Fix promotion bug on smartphones
[vchess.git] / public / javascripts / components / game.js
index 650cc23..17f3b18 100644 (file)
@@ -14,6 +14,7 @@ Vue.component('my-game', {
                        mode: "idle", //human, chat, friend, problem, computer or idle (if not playing)
                        myid: "", //our ID, always set
                        oppid: "", //opponent ID in case of HH game
+                       gameId: "", //useful if opponent started other human games after we disconnected
                        myname: getCookie("username","anonymous"),
                        oppName: "anonymous", //opponent name, revealed after a game (if provided)
                        chats: [], //chat messages after human game
@@ -107,7 +108,7 @@ Vue.component('my-game', {
                        const indicWidth = !!settingsBtnElt //-2 for border:
                                ? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2
                                : (smallScreen ? 31 : 37);
-                       if (this.mode == "human")
+                       if (["chat","human"].includes(this.mode))
                        {
                                const connectedIndic = h(
                                        'div',
@@ -126,28 +127,49 @@ Vue.component('my-game', {
                                );
                                elementArray.push(connectedIndic);
                        }
-                       else if (this.mode == "chat")
+                       if (this.mode == "chat")
                        {
-                               // Also show connection indication, but also nickname
-                               const nicknameOpponent = h(
-                                       'div',
+                               const chatButton = h(
+                                       'button',
                                        {
-                                               "class": {
-                                                       "clickable": true,
+                                               on: { click: this.startChat },
+                                               attrs: {
+                                                       "aria-label": 'Start chat',
+                                                       "id": "chatBtn",
+                                               },
+                                               'class': {
+                                                       "tooltip": true,
                                                        "topindicator": true,
                                                        "indic-left": true,
-                                                       "name-connected": this.oppConnected,
-                                                       "name-disconnected": !this.oppConnected,
+                                                       "settings-btn": !smallScreen,
+                                                       "settings-btn-small": smallScreen,
                                                },
-                                               domProps: {
-                                                       innerHTML: this.oppName,
+                                       },
+                                       [h('i', { 'class': { "material-icons": true } }, "chat")]
+                               );
+                               elementArray.push(chatButton);
+                       }
+                       else if (this.mode == "computer")
+                       {
+                               const clearButton = h(
+                                       'button',
+                                       {
+                                               on: { click: this.clearComputerGame },
+                                               attrs: {
+                                                       "aria-label": 'Clear computer game',
+                                                       "id": "clearBtn",
                                                },
-                                               on: {
-                                                       "click": () => { document.getElementById("modal-chat").checked = true; },
+                                               'class': {
+                                                       "tooltip": true,
+                                                       "topindicator": true,
+                                                       "indic-left": true,
+                                                       "settings-btn": !smallScreen,
+                                                       "settings-btn-small": smallScreen,
                                                },
-                                       }
+                                       },
+                                       [h('i', { 'class': { "material-icons": true } }, "clear")]
                                );
-                               elementArray.push(nicknameOpponent);
+                               elementArray.push(clearButton);
                        }
                        const turnIndic = h(
                                'div',
@@ -235,7 +257,11 @@ Vue.component('my-game', {
                                                                attrs: { "src": '/images/pieces/' +
                                                                        VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
                                                                'class': { 'choice-piece': true },
-                                                               on: { "click": e => { this.play(m); this.choices=[]; } },
+                                                               on: {
+                                                                       "click": e => { this.play(m); this.choices=[]; },
+                                                                       // NOTE: add 'touchstart' event to fix a problem on smartphones
+                                                                       "touchstart": e => { this.play(m); this.choices=[]; },
+                                                               },
                                                        })
                                                ]
                                        );
@@ -980,25 +1006,13 @@ Vue.component('my-game', {
                this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
                const socketOpenListener = () => {
                        if (humanContinuation) //game VS human has priority
-                       {
-                               const fen = localStorage.getItem("fen");
-                               const mycolor = localStorage.getItem("mycolor");
-                               const oppid = localStorage.getItem("oppid");
-                               const moves = JSON.parse(localStorage.getItem("moves"));
-                               this.newGame("human", fen, mycolor, oppid, moves, true);
-                               // Send ping to server (answer pong if opponent is connected)
-                               this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
-                       }
+                               this.continueGame("human");
                        else if (computerContinuation)
-                       {
-                               const fen = localStorage.getItem("comp-fen");
-                               const mycolor = localStorage.getItem("comp-mycolor");
-                               const moves = JSON.parse(localStorage.getItem("comp-moves"));
-                               this.newGame("computer", fen, mycolor, undefined, moves, true);
-                       }
+                               this.continueGame("computer");
                };
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
+                       const L = (!!this.vr ? this.vr.moves.length : 0);
                        switch (data.code)
                        {
                                case "oppname":
@@ -1023,44 +1037,45 @@ Vue.component('my-game', {
                                        this.play(data.move, "animate");
                                        break;
                                case "pong": //received if we sent a ping (game still alive on our side)
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: definitely over...
