More robust in-check indications (ready for Antiking)
[vchess.git] / public / javascripts / components / game.js
index 125aeea..499e473 100644 (file)
@@ -16,7 +16,7 @@ Vue.component('my-game', {
                        oppConnected: false,
                        seek: false,
                        fenStart: "",
-                       incheck: false,
+                       incheck: [],
                };
        },
        render(h) {
@@ -24,6 +24,9 @@ Vue.component('my-game', {
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
+               // Also precompute in-check squares
+               let incheckSq = doubleArray(sizeX, sizeY, false);
+               this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
                let square00 = document.getElementById("sq-0-0");
                let squareWidth = !!square00
@@ -172,8 +175,6 @@ Vue.component('my-game', {
                                                        }
                                                        const lm = this.vr.lastMove;
                                                        const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
-                                                       const incheck = this.incheck
-                                                               && _.isEqual(this.vr.kingPos[this.vr.turn], [ci,cj]);
                                                        return h(
                                                                'div',
                                                                {
@@ -182,7 +183,7 @@ Vue.component('my-game', {
                                                                                'light-square': !highlight && (i+j)%2==0,
                                                                                'dark-square': !highlight && (i+j)%2==1,
                                                                                'highlight': highlight,
-                                                                               'incheck': incheck,
+                                                                               'incheck': incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -499,8 +500,8 @@ Vue.component('my-game', {
                                {
                                        const oppCol = this.vr.turn;
                                        const lastMove = moves[moves.length-1];
-                                       this.vr.undo(lastMove);
-                                       this.incheck = this.vr.underCheck(lastMove, oppCol);
+                                       this.vr.undo(lastMove, "ingame");
+                                       this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
                                        this.vr.play(lastMove, "ingame");
                                }
                                delete localStorage["newgame"];
@@ -631,7 +632,7 @@ Vue.component('my-game', {
                                return;
                        }
                        const oppCol = this.vr.getOppCol(this.vr.turn);
-                       this.incheck = this.vr.underCheck(move, oppCol); //is opponent in check?
+                       this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                        {