Switching chess almost OK, Extinction seems OK, Crazyhouse advanced draft but to...
[vchess.git] / public / javascripts / components / game.js
index aaef522..2897b1c 100644 (file)
@@ -17,6 +17,7 @@ Vue.component('my-game', {
                        incheck: [],
                        pgnTxt: "",
                        expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
+                       gameId: "", //used to limit computer moves' time
                };
        },
        render(h) {
@@ -239,23 +240,39 @@ Vue.component('my-game', {
                                );
                        }
                        elementArray.push(gameDiv);
-       //                      if (!!vr.reserve)
-       //                      {
-       //                              let reserve = h('div',
-       //                                      {'class':{'game':true}}, [
-       //                                              h('div',
-       //                                                      { 'class': { 'row': true }},
-       //                                                      [
-       //                                                              h('div',
-       //                                                                      {'class':{'board':true}},
-       //                                                                      [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
-       //                                                              )
-       //                                                      ]
-       //                                              )
-       //                                      ],
-       //                              );
-       //                              elementArray.push(reserve);
-       //                      }
+                       if (!!this.vr.reserve) //TODO: table, show counts for reserve pieces
+                               //<tr style="padding:0">
+                               //    <td style="padding:0;font-size:10px">3</td>
+                       {
+                               let reservePiecesArray = [];
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       reservePiecesArray.push(h('img',
+                                               {
+                                                       'class': {"piece":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(this.mycolor,i) + ".svg",
+                                                               id: this.getSquareId({x:sizeX,y:i}),
+                                                       }
+                                               })
+                                       );
+                               }
+                               let reserve = h('div',
+                                       {'class':{'game':true}}, [
+                                               h('div',
+                                                       { 'class': { 'row': true }},
+                                                       [
+                                                               h('div',
+                                                                       {'class':{'board':true, ['board'+sizeY]:true}},
+                                                                       reservePiecesArray
+                                                               )
+                                                       ]
+                                               )
+                                       ],
+                               );
+                               elementArray.push(reserve);
+                       }
                        const eogMessage = this.getEndgameMessage(this.score);
                        const modalEog = [
                                h('input',
@@ -585,7 +602,6 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100";
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
@@ -614,6 +630,8 @@ Vue.component('my-game', {
                                }
                                return;
                        }
+                       // random enough (TODO: function)
+                       this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
                        this.vr = new VariantRules(fen, moves || []);
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
@@ -654,8 +672,11 @@ Vue.component('my-game', {
                playComputerMove: function() {
                        const timeStart = Date.now();
                        const nbMoves = this.vr.moves.length; //using played moves to know if search finished
+                       const gameId = this.gameId; //to know if game was reset before timer end
                        setTimeout(
                                () => {
+                                       if (gameId != this.gameId)
+                                               return; //game stopped
                                        const L = this.vr.moves.length;
                                        if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
                                                this.vr.shouldReturn = true;