                                        this.oppConnected = true;
-                                       const L = this.vr.moves.length;
                                        // Send our "last state" informations to opponent
                                        this.conn.send(JSON.stringify({
-                                               code:"lastate",
-                                               oppid:this.oppid,
-                                               lastMove:L>0?this.vr.moves[L-1]:undefined,
-                                               movesCount:L,
+                                               code: "lastate",
+                                               oppid: this.oppid,
+                                               gameId: this.gameId,
+                                               lastMove: (L>0?this.vr.moves[L-1]:undefined),
+                                               movesCount: L,
                                        }));
                                        break;
-                               case "lastate": //got opponent infos about last move (we might have resigned)
-                                       if (this.mode!="human" || this.oppid!=data.oppid)
+                               case "lastate": //got opponent infos about last move
+                                       if (this.gameId != data.gameId)
+                                               break; //games IDs don't match: nothing we can do...
+                                       // OK, opponent still in game (which might be over)
+                                       if (this.mode != "human")
                                        {
-                                               // OK, we resigned
+                                               // We finished the game (any result possible)
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:undefined,
-                                                       movesCount:-1,
+                                                       code: "lastate",
+                                                       oppid: data.oppid,
+                                                       gameId: this.gameId,
+                                                       score: this.score,
                                                }));
                                        }
-                                       else if (data.movesCount < 0)
-                                       {
-                                               // OK, he resigned
-                                               this.endGame(this.mycolor=="w"?"1-0":"0-1");
-                                       }
-                                       else if (data.movesCount < this.vr.moves.length)
+                                       else if (!!data.score) //opponent finished the game
+                                               this.endGame(data.score);
+                                       else if (data.movesCount < L)
                                        {
                                                // We must tell last move to opponent
-                                               const L = this.vr.moves.length;
                                                this.conn.send(JSON.stringify({
-                                                       code:"lastate",
-                                                       oppid:this.oppid,
-                                                       lastMove:this.vr.moves[L-1],
-                                                       movesCount:L,
+                                                       code: "lastate",
+                                                       oppid: this.oppid,
+                                                       lastMove: this.vr.moves[L-1],
+                                                       movesCount: L,
                                                }));
                                        }
-                                       else if (data.movesCount > this.vr.moves.length) //just got last move from him
+                                       else if (data.movesCount > L) //just got last move from him
                                                this.play(data.lastMove, "animate");
                                        break;
                                case "resign": //..you won!
