Fix Alice chess
[vchess.git] / public / javascripts / components / game.js
index b91d72c..3f74fde 100644 (file)
@@ -1,4 +1,3 @@
-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
 Vue.component('my-game', {
        data: function() {
                return {
@@ -136,7 +135,8 @@ Vue.component('my-game', {
                                                },
                                                [h('img',
                                                        {
-                                                               attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+                                                               attrs: { "src": '/images/pieces/' +
+                                                                       VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
                                                                'class': { 'choice-piece': true, 'board': true },
                                                                on: { "click": e => { this.play(m); this.choices=[]; } },
                                                        })
@@ -170,10 +170,12 @@ Vue.component('my-game', {
                                                                                {
                                                                                        'class': {
                                                                                                'piece': true,
-                                                                                               'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+                                                                                               'ghost': !!this.selectedPiece
+                                                                                                       && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                                                                                        },
                                                                                        attrs: {
-                                                                                               src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+                                                                                               src: "/images/pieces/" +
+                                                                                                       VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
                                                                                        },
                                                                                }
                                                                        )
@@ -574,7 +576,7 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       //const fen = "qrbnkbrn/pppppppp/8/8/8/8/PPPPPPPP/BNNBRKRQ 1111";//fenInit || VariantRules.GenRandInitFen();
+                       //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100";
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
@@ -641,9 +643,11 @@ Vue.component('my-game', {
                        }
                },
                playComputerMove: function() {
+                       const timeStart = Date.now();
                        const compMove = this.vr.getComputerMove();
-                       // HACK: avoid selecting elements before they appear on page:
-                       setTimeout(() => this.play(compMove, "animate"), 500);
+                       // (first move) HACK: avoid selecting elements before they appear on page:
+                       const delay = Math.max(500-(Date.now()-timeStart), 0);
+                       setTimeout(() => this.play(compMove, "animate"), delay);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {