Allow to navigate in game after it's over (undo/play)
[vchess.git] / public / javascripts / components / game.js
index fcae2f1..11f99b0 100644 (file)
@@ -17,6 +17,7 @@ Vue.component('my-game', {
                        incheck: [],
                        pgnTxt: "",
                        expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
+                       gameId: "", //used to limit computer moves' time
                };
        },
        render(h) {
@@ -129,7 +130,7 @@ Vue.component('my-game', {
                                                {
                                                        'class': {
                                                                'board': true,
-                                                               ['board'+sizeX]: true,
+                                                               ['board'+sizeY]: true,
                                                        },
                                                        style: {
                                                                'width': (100/this.choices.length) + "%",
@@ -207,7 +208,7 @@ Vue.component('my-game', {
                                                                {
                                                                        'class': {
                                                                                'board': true,
-                                                                               ['board'+sizeX]: true,
+                                                                               ['board'+sizeY]: true,
                                                                                'light-square': (i+j)%2==0 && (this.expert || !highlight),
                                                                                'dark-square': (i+j)%2==1 && (this.expert || !highlight),
                                                                                'highlight': !this.expert && highlight,
@@ -238,24 +239,106 @@ Vue.component('my-game', {
                                                [h('i', { 'class': { "material-icons": true } }, "flag")])
                                );
                        }
+                       else if (this.vr.moves.length > 0)
+                       {
+                               // A game finished, and another is not started yet: allow navigation
+                               actionArray = actionArray.concat([
+                                       h('button',
+                                               {
+                                                       style: { "margin-left": "30px" },
+                                                       on: { click: e => this.undo() },
+                                                       attrs: { "aria-label": 'Undo' },
+                                                       'class': {
+                                                               "tooltip":true,
+                                                               "bottom": true,
+                                                       },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]),
+                                       h('button',
+                                               {
+                                                       on: { click: e => this.play() },
+                                                       attrs: { "aria-label": 'Play' },
+                                                       'class': {
+                                                               "tooltip":true,
+                                                               "bottom": true,
+                                                       },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "fast_forward")]),
+                                       ]
+                               );
+                       }
                        elementArray.push(gameDiv);
-       //                      if (!!vr.reserve)
-       //                      {
-       //                              let reserve = h('div',
-       //                                      {'class':{'game':true}}, [
-       //                                              h('div',
-       //                                                      { 'class': { 'row': true }},
-       //                                                      [
-       //                                                              h('div',
-       //                                                                      {'class':{'board':true}},
-       //                                                                      [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
-       //                                                              )
-       //                                                      ]
-       //                                              )
-       //                                      ],
-       //                              );
-       //                              elementArray.push(reserve);
-       //                      }
+                       if (!!this.vr.reserve)
+                       {
+                               const shiftIdx = (this.mycolor=="w" ? 0 : 1);
+                               let myReservePiecesArray = [];
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       myReservePiecesArray.push(h('div',
+                                       {
+                                               'class': {'board':true, ['board'+sizeY]:true},
+                                               attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
+                                       },
+                                       [
+                                               h('img',
+                                               {
+                                                       'class': {"piece":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(this.mycolor,i) + ".svg",
+                                                       }
+                                               }),
+                                               h('sup',
+                                                       {style: { "padding-left":"40%"} },
+                                                       [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
+                                               )
+                                       ]));
+                               }
+                               let oppReservePiecesArray = [];
+                               const oppCol = this.vr.getOppCol(this.mycolor);
+                               for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+                               {
+                                       oppReservePiecesArray.push(h('div',
+                                       {
+                                               'class': {'board':true, ['board'+sizeY]:true},
+                                               attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
+                                       },
+                                       [
+                                               h('img',
+                                               {
+                                                       'class': {"piece":true},
+                                                       attrs: {
+                                                               "src": "/images/pieces/" +
+                                                                       this.vr.getReservePpath(oppCol,i) + ".svg",
+                                                       }
+                                               }),
+                                               h('sup',
+                                                       {style: { "padding-left":"40%"} },