@@ -1157,6 +1172,11 @@ Vue.component('my-game', {
                },
                endGame: function(score) {
                        this.score = score;
+                       if (["human","computer"].includes(this.mode))
+                       {
+                               const prefix = (this.mode=="computer" ? "comp-" : "");
+                               localStorage.setItem(prefix+"score", score);
+                       }
                        this.showScoreMsg();
                        // Variants may have special PGN structure (so next function isn't defined here)
                        this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
@@ -1168,14 +1188,13 @@ Vue.component('my-game', {
                        }
                        this.mode = (this.mode=="human" ? "chat" : "idle");
                        this.cursor = this.vr.moves.length; //to navigate in finished game
-                       if (this.mode == "idle") //keep oppid in case of chat after human game
-                               this.oppid = "";
                },
                setStorage: function() {
                        if (this.mode=="human")
                        {
                                localStorage.setItem("myid", this.myid);
                                localStorage.setItem("oppid", this.oppid);
+                               localStorage.setItem("gameId", this.gameId);
                        }
                        // 'prefix' = "comp-" to resume games vs. computer
                        const prefix = (this.mode=="computer" ? "comp-" : "");
@@ -1184,31 +1203,45 @@ Vue.component('my-game', {
                        localStorage.setItem(prefix+"fenStart", this.fenStart);
                        localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       localStorage.setItem(prefix+"score", "*");
                },
                updateStorage: function() {
                        const prefix = (this.mode=="computer" ? "comp-" : "");
                        localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves));
                        localStorage.setItem(prefix+"fen", this.vr.getFen());
+                       if (this.score != "*")
+                               localStorage.setItem(prefix+"score", this.score);
                },
-               // Now unused (maybe later, a button "clear all")
+               // "computer mode" clearing is done through the menu
                clearStorage: function() {
-                       if (this.mode=="human")
+                       if (["human","chat"].includes(this.mode))
                        {
                                delete localStorage["myid"];
                                delete localStorage["oppid"];
+                               delete localStorage["gameId"];
                        }
                        const prefix = (this.mode=="computer" ? "comp-" : "");
                        delete localStorage[prefix+"variant"];
                        delete localStorage[prefix+"mycolor"];
                        delete localStorage[prefix+"fenStart"];
-                       delete localStorage[prefix+"fen"];
                        delete localStorage[prefix+"moves"];
+                       delete localStorage[prefix+"fen"];
+                       delete localStorage[prefix+"score"];
                },
                // HACK because mini-css tooltips are persistent after click...
                getRidOfTooltip: function(elt) {
                        elt.style.visibility = "hidden";
                        setTimeout(() => { elt.style.visibility="visible"; }, 100);
                },
+               startChat: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       document.getElementById("modal-chat").checked = true;
+               },
+               clearComputerGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       this.clearStorage(); //this.mode=="computer" (already checked)
+                       location.reload(); //to see clearing effects
+               },
                showSettings: function(e) {
                        this.getRidOfTooltip(e.currentTarget);
                        document.getElementById("modal-settings").checked = true;
@@ -1257,7 +1290,7 @@ Vue.component('my-game', {
                        }
                        this.endGame(this.mycolor=="w"?"0-1":"1-0");
                },
-               newGame: function(mode, fenInit, color, oppId, moves, continuation) {
+               newGame: function(mode, fenInit, color, oppId) {
                        let fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        if (mode=="human" && !oppId)
@@ -1277,12 +1310,18 @@ Vue.component('my-game', {
                                setTimeout(() => { modalBox.checked = false; }, 2000);
                                return;
                        }
+                       if (["human","chat"].includes(this.mode))
+                       {
+                               // Start a new game vs. another human (or...) => forget about current one
+                               this.clearStorage();
+                       }
                        if (mode == "computer")
                        {
                                const storageVariant = localStorage.getItem("comp-variant");
                                if (!!storageVariant)
                                {
-                                       if (storageVariant !== variant)
+                                       const score = localStorage.getItem("comp-score");
+                                       if (storageVariant !== variant && score == "*")
                                        {
                                                if (!confirm("Unfinished " + storageVariant +
                                                        " computer game will be erased"))
@@ -1290,76 +1329,71 @@ Vue.component('my-game', {
                                                        return;
                                                }
                                        }
-                                       else
-                                       {
-                                               // This is a continuation (click on new comp game after human game)
-                                               fen = localStorage.getItem("comp-fen");
-                                               color = localStorage.getItem("comp-mycolor");
-                                               moves = JSON.parse(localStorage.getItem("comp-moves"));
-                                               continuation = true;
-                                       }
+                                       else if (score == "*")
+                                               return this.continueGame("computer");
                                }
                        }
-                       this.vr = new VariantRules(fen, moves || []);
+                       this.vr = new VariantRules(fen, []);
                        this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
-                       if (continuation && moves.length > 0) //NOTE: "continuation": redundant test
-                       {
-                               const lastMove = moves[moves.length-1];
-                               this.vr.undo(lastMove);
-                               this.incheck = this.vr.getCheckSquares(lastMove);
-                               this.vr.play(lastMove, "ingame");
-                       }
-                       else
-                               this.incheck = [];
-                       if (continuation)
-                       {
-                               const prefix = (mode=="computer" ? "comp-" : "");
-                               this.fenStart = localStorage.getItem(prefix+"fenStart");
-                       }
-                       else
-                               this.fenStart = V.ParseFen(fen).position; //this is enough
+                       this.incheck = [];
+                       this.fenStart = V.ParseFen(fen).position; //this is enough
                        if (mode=="human")
                        {
                                // Opponent found!
