Attempt to fix the non-transmitted moves issue
[vchess.git] / public / javascripts / components / game.js
index 1338132..42e6507 100644 (file)
@@ -1,3 +1,5 @@
+// TODO: use indexedDB instead of localStorage? (more flexible...)
+
 Vue.component('my-game', {
        data: function() {
                return {
@@ -8,10 +10,13 @@ Vue.component('my-game', {
                        start: {}, //pixels coordinates + id of starting square (click or drag)
                        selectedPiece: null, //moving piece (or clicked piece)
                        conn: null, //socket messages
-                       endofgame: "", //end of game message
+                       score: "*", //'*' means 'unfinished'
                        mode: "idle", //human, computer or idle (when not playing)
                        oppid: "", //opponent ID in case of HH game
                        oppConnected: false,
+                       seek: false,
+                       fenStart: "",
+                       incheck: [],
                };
        },
        render(h) {
@@ -19,24 +24,55 @@ Vue.component('my-game', {
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
+               // Also precompute in-check squares
+               let incheckSq = doubleArray(sizeX, sizeY, false);
+               this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
                let square00 = document.getElementById("sq-0-0");
                let squareWidth = !!square00
                        ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
                        : 0;
+               const playingHuman = (this.mode == "human");
+               const playingComp = (this.mode == "computer");
                let actionArray = [
                        h('button',
                                {
-                                       on: { click: () => this.newGame("human") },
+                                       on: {
+                                               click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
+                                                       if (this.seek)
+                                                               delete localStorage["newgame"]; //cancel game seek
+                                                       else
+                                                       {
+                                                               localStorage["newgame"] = variant;
+                                                               this.newGame("human");
+                                                       }
+                                                       this.seek = !this.seek;
+                                               }
+                                       },
                                        attrs: { "aria-label": 'New game VS human' },
-                                       'class': { "tooltip":true },
+                                       'class': {
+                                               "tooltip": true,
+                                               "seek": this.seek,
+                                               "playing": playingHuman,
+                                       },
                                },
                                [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
                        h('button',
                                {
-                                       on: { click: () => this.newGame("computer") },
+                                       on: {
+                                               click: () => {
+                                                       if (this.mode == "human")
+                                                               return; //no newgame while playing
+                                                       this.newGame("computer");
+                                               }
+                                       },
                                        attrs: { "aria-label": 'New game VS computer' },
-                                       'class': { "tooltip":true },
+                                       'class': {
+                                               "tooltip":true,
+                                               "playing": playingComp,
+                                       },
                                },
                                [h('i', { 'class': { "material-icons": true } }, "computer")])
                ];
@@ -137,8 +173,8 @@ Vue.component('my-game', {
                                                                        )
                                                                );
                                                        }
-                                                       const lm = this.vr.lastMove; //TODO: interruptions (FEN local storage..)
-                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj})
+                                                       const lm = this.vr.lastMove;
+                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
                                                        return h(
                                                                'div',
                                                                {
@@ -147,6 +183,7 @@ Vue.component('my-game', {
                                                                                'light-square': !highlight && (i+j)%2==0,
                                                                                'dark-square': !highlight && (i+j)%2==1,
                                                                                'highlight': highlight,
+                                                                               'incheck': incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -185,6 +222,45 @@ Vue.component('my-game', {
        //                              );
        //                              elementArray.push(reserve);
        //                      }
+                       let eogMessage = "Unfinished";
+                       switch (this.score)
+                       {
+                               case "1-0":
+                                       eogMessage = "White win";
+                                       break;
+                               case "0-1":
+                                       eogMessage = "Black win";
+                                       break;
+                               case "1/2":
+                                       eogMessage = "Draw";
+                                       break;
+                       }
+                       let elemsOfEog =
+                       [
+                               h('label',
+                                       {
+                                               attrs: { "for": "modal-control" },
+                                               "class": { "modal-close": true },
+                                       }
+                               ),
+                               h('h3',
+                                       {
+                                               "class": { "section": true },
+                                               domProps: { innerHTML: eogMessage },
+                                       }
+                               )
+                       ];
+                       if (this.score != "*")
+                       {
+                               elemsOfEog.push(
+                                       h('p', //'textarea', //TODO: selectable!
