Fix Alice chess
[vchess.git] / public / javascripts / components / game.js
index bd3a187..3f74fde 100644 (file)
@@ -1,4 +1,3 @@
-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
 Vue.component('my-game', {
        data: function() {
                return {
@@ -16,6 +15,8 @@ Vue.component('my-game', {
                        seek: false,
                        fenStart: "",
                        incheck: [],
+                       pgnTxt: "",
+                       expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
                };
        },
        render(h) {
@@ -27,10 +28,6 @@ Vue.component('my-game', {
                let incheckSq = doubleArray(sizeX, sizeY, false);
                this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
-               let square00 = document.getElementById("sq-0-0");
-               let squareWidth = !!square00
-                       ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
-                       : 0;
                const playingHuman = (this.mode == "human");
                const playingComp = (this.mode == "computer");
                let actionArray = [
@@ -40,6 +37,7 @@ Vue.component('my-game', {
                                        attrs: { "aria-label": 'New game VS human' },
                                        'class': {
                                                "tooltip": true,
+                                               "bottom": true, //display below
                                                "seek": this.seek,
                                                "playing": playingHuman,
                                        },
@@ -51,6 +49,7 @@ Vue.component('my-game', {
                                        attrs: { "aria-label": 'New game VS computer' },
                                        'class': {
                                                "tooltip":true,
+                                               "bottom": true,
                                                "playing": playingComp,
                                        },
                                },
@@ -58,25 +57,67 @@ Vue.component('my-game', {
                ];
                if (!!this.vr)
                {
+                       const square00 = document.getElementById("sq-0-0");
+                       const squareWidth = !!square00
+                               ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
+                               : 0;
+                       const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
                        if (this.mode == "human")
                        {
                                let connectedIndic = h(
                                        'div',
                                        {
                                                "class": {
+                                                       "topindicator": true,
+                                                       "indic-left": true,
                                                        "connected": this.oppConnected,
                                                        "disconnected": !this.oppConnected,
                                                },
+                                               style: {
+                                                       "width": indicWidth + "px",
+                                                       "height": indicWidth + "px",
+                                               },
                                        }
                                );
                                elementArray.push(connectedIndic);
                        }
+                       let turnIndic = h(
+                               'div',
+                               {
+                                       "class": {
+                                               "topindicator": true,
+                                               "indic-right": true,
+                                               "white-turn": this.vr.turn=="w",
+                                               "black-turn": this.vr.turn=="b",
+                                       },
+                                       style: {
+                                               "width": indicWidth + "px",
+                                               "height": indicWidth + "px",
+                                       },
+                               }
+                       );
+                       elementArray.push(turnIndic);
+                       let expertSwitch = h(
+                               'button',
+                               {
+                                       on: { click: this.toggleExpertMode },
+                                       attrs: { "aria-label": 'Toggle expert mode' },
+                                       'class': {
+                                               "tooltip":true,
+                                               "topindicator": true,
+                                               "indic-right": true,
+                                               "expert-switch": true,
+                                               "expert-mode": this.expert,
+                                       },
+                               },
+                               [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+                       );
+                       elementArray.push(expertSwitch);
                        let choices = h('div',
                                {
                                        attrs: { "id": "choices" },
                                        'class': { 'row': true },
                                        style: {
-                                               //"position": "relative",
                                                "display": this.choices.length>0?"block":"none",
                                                "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
                                                "width": (this.choices.length * squareWidth) + "px",
@@ -94,7 +135,8 @@ Vue.component('my-game', {
                                                },
                                                [h('img',
                                                        {
-                                                               attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+                                                               attrs: { "src": '/images/pieces/' +
+                                                                       VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
                                                                'class': { 'choice-piece': true, 'board': true },
                                                                on: { "click": e => { this.play(m); this.choices=[]; } },
                                                        })
@@ -128,16 +170,18 @@ Vue.component('my-game', {
                                                                                {
                                                                                        'class': {
                                                                                                'piece': true,
-                                                                                               'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+                                                                                               'ghost': !!this.selectedPiece
+                                                                                                       && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                                                                                        },
                                                                                        attrs: {
-                                                                                               src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+                                                                                               src: "/images/pieces/" +