+                               this.gameId = getRandString();
                                this.oppid = oppId;
-                               this.oppConnected = !continuation;
+                               this.oppConnected = true;
                                this.mycolor = color;
                                this.seek = false;
-                               if (!continuation) //not playing sound on game continuation
-                               {
-                                       if (this.sound >= 1)
-                                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
-                                       document.getElementById("modal-newgame").checked = false;
-                                       this.setStorage(); //in case of interruptions
-                               }
-                               else
-                               {
-                                       // Maybe we loaded a finished game (just enter chat mode)
-                                       const eog = this.vr.checkGameOver();
-                                       if (eog != "*")
-                                               setTimeout(() => this.endGame(eog), 100);
-                               }
+                               if (this.sound >= 1)
+                                       new Audio("/sounds/newgame.mp3").play().catch(err => {});
+                               document.getElementById("modal-newgame").checked = false;
+                               this.setStorage(); //in case of interruptions
                        }
                        else if (mode == "computer")
                        {
                                this.compWorker.postMessage(["init",this.vr.getFen()]);
-                               this.mycolor = color || (Math.random() < 0.5 ? 'w' : 'b');
-                               if (!continuation)
-                                       this.setStorage(); //store game state
-                               else
-                               {
-                                       // Maybe we loaded a finished game (just show it)
-                                       const eog = this.vr.checkGameOver();
-                                       if (eog != "*")
-                                               setTimeout(() => this.endGame(eog), 100);
-                               }
+                               this.mycolor = (Math.random() < 0.5 ? 'w' : 'b');
+                               this.setStorage(); //store game state
                                if (this.mycolor != this.vr.turn)
                                        this.playComputerMove();
                        }
                        //else: against a (IRL) friend or problem solving: nothing more to do
                },
+               continueGame: function(mode) {
+                       this.mode = mode;
+                       this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined);
+                       const prefix = (mode=="computer" ? "comp-" : "");
+                       this.mycolor = localStorage.getItem(prefix+"mycolor");
+                       const moves = JSON.parse(localStorage.getItem(prefix+"moves"));
+                       const fen = localStorage.getItem(prefix+"fen");
+                       const score = localStorage.getItem(prefix+"score"); //set in "endGame()"
+                       this.fenStart = localStorage.getItem(prefix+"fenStart");
+                       if (mode == "human")
+                       {
+                               this.gameId = localStorage.getItem("gameId");
+                               // Send ping to server (answer pong if opponent is connected)
+                               this.conn.send(JSON.stringify({
+                                       code:"ping",oppid:this.oppid,gameId:this.gameId}));
+                       }
+                       else
+                               this.compWorker.postMessage(["init",fen]);
+                       this.vr = new VariantRules(fen, moves);
+                       if (moves.length > 0)
+                       {
+                               const lastMove = moves[moves.length-1];
+                               this.vr.undo(lastMove);
+                               this.incheck = this.vr.getCheckSquares(lastMove);
+                               this.vr.play(lastMove, "ingame");
+                       }
+                       if (score != "*")
+                       {
+                               // Small delay required when continuation run faster than drawing page
+                               setTimeout(() => this.endGame(score), 100);
+                       }
+               },
                playComputerMove: function() {
                        this.timeStart = Date.now();
                        this.compWorker.postMessage(["askmove"]);
@@ -1539,8 +1573,6 @@ Vue.component('my-game', {
                                VariantRules.PlayOnBoard(this.vr.board, move);
                                this.$forceUpdate(); //TODO: ?!
                        }
-                       if (["human","computer"].includes(this.mode))
-                               this.updateStorage(); //after our moves and opponent moves
                        if (!["idle","chat"].includes(this.mode))
                        {
                                const eog = this.vr.checkGameOver();
@@ -1556,7 +1588,9 @@ Vue.component('my-game', {
                                        }
                                }
                        }
-                       if (this.mode == "computer" && this.vr.turn != this.mycolor)
+                       if (["human","computer"].includes(this.mode))
+                               this.updateStorage(); //after our moves and opponent moves
+                       if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*")
                                this.playComputerMove();
                },
                undo: function() {