+                                               {
+                                                       domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart) },
+                                                       //attrs: { "readonly": true },
+                                               }
+                                       )
+                               );
+                       }
                        const modalEog = [
                                h('input',
                                        {
@@ -200,26 +276,7 @@ Vue.component('my-game', {
                                                        {
                                                                "class": { "card": true, "smallpad": true },
                                                        },
-                                                       [
-                                                               h('label',
-                                                                       {
-                                                                               attrs: { "for": "modal-control" },
-                                                                               "class": { "modal-close": true },
-                                                                       }
-                                                               ),
-                                                               h('h3',
-                                                                       {
-                                                                               "class": { "section": true },
-                                                                               domProps: { innerHTML: "End of game" },
-                                                                       }
-                                                               ),
-                                                               h('p',
-                                                                       {
-                                                                               "class": { "section": true },
-                                                                               domProps: { innerHTML: this.endofgame },
-                                                                       }
-                                                               )
-                                                       ]
+                                                       elemsOfEog
                                                )
                                        ]
                                )
@@ -305,17 +362,26 @@ Vue.component('my-game', {
                        // random enough (TODO: function)
                        : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
-               this.conn.onopen = () => {
+               const socketOpenListener = () => {
                        if (continuation)
                        {
                                // TODO: check FEN integrity with opponent
-                               this.newGame("human", localStorage.getItem("fen"),
-                                       localStorage.getItem("mycolor"), localStorage.getItem("oppid"), true);
+                               const fen = localStorage.getItem("fen");
+                               const mycolor = localStorage.getItem("mycolor");
+                               const oppid = localStorage.getItem("oppid");
+                               const moves = JSON.parse(localStorage.getItem("moves"));
+                               this.newGame("human", fen, mycolor, oppid, moves, true);
                                // Send ping to server, which answers pong if opponent is connected
                                this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId}));
                        }
+                       else if (localStorage.getItem("newgame") === variant)
+                       {
+                               // New game request has been cancelled on disconnect
+                               this.seek = true;
+                               this.newGame("human", "reconnect");
+                       }
                };
-               this.conn.onmessage = msg => {
+               const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
                        switch (data.code)
                        {
@@ -329,7 +395,7 @@ Vue.component('my-game', {
                                        this.oppConnected = true;
                                        break;
                                case "resign": //..you won!
-                                       this.endGame("Victory!");
+                                       this.endGame(this.mycolor=="w"?"1-0":"0-1");
                                        break;
                                // TODO: also use (dis)connect info to count online players
                                case "connect":
@@ -339,11 +405,23 @@ Vue.component('my-game', {
                                        break;
                        }
                };
+               const socketCloseListener = () => {
+                       console.log("Lost connection -- reconnect");
+                       this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
+                       this.conn.addEventListener('open', socketOpenListener);
+                       this.conn.addEventListener('message', socketMessageListener);
+                       this.conn.addEventListener('close', socketCloseListener);
+               };
+               this.conn.onopen = socketOpenListener;
+               this.conn.onmessage = socketMessageListener;
+               this.conn.onclose = socketCloseListener;
        },
        methods: {
-               endGame: function(message) {
-                       this.endofgame = message;
-                       document.getElementById("modal-control").checked = true;
+               endGame: function(score) {
+                       this.score = score;
+                       let modalBox = document.getElementById("modal-control");
+                       modalBox.checked = true;
+                       //setTimeout(() => { modalBox.checked = false; }, 2000); //disabled, to show PGN
                        if (this.mode == "human")
                                this.clearStorage();
                        this.mode = "idle";
@@ -351,17 +429,26 @@ Vue.component('my-game', {
                },
                resign: function() {
                        if (this.mode == "human" && this.oppConnected)
-                               this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
-                       this.endGame("Try again!");
-               },
-               updateStorage: function() {
-                       if (!localStorage.getItem("myid"))
                        {
-                               localStorage.setItem("myid", this.myid);
-                               localStorage.setItem("variant", variant);
-                               localStorage.setItem("mycolor", this.mycolor);
-                               localStorage.setItem("oppid", this.oppid);
+                               try {
+                                       this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
+                               } catch (INVALID_STATE_ERR) {
+                                       return; //resign failed for some reason...
