{
// New game request has been cancelled on disconnect
this.seek = true;
- this.newGame("human");
+ this.newGame("human", "reconnect");
}
};
const socketMessageListener = msg => {
} catch (INVALID_STATE_ERR) {
return; //nothing achieved
}
- let modalBox = document.getElementById("modal-control2");
- modalBox.checked = true;
- setTimeout(() => { modalBox.checked = false; }, 2000);
+ if (!fenInit || fenInit!="reconnect") //TODO: bad HACK...
+ {
+ let modalBox = document.getElementById("modal-control2");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 2000);
+ }
return;
}
this.vr = new VariantRules(fen, moves || []);