Switching chess almost OK, Extinction seems OK, Crazyhouse advanced draft but to...
[vchess.git] / public / javascripts / components / game.js
index 170aeac..2897b1c 100644 (file)
@@ -1,4 +1,3 @@
-// TODO: use indexedDB instead of localStorage? (more flexible: allow several games)
 Vue.component('my-game', {
        data: function() {
                return {
@@ -18,10 +17,11 @@ Vue.component('my-game', {
                        incheck: [],
                        pgnTxt: "",
                        expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
+                       gameId: "", //used to limit computer moves' time
                };
        },
        render(h) {
-               let [sizeX,sizeY] = VariantRules.size;
+               const [sizeX,sizeY] = VariantRules.size;
                // Precompute hints squares to facilitate rendering
                let hintSquares = doubleArray(sizeX, sizeY, false);
                this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
@@ -128,7 +128,10 @@ Vue.component('my-game', {
                                this.choices.map( m => { //a "choice" is a move
                                        return h('div',
                                                {
-                                                       'class': { 'board': true },
+                                                       'class': {
+                                                               'board': true,
+                                                               ['board'+sizeY]: true,
+                                                       },
                                                        style: {
                                                                'width': (100/this.choices.length) + "%",
                                                                'padding-bottom': (100/this.choices.length) + "%",
@@ -136,8 +139,9 @@ Vue.component('my-game', {
                                                },
                                                [h('img',
                                                        {
-                                                               attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
-                                                               'class': { 'choice-piece': true, 'board': true },
+                                                               attrs: { "src": '/images/pieces/' +
+                                                                       VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
+                                                               'class': { 'choice-piece': true },
                                                                on: { "click": e => { this.play(m); this.choices=[]; } },
                                                        })
                                                ]
@@ -170,10 +174,12 @@ Vue.component('my-game', {
                                                                                {
                                                                                        'class': {
                                                                                                'piece': true,
-                                                                                               'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
+                                                                                               'ghost': !!this.selectedPiece
+                                                                                                       && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                                                                                        },
                                                                                        attrs: {
-                                                                                               src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
+                                                                                               src: "/images/pieces/" +
+                                                                                                       VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
                                                                                        },
                                                                                }
                                                                        )
@@ -202,6 +208,7 @@ Vue.component('my-game', {
                                                                {
                                                                        'class': {
                                                                                'board': true,
+                                                                               ['board'+sizeY]: true,
                                                                                'light-square': (i+j)%2==0 && (this.expert || !highlight),
                                                                                'dark-square': (i+j)%2==1 && (this.expert || !highlight),
                                                                                'highlight': !this.expert && highlight,
@@ -233,23 +240,39 @@ Vue.component('my-game', {
                                );
                        }
                        elementArray.push(gameDiv);
-       //                      if (!!vr.reserve)
-       //                      {
-       //                              let reserve = h('div',
-       //                                      {'class':{'game':true}}, [
-       //                                              h('div',
-       //                                                      { 'class': { 'row': true }},
-       //                                                      [
-       //                                                              h('div',
-       //                                                                      {'class':{'board':true}},
-       //                                                                      [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
-       //                                                              )
-       //                                                      ]
-       //                                              )
-       //                                      ],
-       //                              );
-       //                              elementArray.push(reserve);
-       //                      }
+                       if (!!this.vr.reserve) //TODO: table, show counts for reserve pieces
+                               //<tr style="padding:0">
+                               //    <td style="padding:0;font-size:10px">3</td>
+                       {
+                               let reservePiecesArray = [];
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       reservePiecesArray.push(h('img',
+                                               {
+                                                       'class': {"piece":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(this.mycolor,i) + ".svg",
+                                                               id: this.getSquareId({x:sizeX,y:i}),
+                                                       }
+                                               })
+                                       );
+                               }
+                               let reserve = h('div',
+                                       {'class':{'game':true}}, [
+                                               h('div',
+                                                       { 'class': { 'row': true }},
+                                                       [
+                                                               h('div',
+                                                                       {'class':{'board':true, ['board'+sizeY]:true}},
+                                                                       reservePiecesArray
+                                                               )
+                                                       ]
+                                               )
+                                       ],
+                               );
+                               elementArray.push(reserve);
+                       }
                        const eogMessage = this.getEndgameMessage(this.score);
                        const modalEog = [
                                h('input',
@@ -391,6 +414,11 @@ Vue.component('my-game', {
                        ? localStorage.getItem("myid")
                        // random enough (TODO: function)
                        : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
+               if (!continuation)
+               {
+                       // HACK: play a small silent sound to allow "new game" sound later if tab not focused
+                       new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
+               }
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                const socketOpenListener = () => {
                        if (continuation)
@@ -412,7 +440,6 @@ Vue.component('my-game', {
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
-                       console.log("Receive message: " + data.code);
                        switch (data.code)
                        {
                                case "newgame": //opponent found
@@ -575,7 +602,7 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       const fen = "brnbnkrq/pppppppp/8/8/8/8/PPPPPPPP/BNNRKBQR 11111111111111111111";//fenInit || VariantRules.GenRandInitFen();
+                       const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
                        if (mode=="human" && !oppId)
@@ -603,6 +630,8 @@ Vue.component('my-game', {
                                }
                                return;
                        }
+                       // random enough (TODO: function)
+                       this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
                        this.vr = new VariantRules(fen, moves || []);
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
@@ -635,15 +664,27 @@ Vue.component('my-game', {
                        }
                        else //against computer
                        {
-                               this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b';
+                               this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
                                        setTimeout(this.playComputerMove, 500);
                        }
                },
                playComputerMove: function() {
+                       const timeStart = Date.now();
+                       const nbMoves = this.vr.moves.length; //using played moves to know if search finished
+                       const gameId = this.gameId; //to know if game was reset before timer end
+                       setTimeout(
+                               () => {
+                                       if (gameId != this.gameId)
+                                               return; //game stopped
+                                       const L = this.vr.moves.length;
+                                       if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
+                                               this.vr.shouldReturn = true;
+                               }, 5000);
                        const compMove = this.vr.getComputerMove();
-                       // HACK: avoid selecting elements before they appear on page:
-                       setTimeout(() => this.play(compMove, "animate"), 500);
+                       // (first move) HACK: avoid selecting elements before they appear on page:
+                       const delay = Math.max(500-(Date.now()-timeStart), 0);
+                       setTimeout(() => this.play(compMove, "animate"), delay);
                },
                // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
                getSquareId: function(o) {
@@ -730,8 +771,9 @@ Vue.component('my-game', {
                        let rectStart = startSquare.getBoundingClientRect();
                        let rectEnd = endSquare.getBoundingClientRect();
                        let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
-                       let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
-                       // HACK for animation (otherwise with positive translate, image slides "under background"...)
+                       let movingPiece =
+                               document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+                       // HACK for animation (with positive translate, image slides "under background"...)
                        // Possible improvement: just alter squares on the piece's way...
                        squares = document.getElementsByClassName("board");
                        for (let i=0; i<squares.length; i++)