+                                                       [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
+                                               )
+                                       ]));
+                               }
+                               let reserves = h('div',
+                                       {
+                                               'class':{'game':true},
+                                               style: {"margin-bottom": "20px"},
+                                       },
+                                       [
+                                               h('div',
+                                                       {
+                                                               'class': { 'row': true },
+                                                               style: {"margin-bottom": "15px"},
+                                                       },
+                                                       myReservePiecesArray
+                                               ),
+                                               h('div',
+                                                       { 'class': { 'row': true }},
+                                                       oppReservePiecesArray
+                                               )
+                                       ]
+                               );
+                               elementArray.push(reserves);
+                       }
                        const eogMessage = this.getEndgameMessage(this.score);
                        const modalEog = [
                                h('input',
@@ -358,9 +441,24 @@ Vue.component('my-game', {
                                                        {
                                                                attrs: { id: "pgn-game" },
                                                                on: { click: this.download },
-                                                               domProps: {
-                                                                       innerHTML: this.pgnTxt
-                                                               }
+                                                               domProps: { innerHTML: this.pgnTxt }
+                                                       }
+                                               )
+                                       ]
+                               )
+                       );
+               }
+               else if (this.mode != "idle")
+               {
+                       // Show current FEN (at least for debug)
+                       elementArray.push(
+                               h('div',
+                                       { attrs: { id: "fen-div" } },
+                                       [
+                                               h('p',
+                                                       {
+                                                               attrs: { id: "fen-string" },
+                                                               domProps: { innerHTML: this.vr.getBaseFen() }
                                                        }
                                                )
                                        ]
@@ -377,14 +475,14 @@ Vue.component('my-game', {
                                        "col-lg-6":true,
                                        "col-lg-offset-3":true,
                                },
-                               // NOTE: click = mousedown + mouseup --> what about smartphone?!
+                               // NOTE: click = mousedown + mouseup
                                on: {
                                        mousedown: this.mousedown,
                                        mousemove: this.mousemove,
                                        mouseup: this.mouseup,
-                                       touchdown: this.mousedown,
+                                       touchstart: this.mousedown,
                                        touchmove: this.mousemove,
-                                       touchup: this.mouseup,
+                                       touchend: this.mouseup,
                                },
                        },
                        elementArray
@@ -492,6 +590,18 @@ Vue.component('my-game', {
                this.conn.onopen = socketOpenListener;
                this.conn.onmessage = socketMessageListener;
                this.conn.onclose = socketCloseListener;
+               // Listen to keyboard left/right to navigate in game
+               document.onkeydown = event => {
+                       if (this.mode == "idle" && this.vr.moves.length > 0
+                               && [37,39].includes(event.keyCode))
+                       {
+                               event.preventDefault();
+                               if (event.keyCode == 37) //Back
+                                       this.undo();
+                               else //Forward (39)
+                                       this.play();
+                       }
+               };
        },
        methods: {
                download: function() {
@@ -513,6 +623,7 @@ Vue.component('my-game', {
                        if (this.mode == "human")
                                this.clearStorage();
                        this.mode = "idle";
+                       this.cursor = this.vr.moves.length; //to navigate in finished game
                        this.oppid = "";
                },
                getEndgameMessage: function(score) {
@@ -585,7 +696,6 @@ Vue.component('my-game', {
                        this.newGame("computer");
                },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-                       //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100";
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
                        this.score = "*";
@@ -614,6 +724,8 @@ Vue.component('my-game', {
                                }
                                return;
                        }
+                       // random enough (TODO: function)
+                       this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
                        this.vr = new VariantRules(fen, moves || []);
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
@@ -654,8 +766,11 @@ Vue.component('my-game', {
                playComputerMove: function() {
                        const timeStart = Date.now();
                        const nbMoves = this.vr.moves.length; //using played moves to know if search finished
+                       const gameId = this.gameId; //to know if game was reset before timer end
                        setTimeout(
                                () => {
+                                       if (gameId != this.gameId)
+                                               return; //game stopped
                                        const L = this.vr.moves.length;
                                        if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
                                                this.vr.shouldReturn = true;
@@ -677,6 +792,19 @@ Vue.component('my-game', {
                },
                mousedown: function(e) {
                        e = e || window.event;
+                       let ingame = false;
+                       let elem = e.target;
+                       while (!ingame && elem !== null)
+                       {
+                               if (elem.classList.contains("game"))
+                               {
+                                       ingame = true;
+                                       break;
+                               }
+                               elem = elem.parentElement;
+                       }
+                       if (!ingame) //let default behavior (click on button...)