+                                                                                                       VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
                                                                                        },
                                                                                }
                                                                        )
                                                                );
                                                        }
-                                                       if (hintSquares[ci][cj])
+                                                       if (!this.expert && hintSquares[ci][cj])
                                                        {
                                                                elems.push(
                                                                        h(
@@ -160,10 +204,10 @@ Vue.component('my-game', {
                                                                {
                                                                        'class': {
                                                                                'board': true,
-                                                                               'light-square': !highlight && (i+j)%2==0,
-                                                                               'dark-square': !highlight && (i+j)%2==1,
-                                                                               'highlight': highlight,
-                                                                               'incheck': incheckSq[ci][cj],
+                                                                               'light-square': (i+j)%2==0 && (this.expert || !highlight),
+                                                                               'dark-square': (i+j)%2==1 && (this.expert || !highlight),
+                                                                               'highlight': !this.expert && highlight,
+                                                                               'incheck': !this.expert && incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -175,15 +219,21 @@ Vue.component('my-game', {
                                        );
                                }), choices]
                        );
-                       actionArray.push(
-                               h('button',
-                                       {
-                                               on: { click: this.resign },
-                                               attrs: { "aria-label": 'Resign' },
-                                               'class': { "tooltip":true },
-                                       },
-                                       [h('i', { 'class': { "material-icons": true } }, "flag")])
-                       );
+                       if (this.mode != "idle")
+                       {
+                               actionArray.push(
+                                       h('button',
+                                               {
+                                                       on: { click: this.resign },
+                                                       attrs: { "aria-label": 'Resign' },
+                                                       'class': {
+                                                               "tooltip":true,
+                                                               "bottom": true,
+                                                       },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "flag")])
+                               );
+                       }
                        elementArray.push(gameDiv);
        //                      if (!!vr.reserve)
        //                      {
@@ -203,32 +253,6 @@ Vue.component('my-game', {
        //                              elementArray.push(reserve);
        //                      }
                        const eogMessage = this.getEndgameMessage(this.score);
-                       let elemsOfEog =
-                       [
-                               h('label',
-                                       {
-                                               attrs: { "for": "modal-eog" },
-                                               "class": { "modal-close": true },
-                                       }
-                               ),
-                               h('h3',
-                                       {
-                                               "class": { "section": true },
-                                               domProps: { innerHTML: eogMessage },
-                                       }
-                               )
-                       ];
-                       if (this.score != "*")
-                       {
-                               elemsOfEog.push(
-                                       h('p', //'textarea', //TODO: selectable!
-                                               {
-                                                       domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart) },
-                                                       //attrs: { "readonly": true },
-                                               }
-                                       )
-                               );
-                       }
                        const modalEog = [
                                h('input',
                                        {
@@ -244,7 +268,20 @@ Vue.component('my-game', {
                                                        {
                                                                "class": { "card": true, "smallpad": true },
                                                        },
-                                                       elemsOfEog
+                                                       [
+                                                               h('label',
+                                                                       {
+                                                                               attrs: { "for": "modal-eog" },
+                                                                               "class": { "modal-close": true },
+                                                                       }
+                                                               ),
+                                                               h('h3',
+                                                                       {
+                                                                               "class": { "section": true },
+                                                                               domProps: { innerHTML: eogMessage },
+                                                                       }
+                                                               )
+                                                       ]
                                                )
                                        ]
                                )
@@ -299,6 +336,33 @@ Vue.component('my-game', {
                        actionArray
                );
                elementArray.push(actions);
+               if (this.score != "*")
+               {
+                       elementArray.push(
+                               h('div',
+                                       { attrs: { id: "pgn-div" } },
+                                       [
+                                               h('a',
+                                                       {
+                                                               attrs: {
+                                                                       id: "download",
+                                                                       href: "#",
+                                                               }
+                                                       }
+                                               ),
+                                               h('p',
+                                                       {
+                                                               attrs: { id: "pgn-game" },
