Robustify game seek
[vchess.git] / public / javascripts / components / game.js
index c5d858f..2a5b570 100644 (file)
@@ -1,3 +1,5 @@
+// TODO: use indexedDB instead of localStorage: more flexible.
+
 Vue.component('my-game', {
        data: function() {
                return {
@@ -27,7 +29,17 @@ Vue.component('my-game', {
                let actionArray = [
                        h('button',
                                {
-                                       on: { click: () => this.newGame("human") },
+                                       on: {
+                                               click: () => {
+                                                       if (localStorage.getItem("newgame") === variant)
+                                                               delete localStorage["newgame"]; //cancel game seek
+                                                       else
+                                                       {
+                                                               localStorage["newgame"] = variant;
+                                                               this.newGame("human");
+                                                       }
+                                               }
+                                       },
                                        attrs: { "aria-label": 'New game VS human' },
                                        'class': { "tooltip":true },
                                },
@@ -137,7 +149,7 @@ Vue.component('my-game', {
                                                                        )
                                                                );
                                                        }
-                                                       const lm = this.vr.lastMove; //TODO: interruptions (FEN local storage..)
+                                                       const lm = this.vr.lastMove;
                                                        const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj})
                                                        return h(
                                                                'div',
@@ -314,6 +326,11 @@ Vue.component('my-game', {
                                // Send ping to server, which answers pong if opponent is connected
                                this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId}));
                        }
+                       else if (localStorage.getItem("newgame") === variant)
+                       {
+                               // New game request has been cancelled on disconnect
+                               this.newGame("human");
+                       }
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
@@ -340,7 +357,7 @@ Vue.component('my-game', {
                        }
                };
                const socketCloseListener = () => {
-                       console.log("Lost connection -- reconnect"); //TODO: be more subtle than that, reconnect only when needed!
+                       console.log("Lost connection -- reconnect");
                        this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                        this.conn.addEventListener('open', socketOpenListener);
                        this.conn.addEventListener('message', socketMessageListener);