+                               return;
                        e.preventDefault(); //disable native drag & drop
                        if (!this.selectedPiece && e.target.classList.contains("piece"))
                        {
@@ -696,7 +824,8 @@ Vue.component('my-game', {
                                this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
-                               e.target.parentNode.appendChild(this.selectedPiece);
+                               // Next line add moving piece just after current image (required for Crazyhouse reserve)
+                               e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
                        }
                },
                mousemove: function(e) {
@@ -706,8 +835,11 @@ Vue.component('my-game', {
                        // If there is an active element, move it around
                        if (!!this.selectedPiece)
                        {
-                               this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
-                               this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
+                               const [offsetX,offsetY] = !!e.clientX
+                                       ? [e.clientX,e.clientY] //desktop browser
+                                       : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
+                               this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
+                               this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
                        }
                },
                mouseup: function(e) {
@@ -716,7 +848,10 @@ Vue.component('my-game', {
                        e = e || window.event;
                        // Read drop target (or parentElement, parentNode... if type == "img")
                        this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
-                       let landing = document.elementFromPoint(e.clientX, e.clientY);
+                       const [offsetX,offsetY] = !!e.clientX
+                               ? [e.clientX,e.clientY]
+                               : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
+                       let landing = document.elementFromPoint(offsetX, offsetY);
                        this.selectedPiece.style.zIndex = 3000;
                        while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
                                landing = landing.parentNode;
@@ -772,6 +907,13 @@ Vue.component('my-game', {
                        }, 200);
                },
                play: function(move, programmatic) {
+                       if (!move)
+                       {
+                               // Navigate after game is over
+                               if (this.cursor >= this.vr.moves.length)
+                                       return; //already at the end
+                               move = this.vr.moves[this.cursor++];
+                       }
                        if (!!programmatic) //computer or human opponent
                        {
                                this.animateMove(move);
@@ -782,14 +924,28 @@ Vue.component('my-game', {
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
-                       this.vr.play(move, "ingame");
+                       if (this.mode != "idle")
+                               this.vr.play(move, "ingame");
+                       else
+                               VariantRules.PlayOnBoard(this.vr.board, move);
                        if (this.mode == "human")
                                this.updateStorage(); //after our moves and opponent moves
-                       const eog = this.vr.checkGameOver();
-                       if (eog != "*")
-                               this.endGame(eog);
-                       else if (this.mode == "computer" && this.vr.turn != this.mycolor)
+                       if (this.mode != "idle")
+                       {
+                               const eog = this.vr.checkGameOver();
+                               if (eog != "*")
+                                       this.endGame(eog);
+                       }
+                       if (this.mode == "computer" && this.vr.turn != this.mycolor)
                                setTimeout(this.playComputerMove, 500);
                },
+               undo: function() {
+                       // Navigate after game is over
+                       if (this.cursor == 0)
+                               return; //already at the beginning
+                       const move = this.vr.moves[--this.cursor];
+                       VariantRules.UndoOnBoard(this.vr.board, move);
+                       this.$forceUpdate(); //TODO: ?!
+               }
        },
 })