+                                                               on: { click: this.download },
+                                                               domProps: {
+                                                                       innerHTML: this.pgnTxt
+                                                               }
+                                                       }
+                                               )
+                                       ]
+                               )
+                       );
+               }
                return h(
                        'div',
                        {
@@ -350,7 +414,6 @@ Vue.component('my-game', {
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
-                       console.log("Receive message: " + data.code);
                        switch (data.code)
                        {
                                case "newgame": //opponent found
@@ -422,11 +485,22 @@ Vue.component('my-game', {
                this.conn.onclose = socketCloseListener;
        },
        methods: {
+               download: function() {
+                       let content = document.getElementById("pgn-game").innerHTML;
+                       content = content.replace(/<br>/g, "\n");
+                       // Prepare and trigger download link
+                       let downloadAnchor = document.getElementById("download");
+                       downloadAnchor.setAttribute("download", "game.pgn");
+                       downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
+                       downloadAnchor.click();
+               },
                endGame: function(score) {
                        this.score = score;
                        let modalBox = document.getElementById("modal-eog");
                        modalBox.checked = true;
-                       //setTimeout(() => { modalBox.checked = false; }, 2000); //disabled, to show PGN
+                       // Variants may have special PGN structure (so next function isn't defined here)
+                       this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
+                       setTimeout(() => { modalBox.checked = false; }, 2000);
                        if (this.mode == "human")
                                this.clearStorage();
                        this.mode = "idle";
@@ -448,6 +522,10 @@ Vue.component('my-game', {
                        }
                        return eogMessage;
                },
+               toggleExpertMode: function() {
+                       this.expert = !this.expert;
+                       document.cookie = "expert=" + (this.expert ? "1" : "0");
+               },
                resign: function() {
                        if (this.mode == "human" && this.oppConnected)
                        {
@@ -485,13 +563,12 @@ Vue.component('my-game', {
                        if (this.mode == "human")
                                return; //no newgame while playing
                        if (this.seek)
+                       {
                                delete localStorage["newgame"]; //cancel game seek
+                               this.seek = false;
+                       }
                        else
-                       {
-                               localStorage["newgame"] = variant;
                                this.newGame("human");
-                       }
-                       this.seek = !this.seek;
                },
                clickComputerGame: function() {
                        if (this.mode == "human")
@@ -499,6 +576,7 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
+                       //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100";
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
@@ -507,11 +585,12 @@ Vue.component('my-game', {
                                const storageVariant = localStorage.getItem("variant");
                                if (!!storageVariant && storageVariant !== variant)
                                {
-                                       // TODO: find a better way to ensure this. Newgame system is currently a mess.
                                        alert("Finish your " + storageVariant + " game first!");
                                        return;
                                }
                                // Send game request and wait..
+                               localStorage["newgame"] = variant;
+                               this.seek = true;
                                this.clearStorage(); //in case of
                                try {
                                        this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
@@ -527,6 +606,7 @@ Vue.component('my-game', {
                                return;
                        }
                        this.vr = new VariantRules(fen, moves || []);
+                       this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
                        this.incheck = []; //in case of
                        this.fenStart = continuation
@@ -547,10 +627,9 @@ Vue.component('my-game', {
                                this.seek = false;
                                if (!!moves && moves.length > 0) //imply continuation
                                {
-                                       const oppCol = this.vr.turn;
                                        const lastMove = moves[moves.length-1];
-                                       this.vr.undo(lastMove, "ingame");
-                                       this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+                                       this.vr.undo(lastMove);
+                                       this.incheck = this.vr.getCheckSquares(lastMove);
                                        this.vr.play(lastMove, "ingame");
                                }
                                delete localStorage["newgame"];
@@ -564,10 +643,11 @@ Vue.component('my-game', {
                        }
                },
                playComputerMove: function() {
-                       const compColor = this.mycolor=='w' ? 'b' : 'w';
-                       const compMove = this.vr.getComputerMove(compColor);
-                       // HACK: avoid selecting elements before they appear on page:
-                       setTimeout(() => this.play(compMove, "animate"), 500);
+                       const timeStart = Date.now();
+                       const compMove = this.vr.getComputerMove();
+                       // (first move) HACK: avoid selecting elements before they appear on page:
+                       const delay = Math.max(500-(Date.now()-timeStart), 0);
+                       setTimeout(() => this.play(compMove, "animate"), delay);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {
@@ -597,7 +677,7 @@ Vue.component('my-game', {
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
                                let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare)
+                               this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
                                e.target.parentNode.appendChild(this.selectedPiece);
@@ -680,8 +760,7 @@ Vue.component('my-game', {
                                this.animateMove(move);
                                return;
                        }
-                       const oppCol = this.vr.getOppCol(this.vr.turn);
-                       this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
+                       this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
@@ -689,7 +768,7 @@ Vue.component('my-game', {
                        this.vr.play(move, "ingame");
                        if (this.mode == "human")
                                this.updateStorage(); //after our moves and opponent moves
-                       const eog = this.vr.checkGameOver(this.vr.turn);
+                       const eog = this.vr.checkGameOver();
                        if (eog != "*")
                                this.endGame(eog);
                        else if (this.mode == "computer" && this.vr.turn != this.mycolor)