+                               }
                        }
+                       this.endGame(this.mycolor=="w"?"0-1":"1-0");
+               },
+               setStorage: function() {
+                       localStorage.setItem("myid", this.myid);
+                       localStorage.setItem("variant", variant);
+                       localStorage.setItem("mycolor", this.mycolor);
+                       localStorage.setItem("oppid", this.oppid);
+                       localStorage.setItem("fenStart", this.fenStart);
+                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
+                       localStorage.setItem("fen", this.vr.getFen());
+               },
+               updateStorage: function() {
+                       localStorage.setItem("moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem("fen", this.vr.getFen());
                },
                clearStorage: function() {
@@ -369,21 +456,44 @@ Vue.component('my-game', {
                        delete localStorage["myid"];
                        delete localStorage["mycolor"];
                        delete localStorage["oppid"];
+                       delete localStorage["fenStart"];
                        delete localStorage["fen"];
+                       delete localStorage["moves"];
                },
-               newGame: function(mode, fenInit, color, oppId, continuation) {
+               newGame: function(mode, fenInit, color, oppId, moves, continuation) {
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
+                       this.score = "*";
                        if (mode=="human" && !oppId)
                        {
+                               const storageVariant = localStorage.getItem("variant");
+                               if (!!storageVariant && storageVariant !== variant)
+                               {
+                                       // TODO: find a better way to ensure this. Newgame system is currently a mess.
+                                       alert("Finish your " + storageVariant + " game first!");
+                                       return;
+                               }
                                // Send game request and wait..
                                this.clearStorage(); //in case of
-                               this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
-                               document.getElementById("modal-control2").checked = true;
+                               try {
+                                       this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
+                               } catch (INVALID_STATE_ERR) {
+                                       return; //nothing achieved
+                               }
+                               if (!fenInit || fenInit!="reconnect") //TODO: bad HACK...
+                               {
+                                       let modalBox = document.getElementById("modal-control2");
+                                       modalBox.checked = true;
+                                       setTimeout(() => { modalBox.checked = false; }, 2000);
+                               }
                                return;
                        }
-                       this.vr = new VariantRules(fen);
+                       this.vr = new VariantRules(fen, moves || []);
                        this.mode = mode;
+                       this.incheck = []; //in case of
+                       this.fenStart = continuation
+                               ? localStorage.getItem("fenStart")
+                               : fen.split(" ")[0]; //Only the position matters
                        if (mode=="human")
                        {
                                // Opponent found!
@@ -396,6 +506,17 @@ Vue.component('my-game', {
                                this.oppid = oppId;
                                this.oppConnected = true;
                                this.mycolor = color;
+                               this.seek = false;
+                               if (!!moves && moves.length > 0) //imply continuation
+                               {
+                                       const oppCol = this.vr.turn;
+                                       const lastMove = moves[moves.length-1];
+                                       this.vr.undo(lastMove, "ingame");
+                                       this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+                                       this.vr.play(lastMove, "ingame");
+                               }
+                               delete localStorage["newgame"];
+                               this.setStorage(); //in case of interruptions
                        }
                        else //against computer
                        {
@@ -521,12 +642,18 @@ Vue.component('my-game', {
                                this.animateMove(move);
                                return;
                        }
+                       const oppCol = this.vr.getOppCol(this.vr.turn);
+                       this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                        {
                                if (!this.oppConnected)
                                        return; //abort move if opponent is gone
-                               this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
+                               try {
+                                       this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
+                               } catch(INVALID_STATE_ERR) {
+                                       return; //abort also if sending failed
+                               }
                        }
                        new Audio("/sounds/chessmove1.mp3").play();
                        this.vr.play(move, "ingame");