        if (this.mode == "human")